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VEX ROBOTC Online Trainings Start in February!

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VEX Teacher Training

Carnegie Mellon’s Robotics Academy has announced their latest online VEX ROBOTC training schedule! The classes start in February and you can enjoy the convenience of taking Robotics Academy courses without leaving your own computer workstation! 

Register for one of their ROBOTC VEX classes today!

 
Benefits of Robotics Academy Online Training Courses:

  • Convenient online training gives you access from home or your school via the Internet.
  • Online access to supplemental lessons from other Robotics Academy materials.
  • Technical support for all hardware and software used in the class.
  • At the end of the course, take the certification test to become a Robotics Academy Certified Instructor.
  • Certificate of Completion upon course completion to apply for Continuing Education hours.
  • 24/7 access to class forums and message boards (monitored daily)


Robotics Academy Certified ROBOTC Online Training for VEX CORTEX

VEXROBOTC

This course focuses on learning how to program CORTEX robots, and how to use robotics as an organizer to teach STEM (Science, Engineering, Technology, and Mathematics) concepts. Included with the course is online access to the Robotics Academy’s ROBOTC Video Trainer for CORTEX for one month starting the first day of class.

Feb 23rd – Mar 29th, 2016
Tuesdays for 6 weeks
6 – 8pm EST (3 – 5pm PST)

 


Robotics Academy Certified ROBOTC Online Training for VEX IQ

VEXIQROBOTC

This course focuses on learning how to program IQ robots, and how to use robotics as an organizer to teach STEM (Science, Engineering, Technology, and Mathematics) concepts. Included with the course is a free copy of the VEX IQ curriculum (upon completion).

Feb 22nd – Mar 28th, 2016
Mondays for 6 weeks
6 – 8pm EST (3 – 5pm PST)
 

Register for one of their ROBOTC VEX classes today!

 

Written by Cara Friez

November 18th, 2015 at 6:05 am

The VEX and VEX IQ Programming Skills Challenge for Robot Virtual Worlds

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VEX RVW

Robomatter, VEX Robotics, and the REC Foundation are excited to present low cost, high quality virtual competitions that enable students to test their problem solving and programming skills in the VEX Nothing But Net and VEX IQ Bank Shot Robot Virtual World Competitions. And, not only do these virtual competitions provide a great learning experience, you could qualify for the 2016 VEX Worlds!

This Year’s Games

Both games simulate the single-player Robot Skills and Programming Skills modes of the physical Nothing But Net and Bank Shot competitions.

In the Nothing But Net Robot Virtual Worlds Competition, your goal is to program your virtual robot to put as many balls as you can in the Low and High goals, and by Elevating Robots in your Climbing Zone.

 

For the Bank Shot Robot Virtual Worlds Competition, your robot will need to pick up balls and make some tricky bank shots! The object of Bank Shot is to attain the highest score by Emptying Cutouts, Scoring Balls into the Scoring Zone and Goals, and by Parking Robots on the Ramp. There are a total of forty-four Balls available as Scoring Objects in the game, with one Scoring Zone, one Goal, and one Ramp on the field.

Winners Qualify for VEX Worlds!

splash-image_RECF

The winners of the Robomatter sponsored VEX Nothing But Net and VEX IQ Bank Shot Robot Virtual World competition will receive an invitation to the VEX World Championship April 20-23, 2016 at the Kentucky Expo Center in Louisville Kentucky!

Important Deadlines:

  • Submissions for both contests are due by March 1, 2016.
  • Winners will be announced on March 11, 2016!

To learn more about the VEX and VEX IQ Programming Skills Challenge for Robot Virtual Worlds, visit www.robotc.net/recf and visit www.cs2n.org/competitions to sign up!

Written by LeeAnn Baronett

November 17th, 2015 at 6:00 am

Competing for the Future: Developing a Life-Long Interest in STEM, Part II

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Competing

Well designed competitions engage students in a range of activities, address academically challenging concepts, and teach important 21st century skills. But, these benefits don’t have to be limited to organized competitions. You can also get all of the benefits of a competition, right in your classroom!

Last week, Part I of our Competing for the Future blog talked about using virtual competitions, like our VEX Nothing But Net and VEX IQ Bank Shot Robot Virtual World Competitions, as a way for your team to compete virtually. This week, we explore how you can use virtual competitions in your classroom to provide a unique and challenging learning experience for all students!

