
Re: Virtual Worlds for FTC
Hello Robot Programmer,
You wrote:
I is more cool than useful. There are lots of reasons that the physics may be off (sluggish computer performance, poorly done graphics, poorly optimized physics) but it is pretty cool.
Initially you will have to use the robots that we supply, but our goal is to have students be able to draw their own models and import them into the virtual world. Drawing the robots isn't the hard part, it is assigning sensors and motors as well as adjusting the physics.
A combination perpetual license is an option that is available to teams and classrooms.
Note - we got the models for the FTC game from FIRST, but didn't know how the game was to be played or how to score points. Now that we know more, we will be tweaking the placement of the robots (obviously we need four different placements) and will be adding a couple of robot configurations based on what teams feel would be best for the autonomous section of the game. We are not able to configure grippers etc. but we can configure placements of the sensors as well as wheel configurations for the robot chasis.
Regards, Robin