 | Code: #pragma config(Hubs, S1, HTMotor, HTMotor, HTServo, HTMotor) #pragma config(Sensor, S1, , sensorI2CMuxController) #pragma config(Motor, motorA, motorA, tmotorNormal, PIDControl, encoder) #pragma config(Motor, motorB, motorB, tmotorNormal, PIDControl, encoder) #pragma config(Motor, mtr_S1_C1_1, motorD, tmotorNormal, openLoop) #pragma config(Motor, mtr_S1_C1_2, motorE, tmotorNormal, openLoop, reversed) #pragma config(Motor, mtr_S1_C2_1, motorF, tmotorNormal, openLoop) #pragma config(Motor, mtr_S1_C2_2, motorG, tmotorNone, openLoop) #pragma config(Motor, mtr_S1_C4_1, motorH, tmotorNormal, openLoop, reversed) #pragma config(Motor, mtr_S1_C4_2, motorI, tmotorNormal, openLoop) #pragma config(Servo, srvo_S1_C3_1, lift, tServoStandard) #pragma config(Servo, srvo_S1_C3_2, balldoor, tServoStandard) #pragma config(Servo, srvo_S1_C3_3, servo3, tServoStandard) #pragma config(Servo, srvo_S1_C3_4, servo4, tServoStandard) #pragma config(Servo, srvo_S1_C3_5, servo5, tServoStandard) #pragma config(Servo, srvo_S1_C3_6, servo6, tServoNone) #pragma config(SrvoPosition, Position02, 136, 128, 128, 128, 128, 128, 128, 128) #pragma config(SrvoPosition, Position01, 136, 128, 128, 128, 128, 128, 128, 128) //*!!Code automatically generated by 'ROBOTC' configuration wizard !!*//
#include "JoystickDriver.c"
task Mario() { // 100 = Tempo // 5 = Default octave // Quarter = Default note length // 10% = Break between notes // PlayTone( 988, 14); wait1Msec( 150); // Note(E6, Duration(16th)) PlayTone( 988, 14); wait1Msec( 150); // Note(E6, Duration(16th)) PlayTone( 0, 7); wait1Msec( 75); // Note(Rest, Duration(32th)) PlayTone( 988, 27); wait1Msec( 300); // Note(E6, Duration(Eighth)) PlayTone( 784, 14); wait1Msec( 150); // Note(C6, Duration(16th)) PlayTone( 988, 27); wait1Msec( 300); // Note(E6, Duration(Eighth)) PlayTone( 1175, 27); wait1Msec( 300); // Note(G6, Duration(Eighth)) PlayTone( 0, 27); wait1Msec( 300); // Note(Rest, Duration(Eighth)) PlayTone( 783, 27); wait1Msec( 300); // Note(G, Duration(Eighth)) PlayTone( 0, 27); wait1Msec( 300); // Note(Rest, Duration(Eighth)) PlayTone( 784, 27); wait1Msec( 300); // Note(C6, Duration(Eighth)) PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) PlayTone( 783, 27); wait1Msec( 300); // Note(G, Duration(Eighth)) PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) PlayTone( 659, 27); wait1Msec( 300); // Note(E, Duration(Eighth)) PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) PlayTone( 880, 27); wait1Msec( 300); // Note(A, Duration(Eighth)) PlayTone( 987, 27); wait1Msec( 300); // Note(B, Duration(Eighth)) PlayTone( 932, 14); wait1Msec( 150); // Note(A#, Duration(16th)) PlayTone( 880, 27); wait1Msec( 300); // Note(A, Duration(Eighth)) PlayTone( 783, 20); wait1Msec( 225); // Note(G, Duration(16th .)) PlayTone( 988, 14); wait1Msec( 150); // Note(E6, Duration(16th)) PlayTone( 1175, 14); wait1Msec( 150); // Note(G6, Duration(16th)) PlayTone( 1320, 27); wait1Msec( 300); // Note(A6, Duration(Eighth)) PlayTone( 1047, 14); wait1Msec( 150); // Note(F6, Duration(16th)) PlayTone( 1175, 27); wait1Msec( 300); // Note(G6, Duration(Eighth)) PlayTone( 988, 27); wait1Msec( 300); // Note(E6, Duration(Eighth)) PlayTone( 784, 14); wait1Msec( 150); // Note(C6, Duration(16th)) PlayTone( 880, 14); wait1Msec( 