RVW's VEX Nothing But Net

RVW’s VEX Nothing But Net


Step 1: Choose your competition type (simulation or fantasy)

The first step is to choose the type of competition you’d like to use in your classroom. Do you want to use a simulated competition, like the ones that they use in FIRST or the RECF competitions, do you want your competition to take place in a fantasy environment (underwater, outer space, on an island), or do you want to create your own competition?

Are you using LEGO or VEX?

LEGO and VEX are the two most widely used robotics competition platforms and there are great reasons to use both. The Robot Virtual Worlds team has a large selection of LEGO and VEX competitions for you to choose from:

RVW's LEGO Urban Challenge

RVW’s LEGO Urban Challenge

You can download each of these games from the Robot Virtual Worlds Download Center.

Palm Island Game

Palm Island Game

Another option is to use one of the Robot Virtual Worlds fantasy worlds. These worlds are more playful and have specific goals built into them. You can choose from:

  • Palm Island – Designed to teach and reinforce introductory and intermediate programming concepts involving sensor based robot movements.
  • Operation Reset – Programmers are assigned to recharge all of the Communication Towers in the colony of Alpha Base H99, a robotic crystal mining colony near the galactic center of the Milky Way.
  • Ruins of Atlantis – Designed to teach and reinforce introductory programming concepts such as path planning and encoder based movements.
Level Builder

Level Builder

Or, you can create your own competition using the Robot Virtual Worlds Level Builder and Model Importer. With an easy-to-use, drag-and-drop interface, the Level Builder makes it as easy to create a virtual challenge as it is to create a physical challenge out of classroom materials. The Level Builder provides a 12’x12′ square field on which to design your competition. It also provides several objects – from cans and boxes to line tracking tiles – that you can use to design challenging, unique, and fun competitions!

Model Importer

Model Importer

The Robot Virtual Worlds Level Builder also comes with a Model Importer that allows you to create and import your own 3D models! With the model importer, you can also modify objects to make them an unmovable object, a perilous obstacle, or a necessary checkpoint.

Step 2: Determine the rules of your competition

Regardless of whether you create your own competition or use an existing Robot Virtual World, the rules and structure of your competition will allow you to customize the experience for your class, or even for individual students. (This can also be something you discuss with your students and determine together.)

Here are a few things to consider:

  • When will the competition start?
  • Is this an individual competition, or can students work in teams?
  • What type of documentation do you want students to turn in?
    • Does the code need to be commented?
    • Do the programmers need to show pseudocode?
    • Do the programmers need to explain their use of variables and functions?
  • When does the competition end?
  • What does it take to win the competition?

Step 3: Get Ready

Once the rules are set, there are just a few more things to take care of before the competition starts:

  1. Start by installing Robot Virtual Worlds on all students’ machines. Visit our Download Center to get the latest version.
  2. If you’re using one of our Robot Virtual Worlds, such as Palm Island, Ruins of Atlantis, or Operation Reset, make sure you’ve installed that on the students’ machines as well. Visit our Download Center for the latest version of each Robot Virtual World.
  3. Make sure all students understand the competition rules
  4. Get ready to rumble and have fun! 

Need a Few Ideas for Using a Competition in Your Classroom?

With the ability to use an existing Robot Virtual World or create your own challenges, the options for in-class competitions are endless. Here are a few competition ideas if you need a little help deciding what to do:

  • Create a competition using the Palm Island Robot Virtual World by assigning points to the completion of certain tasks.
  • Create a competition that requires students to use a loop and the light/color sensor in a line tracking competition where students need to program their robots to follow a line as fast as possible. Here’s a Teachers POV blog post about the benefits of using this type of competition in your classroom, whether it’s with physical or virtual robots.
  • Robo-Slalom! Use the use the Robot Virtual Worlds Level Builder and Model Importer to create a slalom course that students must complete by programming a robot that can move along the outside of each flag. The robot’s path must prevent it from touching any flag, and allow it to cross the finish line as fast as possible.
  • You can also use a game like VEX IQ Beltway to create an in-class competition.
  • Here’s a Teacher POV blog post about how one teacher created a competition that challenged students to apply the basics of ROBOTC programming while also asking them to come up with unique strategies to try to score as many points as possible in a 2 minute game.

