Debug Stream
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== “Traditional” Debugging Techniques == | == “Traditional” Debugging Techniques == | ||
Revision as of 14:03, 4 May 2012
General Programming → Data Types
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“Traditional” Debugging Techniques
Debugging a program – finding the errors and correcting them – can be a slow process in solutions without a run-time debugger. Without a debugger you may have to resort to different techniques like:
Both of the above techniques are available in ROBOTC. However, a real-time debugger eliminates the need to resort to them. There’s no need to add code for debugging to your program. A built-in debugger provides better functionality without ever having to modify your source code! There is also a built-in Debug Stream that you can use to keep track of your program from behind the scenes. For example, you could print a message to the Debug Stream when you enter and exit loops, functions, etc. Then you can view the cached Debug Stream to help in the debugging process. |
writeDebugStream
| void writeDebugStream(const string sFormatString, ...) | ||||||
| (void) Writes a String to the Debug Stream. | ||||||
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writeDebugStreamLine
| void writeDebugStreamLine(const string sFormatString, ...) | ||||||
| (void) Writes a String to the Debug Stream starting on a new line. | ||||||
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