150); // Note(D6, Duration(16th)) PlayTone( 987, 27); wait1Msec( 300); // Note(B, Duration(Eighth)) PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) PlayTone( 784, 27); wait1Msec( 300); // Note(C6, Duration(Eighth)) PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) PlayTone( 783, 27); wait1Msec( 300); // Note(G, Duration(Eighth)) PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) PlayTone( 659, 27); wait1Msec( 300); // Note(E, Duration(Eighth)) PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) PlayTone( 880, 27); wait1Msec( 300); // Note(A, Duration(Eighth)) PlayTone( 987, 27); wait1Msec( 300); // Note(B, Duration(Eighth)) PlayTone( 932, 14); wait1Msec( 150); // Note(A#, Duration(16th)) PlayTone( 880, 27); wait1Msec( 300); // Note(A, Duration(Eighth)) PlayTone( 783, 20); wait1Msec( 225); // Note(G, Duration(16th .)) PlayTone( 988, 14); wait1Msec( 150); // Note(E6, Duration(16th)) PlayTone( 1175, 14); wait1Msec( 150); // Note(G6, Duration(16th)) PlayTone( 1320, 27); wait1Msec( 300); // Note(A6, Duration(Eighth)) PlayTone( 1047, 14); wait1Msec( 150); // Note(F6, Duration(16th)) PlayTone( 1175, 27); wait1Msec( 300); // Note(G6, Duration(Eighth)) PlayTone( 988, 27); wait1Msec( 300); // Note(E6, Duration(Eighth)) PlayTone( 784, 14); wait1Msec( 150); // Note(C6, Duration(16th)) PlayTone( 880, 14); wait1Msec( 150); // Note(D6, Duration(16th)) PlayTone( 987, 27); wait1Msec( 300); // Note(B, Duration(Eighth)) PlayTone( 0, 27); wait1Msec( 300); // Note(Rest, Duration(Eighth)) PlayTone( 1175, 14); wait1Msec( 150); // Note(G6, Duration(16th)) PlayTone( 1109, 14); wait1Msec( 150); // Note(F#6, Duration(16th)) PlayTone( 1047, 14); wait1Msec( 150); // Note(F6, Duration(16th)) PlayTone( 933, 14); wait1Msec( 150); // Note(D#6, Duration(16th)) PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) PlayTone( 988, 14); wait1Msec( 150); // Note(E6, Duration(16th)) PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) PlayTone( 830, 14); wait1Msec( 150); // Note(G#, Duration(16th)) PlayTone( 880, 14); wait1Msec( 150); // Note(A, Duration(16th)) PlayTone( 784, 14); wait1Msec( 150); // Note(C6, Duration(16th)) PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) PlayTone( 880, 14); wait1Msec( 150); // Note(A, Duration(16th)) PlayTone( 784, 14); wait1Msec( 150); // Note(C6, Duration(16th)) PlayTone( 880, 14); wait1Msec( 150); // Note(D6, Duration(16th)) PlayTone( 0, 27); wait1Msec( 300); // Note(Rest, Duration(Eighth)) PlayTone( 1175, 14); wait1Msec( 150); // Note(G6, Duration(16th)) PlayTone( 1109, 14); wait1Msec( 150); // Note(F#6, Duration(16th)) PlayTone( 1047, 14); wait1Msec( 150); // Note(F6, Duration(16th)) PlayTone( 933, 14); wait1Msec( 150); // Note(D#6, Duration(16th)) PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) PlayTone( 988, 14); wait1Msec( 150); // Note(E6, Duration(16th)) PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) PlayTone( 1046, 14); wait1Msec( 150); // Note(C7, Duration(16th)) PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) PlayTone( 1046, 14); wait1Msec( 150); // Note(C7, Duration(16th)) PlayTone( 1046, 14); wait1Msec( 150); // Note(C7, Duration(16th)) PlayTone( 0, 54); wait1Msec( 600); // Note(Rest) PlayTone( 1175, 14); wait1Msec( 150); // Note(G6, Duration(16th)) PlayTone( 