Written by LeeAnn Baronett

October 22nd, 2015 at 6:00 am

Competing for the Future: Developing a Life-Long Interest in STEM, Part I

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LiveCareer Quote
A few weeks ago, we published an infographic that illustrates the STEM Problem: there are more and more STEM jobs out there, but fewer and fewer candidates who are qualified to fill them. But, taking a look at the job market shows that employers need more than employees who simply understand science, technology, engineering or math.

Degrees and credentials are important, but the development of soft skills—skills that are more social than technical—are a crucial part of fostering a dynamic workforce and are always in high demand.”[i]

Today’s job market needs graduates who excel in the areas of Science, Technology, Engineering, and Mathematics (STEM), and who also excel in the areas of teamwork, communication, creative problem solving, project management, critical thinking, and leadership. Research shows[ii] that competitions are a fun and exciting way to combine STEM with the development of 21st century skills.

This is part one of a series of articles that will show how easy it is to host a competition at your school, in your classroom, in a club, or at your home! Over the next few weeks we will continue this article and suggest teacher-tested strategies that enable you to teach many of the competencies that you can teach via competitions and project based learning via a Virtual Competition.

Why Competitions?

IMG_7431Competitions are generally multifaceted and require participants to engage in a range of activities. Well designed competitions address academically challenging concepts and teach important 21st century skills like: research, ideation, prototype development, design reviews, presentations, and iterative design-develop- and test cycles, just to name a few. Competitions involve contextualized activities that enable kids to develop the soft skills that employers crave: leadership, written and oral communication, the ability to think on your feet, and the ability to present and defend your ideas. In competitions, these skills are nurtured in a fun and easy-to-understand manner, helping students develop competencies that they’ll use in college and future careers.

IMG_7441Research shows that after participating in competitions, students are more likely to take on additional STEM classes in high school and pursue STEM degrees and careers. Teachers also report that students who have participated in competitions are more comfortable using computers than students who haven’t participated in competitions.[iii] Research also shows that competitions increase students’ professional skills, like understanding the value of teamwork and the role of “gracious professionalism.” Competitions also increase students’ self-confidence, with 89% of students reporting more self-confidence after being part of a competition team.[iv] These are just a few of the reasons we’re big supporters of competitions and competition teams.

Compete Virtually, From Anywhere

splash-image_RECF
Our goal is to support education with multiple toolsets that engage and teach at the highest level. But, we know it can be difficult to find the requisite resources to start a team and travel to competitions, especially with the very real resource constraints so many schools face. That’s why we’ve partnered with the REC Foundation to create the VEX and VEX IQ Programming Skills Challenge for Robot Virtual Worlds!

Robomatter, VEX Robotics, and the REC Foundation are really excited about presenting low cost, high quality virtual competitions that enable students to test their problem solving and programming skills in the VEX Nothing But Net and VEX IQ Bank Shot Robot Virtual World Competitions. And, not only do these virtual competitions provide a great learning experience, you could qualify for the 2016 VEX Worlds!

This Year’s Games

3Both games simulate the single-player Robot Skills and Programming Skills modes of the physical Nothing But Net and Bank Shot competitions.

In the Nothing But Net Robot Virtual Worlds Competition, your goal is to program your virtual robot to put as many balls as you can in the Low and High goals, and by Elevating Robots in your Climbing Zone.

F3or the Bank Shot Robot Virtual Worlds Competition, your robot will need to pick up balls and make some tricky bank shots! The object of Bank Shot is to attain the highest score by Emptying Cutouts, Scoring Balls into the Scoring Zone and Goals, and by Parking Robots on the Ramp. There are a total of forty-four Balls available as Scoring Objects in the game, with one Scoring Zone, one Goal, and one Ramp on the field.

Winners Qualify for VEX Worlds!

The winners of the Robomatter sponsored VEX Nothing But Net and VEX IQ Bank Shot Robot Virtual World competition will receive an invitation to the VEX World Championship April 20-23, 2016 at the Kentucky Expo Center in Louisville Kentucky!

