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How to use LEGO RGB sensor to measure ambience lighting. 
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Joined: Sat Jun 29, 2013 10:08 pm
Posts: 1
Post How to use LEGO RGB sensor to measure ambience lighting.
I want to be able to measure the level of lighting in an area.
For example lets say I want to make a robot using the RGB color sensor, that moves from an area of "darkness" in the room, to an area which has some light.
I was going through the example code. From what I could understand, would something like the snippet below help me detect ambient lighting level?
How do I make sense of the values that show up. I am guessing 0 mean dark and something close to 1023 means light?

I am not sure whether the raw or the Atod value is the appropriate one.
Do i need a special type of light in the room for the color sensor to work in this way?

Or is it simply not possible to do this using the RGB sensor.?
#pragma config(Sensor, S1,     ,               sensorSONAR)
#pragma config(Sensor, S2,    colorport,       sensorCOLORFULL)

//*!!Code automatically generated by 'ROBOTC' configuration wizard               !!*//

task main()
   short analog_to_digital[4];
   short raw[4];
   while (true) {
      getColorSensorData(colorport, colorAtoD, analog_to_digital);
      getColorSensorData(colorport, colorRaw, raw);   
      nxtDisplayString(0, "ATod = %i", analog_to_digital[3]);
      nxtDisplayString(1, "Raw = %i", raw[3]);

Sat Jun 29, 2013 10:44 pm
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Joined: Wed Sep 28, 2011 10:13 pm
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Post Re: How to use LEGO RGB sensor to measure ambience lighting.
#pragma config(Sensor, S1,     color,               sensorCOLORNONE)

Read like normal, with SensorValue. 0 = dark, 100 = light.

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Sat Jun 29, 2013 10:51 pm
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