1109, 14); wait1Msec( 150); // Note(F#6, Duration(16th)) PlayTone( 1047, 14); wait1Msec( 150); // Note(F6, Duration(16th)) PlayTone( 933, 14); wait1Msec( 150); // Note(D#6, Duration(16th)) PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) PlayTone( 988, 14); wait1Msec( 150); // Note(E6, Duration(16th)) PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) PlayTone( 830, 14); wait1Msec( 150); // Note(G#, Duration(16th)) PlayTone( 880, 14); wait1Msec( 150); // Note(A, Duration(16th)) PlayTone( 784, 14); wait1Msec( 150); // Note(C6, Duration(16th)) PlayTone( 0, 14); wait1Msec( 150); // Note(Rest, Duration(16th)) PlayTone( 880, 14); wait1Msec( 150); // Note(A, Duration(16th)) PlayTone( 784, 14); wait1Msec( 150); // Note(C6, Duration(16th)) PlayTone( 880, 14); wait1Msec( 150); // Note(D6, Duration(16th)) PlayTone( 0, 27); wait1Msec( 300); // Note(Rest, Duration(Eighth)) PlayTone( 933, 14); wait1Msec( 150); // Note(D#6, Duration(16th)) PlayTone( 0, 27); wait1Msec( 300); // Note(Rest, Duration(Eighth)) PlayTone( 880, 14); wait1Msec( 150); // Note(D6, Duration(16th)) PlayTone( 0, 27); wait1Msec( 300); // Note(Rest, Duration(Eighth)) PlayTone( 784, 14); wait1Msec( 150); // Note(C6, Duration(16th)) return; }
task main() { StartTask(Mario); wait1Msec(1); int X; X=100; while(1==1) //Loops whole program// { int threshold= 18; /* Int 'threshold' will allow us to ignore low readings*/ getJoystickSettings(joystick); //gets settings for whole program//
////////////Drive//Code//////////////////////// if(abs(joystick.joy1_y2) > threshold) // If the right analog stick's Y-axis readings are either above or below the threshold: { motor[motorD] = joystick.joy1_y2; // Motor B is assigned a power level equal to the right analog stick's Y-axis reading. } else // Else if the readings are within the threshold: { motor[motorD] = 0; // Motor B is stopped with a power level of 0. }
if(abs(joystick.joy1_y1) > threshold) // If the left analog stick's Y-axis readings are either above or below the threshold: { motor[motorE] = joystick.joy1_y1; // Motor C is assigned a power level equal to the left analog stick's Y-axis reading. } else // Else if the readings are within the threshold: { motor[motorE] = 0; // Motor C is stopped with a power level of 0. }
//////////////////////flippers///////////////////////////////////// if(joy1Btn(4)==1) { motor[motorA]=X; motor[motorB]=X; } if(joy1Btn(3)==1) //else/else works but you have to hold down button// if(joy1Btn(4)!=1); // I switched to else instead of extra if { motor[motorA]=0; motor[motorB]=0; }
//////////////////////Scissor Jack will be on D-pad////////////// if(joy1Btn(9) == 1) { motor[motorH]=100; motor[motorI]=100; }
if(joy1Btn(10) == 1) { motor[motorH]=-100; motor[motorI]=-100; } if(joy1Btn(11) == 1) { motor[motorH]=0; motor[motorI]=0; }
//////////////////Sweeper//////////////////////// if(joy1Btn(5)==1) { motor[motorF]=-100; }
if(joy1Btn(7)==1) { motor[motorF]=0; }
////////////////Servo balldoor//////// if(joy1Btn(6)==1) { servo[balldoor]=120; } if(joy1Btn(8)==1) { servo[balldoor]=130; } /////////////////Servo lift/////////// if(joy1Btn(1)==1) { servo[lift]=50; // There are 2 servos but they are piggybacked so we dont need to worry about seperate ones// } if(joy1Btn(2)==1) { servo[lift]=100; }
} } |  |