Important Deadlines:

  • Submissions for both contests are due by March 1, 2016.
  • Winners will be announced on March 11, 2016!

To learn more about the VEX and VEX IQ Programming Skills Challenge for Robot Virtual Worlds, visit www.robotc.net/recf and visit www.cs2n.org/competitions to sign up!

Announcing the 2016 REC Foundation & Robomatter Scholarship!

REC Foundation Robomatter Banner
Because Robomatter is so committed to advancing STEM education, we’re pleased to partner with the REC Foundation to offer one $5,000 scholarship to a high school junior or senior who will be pursuing a STEM degree in college! The deadline to apply is January 31, 2016. Learn more about the The 2016 REC Foundation & Robomatter Scholarship by reading our blog (link to blog) or visiting the REC Foundation website.

 

 

[i] “Careers | Top 10 Soft Skills in Demand | LiveCareer.” LiveCareer. LiveCareer.com, n.d. Web. 08 Oct. 2015. <http://www.livecareer.com/career-tips/career-advice/soft-skills-in-demand>.

[ii] Robotics Competition: Providing Structure, Flexibility, and an Extensive Learning Experience – http://users.csc.calpoly.edu/~jseng/papers/grimes_seng.pdf

[iii] The Impact of Participation in VEX Robotics Competition on middle and high school students – http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=4&ved=0CDcQFjADahUKEwj9nJmlkq7IAhXE_R4KHRpxC3Q&url=http%3A%2F%2Fwww.asee.org%2Fpublic%2Fconferences%2F8%2Fpapers%2F2994%2Fdownload&usg=AFQjCNGeCaxBzSsxmeyN7jMVLlaOFwFIXA&bvm=bv.104317490,d.dmo

[iv] More that Robots: An evaluation of the FIRST Robotics Competition – http://www.usfirst.org/uploadedFiles/Who/Impact/Brandeis_Studies/FRC_eval_finalrpt.pdf

 

VEX Users: Program Virtual Robots Without Downloading Anything New!

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Have You Explored New Worlds with ROBOTC?

ROBOTC has provided you with many challenges and learning opportunities, but did you know you can explore exciting new virtual worlds without downloading anything new? Try out Robot Virtual Worlds for FREE in ROBOTC with a 10-day trial!

See the instructions to get started at the bottom of this email!

What are Robot Virtual Worlds?

Robot Virtual Worlds are high-end simulation environments that enables users, without robots, to learn programming with game and competition worlds. Watch our video for more information!

Game Worlds!

Escape to one of our fantastic game worlds where you can use your programming skills to explore and complete challenges!

Ruins of Atlantis

We thought Atlantis was a myth. We were wrong. Your mission is to explore the Ruins of Atlantis, 6,000 meters below the surface of the ocean, collecting data and treasure as you do.

Palm Island Luau Edition

Visit the beautiful Palm Island and program your robot to drive along its boardwalk path. Collect coconut clusters and set lobster traps for the Luau.

Operation Reset

The mining colony of Alpha Base H99 needs your help! A terrible storm has damaged the colony’s equipment and we need you to use your programming skills to complete the mission.

Competition Worlds!

Practice your programming skills with virtual versions of popular robotic competitions.

VEX Nothing But Net

Try to get the most points by collecting and scoring the balls and bonus balls into the Low and High Goals. Elevate your robot into the climbing zone for bonus points!

VEX IQ Bank Shot

Get the highest score by emptying the ball cutouts, and scoring the balls into the scoring zone. More points if you can make a bank shot into the goal!

VEX Highrise Beltway

Autonomously score as many cubes as possible during the time period. Zoom around the beltway to move around. Beltway is a modified version of the VEX IQ Highrise competition game.

Getting Started

Starting your Virtual Worlds trial:

1.  Open ROBOTC (from the icon on your desktop or Start Menu).

2.  Click “Help”
in the menu and select “Manage Licenses”.


3.
  Click “Add License” in the menu and select “Robot Virtual Worlds – VEX” from the Product drop-down.

4.  Click “Start Trial”.

5.  Click “Close”.

Using Virtual Worlds:

1.  Click “Robot” in the menu and set the “Compiler Target” to “Virtual Worlds”.

2.  Click “Window” in the menu and set “Select a Virtual World to Use” to any of the virtual worlds installed.

Visit robotvirtualworlds.com to explore and download more levels!

If you need to go back to programming your physical robot, select “Physical Robot” from the “Compiler Target” menu.

Written by Cara Friez

June 9th, 2015 at 9:42 am

VEX Nothing But Net and VEX IQ Bank Shot Robot Virtual Worlds Available!

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The Robot Virtual Worlds team is thrilled to announce the availability of two brand new virtual environments, the VEX Robotics Competition – Nothing But Net and VEX IQ Challenge – Bank Shot Robot Virtual Worlds. As in years past, these worlds were made available at the same time as their real world counterparts were unveiled at VEX Worlds!

The competitions for this year are both extremely exciting; teams will actually need to shoot balls into goals. The purpose of these virtual environments is to provide teams with an environment that allows for some strategic planning, and to act as a platform to start programming with the same kinds of motors and sensors that are available in the real world. To that end, we’ve added exciting new “Launchbots” that are capable of shooting balls across the field and are fully programmable with a full array of motors and sensors. One feature we’re really excited about is the “trajectory line”, which shows exactly where your shot will go based on the robots angle and motor power! Game scoring, timing, pre-loads, match loads, climbing, and other elements are all implemented, too.

Launchbot shooting a ball into the red net:

Nothing But Net

Check out our video of the VEX Robotics Competition – Nothing But Net RVW in action:

Launchbot IQ aiming a shot into the common goal:

Bank Shot

And here is footage from the VEX IQ Challenge – Bank Shot RVW:

To help you get started with these new Robot Virtual Worlds, we are providing a FREE summer license, available at: http://robotc.net/vex/. Our video-based VEX IQ Curriculum is also available completely for free to help you get started with programming.

Click here for more information on the VEX Robotics Competition – Nothing But Net Robot Virtual World, and here for the VEX IQ Challenge – Bank Shot Robot Virtual World.

Written by Jesse Flot

April 24th, 2015 at 10:05 am

Updated VEX CORTEX Video Trainer!!

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VEX Cortex Video UpdateWe are so excited to share the latest web design update for our VEX CORTEX Video Trainer! This includes all of our previous videos and materials, but in an easy to follow new format.

The VEX CORTEX Video Trainer is a multimedia curriculum that features lessons for the VEX CORTEX Microcontroller, which can also be applied to the older VEX PIC Microcontroller 0.5. It includes in-depth programming lessons for ROBOTC, multi-faceted engineering challenges, step-by-step videos, robotic support material, educational resources, and more! Check it out today and let us know what you think!

 
 
 
 
 

Written by Cara Friez

March 18th, 2015 at 6:30 am

Download ROBOTC for VEX Robotics Updates 4.30 or 3.65 Today!

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ROBOTC 4-30VEX
The ROBOTC Development Team is excited to announce not one, not two, but three updates this week! Yes, earlier in the week we announced our 4.29 update, but we’ve taken care of a few more bugs along with a 3.65 update. These updates are for the VEX Robotics (CORTEX and VEX IQ) robotics systems and includes new features, functionality and a load of bug fixes. You can download them here! Read more below …

4.29 -> 4.30 Change Log

  • (Cortex) Added new sample programs for RVW VEX Cortex using the Natural Language 2.0 commands.
  • (Cortex) Fix to enable tankControl to be displayed for Virtual Robots.
  • (Cortex) New VEX Cortex Master Firmware (4.25) for VEX Cortex Brain & VEXNet Remote Control
  • (Cortex) Update for VEX Competition Template in Natural Language 2.0 to ensure maximum compatibility
  • (Cortex) Increased Timeout for VEX wireless communications when using the new VEXNet 2.0 Radios – prevents communications issues
  • (IQ) Fixed incorrect samples for VEX IQ in Virtual Worlds (both Text and Graphical)
  • (All) Rebuilt firmware to version 10.30. All platforms will require a firmware update.
  • (ALL) Prevent Graphical files from asking to save if the “Save On Compile” flag is set to false.
  • (ALL) Update all standard models to have correct drive train setting.
  • (ALL) Fixed an issue where a “sprintf’ varArg list contains a string constant the compiler was generating incorrect code causing a firmware crash.
  • (ALL) Compiler Fix: ‘long’ pointer temporary variables were sometimes being allocated as type ‘signed’ instead of ‘unsigned’.
  • (ALL) Checking for “divide by zero” exception forgot to check in the “module” opcodes; it was only checking the “divide” opcodes. Fixed.
  • (ALL) Fixed issues where the first time the Debugger “Local Variables” window is painted with values (rather than blank) the address field displays “0xCDCDCDCD” rather than the offset.
  • (ALL) Graphical Interface now support “multiple selection” using Shift/Control keyboard modifiers (drag select coming soon!)
  • (ALL) Fix for DebugStream which was adding \r to the String as it was written to file.

3.64 -> 3.65 Change Log

  • (Cortex) New VEX Cortex Master Firmware (4.25) for VEX Cortex Brain & VEXNet Remote Control
  • (Cortex) Increased Timeout for VEX wireless communications when using the new VEXNet 2.0 Radios – Full download/debug support available.
  • (All) Fixed issue with licensing system when an unexpected error code (i.e. server is available but service is down) would cause ROBOTC to crash.
  • (All) Fixed issue with ‘Check for Update’ functionality where a hotel/school wifi login screen might cause a ROBOTC crash with unexpected XML parameters.
  • (All) Fixed issue with licensing system where a license could not be used on the same computer twice.

And to read more about the changes in 4.29, visit our post from earlier this week. Happy Programming!

Written by Cara Friez

February 18th, 2015 at 9:30 am

Download ROBOTC for VEX Robotics 4.29 Today!

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ROBOTC 4-29_VEX
The ROBOTC Development Team is very excited to announce our latest update, ROBOTC 4.29. This update is for the VEX Robotics (CORTEX and VEX IQ) robotics systems and includes new features, functionality and a load of bug fixes.

What we’re most excited about in this new release is the official version of the brand new “Natural Language 2.0″ libraries for the VEX Cortex, including support for the new ROBOTC Graphical interface with VEX Cortex.

CortexGraphical
The new Natural Language 2.0 for Cortex allows users to customize and use their own robot configurations with our new Graphical Interface.

CortexConfiguration
In addition, users can also program their VEX Cortex Competition Robots using our new “Graphical Competition Template”! Teams can now get a competition program up and running in less than 20 lines of code!

CortexCompetition
We’ll have more videos and tutorials on using the VEX Cortex Graphical Language mode in the near future, but try out the new software today and let us know what you think!

Click here to download 4.29!
Important Setup Information for ROBOTC 4.29:

VEX IQ Users:

  • Run the “VEX IQ Firmware Update Utility” and update your VEX IQ Brain to firmware version 1.13 (may not be available at time of release, but will be available soon).
  • Users will also have to update their VEX IQ Wireless Controller in addition to any other VEX IQ Devices (sensors, motors) that may need to be updated as well.
  • After updating to the latest VEX IQ Brain firmware, users will also have to install the latest ROBOTC firmware from inside of ROBOTC.

VEX Cortex Users (with Black VEXnet 1.0 Keys):

  • You will need to update your VEX Cortex and VEX Game Controllers with Master Firmware Version 4.23 from inside of ROBOTC.
  • After updating the master firmware, users will also have to update the VEX Cortex with the latest ROBOTC firmware as well.

VEX Cortex Users (with White VEXnet 2.0 Keys):

  • The new VEXnet 2.0 keys have a specific “radio firmware” that you will need to upgrade to enable “Download and Debugging” support. You can download the VEXnet Key 2.0 Firmware Upgrade Utility here.
  • Download the “VEXnet Key 2.0 Firmware Upgrade Utility” and insert your VEXnet 2.0 key to any free USB port on your computer. Follow the instructions on the utility to update each key individually. All VEXnet 2.0 keys must be running the same version in order to function properly.
  • After updating your VEXnet 2.0 keys, you will need to update your VEX Cortex and VEX Game Controllers with Master Firmware Version 4.23 from inside of ROBOTC.
  • After updating the master firmware, users will also have to update the VEX Cortex with the latest ROBOTC firmware as well.

ROBOTC 4.28 BETA -> 4.29 Change Log:

  • (CORTEX) Updated VEX Cortex Graphical Implementation to support competition (single run autonomous per toggle)
  • (CORTEX) Modified “BuiltInVariables.txt” to properly show VEX Cortex commands.
  • (IQ) Fix RVW Clawbot standard model to match Virtual Worlds configuration.
  • (IQ) Add Armbot with Sensors “standard model”
  • (IQ) New RVW Specific Motor and Sensor Models + VEX IQ Clawbot – No Sensors model.
  • (IQ) Added “moveMotorTarget” to Graphical
  • (ALL) “Test Communications Link” dialog was not properly storing/retrieving the registry value for the “Ping Type” variable.
  • (ALL) Debug stream fixed so that “Clear Debug Stream” clears the IDE’s Window at the proper location; previously it was possibly erasing the screen at a spot well after the actual “clear” function was called.
  • (ALL) Enhance Debug Stream handling to better support (1) Buffer overflow conditions and (2) proper visual appearance on IDE when “Clear Debug Stream” intrinsic is used.
  • (ALL) Adjustments so maximum size of messages transferred between IDE and emulator increased to 10K from 1K.
  • (ALL) Fix bug when maximum message size now exceeds maximum flash sector size.
  • (ALL) Joystick buttons had different enums for real and virtual robots. This affected the joy1Btn() command.
  • (ALL) Upissue Firmware Version to 10.29 / Upissue IDE Version to 4.29
  • (ALL) Contents of DebugStream window can now be saved through the menu
  • (ALL) Automatically select RVW package if one is not selected.
  • (ALL) Increase number of RVW Packages available to 40 potential options – allows for future level packs.
  • (ALL) DebugStream can now also be saved as a *.csv file
  • (ALL) DebugStream Window contents can now be saved to a file.
  • (ALL) User models (from Motors and Sensors setup) can now use relative filenames for user models.
  • (ALL) Fix crashing issue when CheckForUpdates get a malformed XML file (typically hotel login pages)
  • (ALL) Fix crash issue when Version XML file download is corrupted by school/hotel/conference “login” screens.
  • (ALL) Fix crash issue when licensing libraries return an unexpected return value – error message string formatting command was invalid causing a crash.
  • (ALL) Added pipe symbol to the LCD Printing Libraries fonts.
  • (ALL) Fixed backslash character in small font.
  • (ALL) Better parsing of “If” and dangling “else” clauses. Prevents a compiler crash when bad syntax in the “if” condition clause.
  • (ALL) Support in GUI for use of user-defined “motors and sensor configuration data files”.
  • (ALL) New “registry flag” to indicate whether user defined “configuration model” files are allowed.
  • (ALL) Previously breakpoints could not be defined in header files. This is now fixed.
  • (ALL) Benign. Enhance output in message trace window for “set breakpoint” message.
  • (ALL) Command line based activation / deactivation commands. Implemented but not fully tested yet – documentation to follow.

ROBOTC 4.27 -> 4.28 BETA Change Log:

  • (ALL) Updated Help System Documentation for new commands and features.
  • (ALL) Updated Firmware for 10.28 / 4.28 compatibility.
  • (ALL) Added a compiler error when ‘switch’ expression was illegal.
  • (ALL) Support for optional “int” keyword as in the declaration “short int” or “int short” in addition to “short”.
  • (ALL) Add USB Joystick control to Graphical (in loop blocks)
  • (CORTEX) Fixed issue where performing a new motor PID movement when an existing PID movement is in progress didn’t work properly.
  • (CORTEX) Allow users to select “Xmtr2″ for VEX Cortex Graphical (Expert and higher menu level)
  • (CORTEX) Added competition control and competition template for Cortex Graphical
  • (CORTEX) Added Virtual Worlds Natural Language 2.0 Library for VEX Cortex
  • (CORTEX) Renamed old-style Natural Language mode to “Natural Language PLTW”
  • (CORTEX) Fixed issue where software inspection would fail without a radio link on VEX Cortex
  • (CORTEX) Added dialog message to Cortex “Download Firmware” button on large icon toolbar.
  • (CORTEX) Multiple incomplete consecutive PID moves. Fix issue when current move is in “ramp down” and new PID movement is initiated.
  • (IQ) Added additional standard models for VEX IQ.
  • (IQ) Fix issue where mode wasn’t being set for Graphical for VEX IQ Color Sensor.

Happy Programming!

Written by Cara Friez

February 11th, 2015 at 4:43 pm

ROBOTC for VEX Robotics 4.28 BETA Available Today!

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ROBOTC Beta Release VEXThe ROBOTC Development Team is very excited to announce our latest BETA release, ROBOTC 4.28 BETA. This update is for the VEX Robotics (Cortex EDR and VEX IQ) robotics systems and includes new features, functionality and a load of bug fixes!

 

 

 

 

This new BETA release of ROBOTC includes the brand new “Natural Language 2.0″ libraries for the ROBOTC Graphical interface.

CortexGraphical

The new Natural Language 2.0 for Cortex allows users to customize and use their own robot configurations with our new Graphical Interface.

CortexConfiguration

In addition, users can also program their VEX Cortex Competition Robots using our new “Graphical Competition Template”!

CortexCompetition

We’ll have more videos and tutorials on using the VEX Cortex Graphical Language mode in the near future, but try out the new software today and let us know what you think!

To download the 4.28 BETA, use the following links:

Important Setup Information for ROBOTC 4.28 Beta:

VEX IQ Users:

  • Run the “VEX IQ Firmware Update Utility” and update your VEX IQ Brain to firmware version 1.13 (may not be available at time of release, but will be available soon).
  • Users will also have to update their VEX IQ Wireless Controller in addition to any other VEX IQ Devices (sensors, motors) that may need to be updated as well.
  • After updating to the latest VEX IQ Brain firmware, users will also have to install the latest ROBOTC firmware from inside of ROBOTC.

VEX Cortex Users (with Black VEXnet 1.0 Keys):

  • You will need to update your VEX Cortex and VEX Game Controllers with Master Firmware Version 4.23 from inside of ROBOTC.
  • After updating the master firmware, users will also have to update the VEX Cortex with the latest ROBOTC firmware as well.

VEX Cortex Users (with White VEXnet 2.0 Keys):

  • The new VEXnet 2.0 keys have a specific “radio firmware” that you will need to upgrade to enable “Download and Debugging” support. You can download the VEXnet Key 2.0 Firmware Upgrade Utility here.
  • Download the “VEXnet Key 2.0 Firmware Upgrade Utility” and insert your VEXnet 2.0 key to any free USB port on your computer. Follow the instructions on the utility to update each key individually. All VEXnet 2.0 keys must be running the same version in order to function properly.
  • After updating your VEXnet 2.0 keys, you will need to update your VEX Cortex and VEX Game Controllers with Master Firmware Version 4.23 from inside of ROBOTC.
  • After updating the master firmware, users will also have to update the VEX Cortex with the latest ROBOTC firmware as well.

ROBOTC 4.27 -> 4.28 BETA Change Log:

  • All – Updated Help System Documentation for new commands and features.
  • All – Updated Firmware for 10.28 / 4.28 compatibility.
  • All – Added a compiler error when ‘switch’ expression was illegal.
  • All – Support for optional “int” keyword as in the declaration “short int” or “int short” in addition to “short”.
  • All – Add USB Joystick control to Graphical (in loop blocks)
  • Cortex – Fixed issue where performing a new motor PID movement when an existing PID movement is in progress didn’t work properly.
  • Cortex – Allow users to select “Xmtr2″ for VEX Cortex Graphical (Expert and higher menu level)
  • Cortex – Added competition control and competition template for Cortex Graphical
  • Cortex – Added Virtual Worlds Natural Language 2.0 Library for VEX Cortex
  • Cortex – Renamed old-style Natural Language mode to “Natural Language PLTW”
  • Cortex – Fixed issue where software inspection would fail without a radio link on VEX Cortex
  • Cortex – Added dialog message to Cortex “Download Firmware” button on large icon toolbar.
  • Cortex – Multiple incomplete consecutive PID moves. Fix issue when current move is in “ramp down” and new PID movement is initiated.
  • VEX IQ – Added additional standard models for VEX IQ.
  • VEX IQ – Fix issue where mode wasn’t being set for Graphical for VEX IQ Color Sensor.

Happy Programming!

Written by Tim Friez

December 23rd, 2014 at 4:23 pm