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Download ROBOTC for VEX Robotics Updates 4.30 or 3.65 Today!

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ROBOTC 4-30VEX

The ROBOTC Development Team is excited to announce not one, not two, but three updates this week! Yes, earlier in the week we announced our 4.29 update, but we’ve taken care of a few more bugs along with a 3.65 update. These updates are for the VEX Robotics (CORTEX and VEX IQ) robotics systems and includes new features, functionality and a load of bug fixes. You can download them here! Read more below …

4.29 -> 4.30 Change Log

  • (Cortex) Added new sample programs for RVW VEX Cortex using the Natural Language 2.0 commands.
  • (Cortex) Fix to enable tankControl to be displayed for Virtual Robots.
  • (Cortex) New VEX Cortex Master Firmware (4.25) for VEX Cortex Brain & VEXNet Remote Control
  • (Cortex) Update for VEX Competition Template in Natural Language 2.0 to ensure maximum compatibility
  • (Cortex) Increased Timeout for VEX wireless communications when using the new VEXNet 2.0 Radios – prevents communications issues
  • (IQ) Fixed incorrect samples for VEX IQ in Virtual Worlds (both Text and Graphical)
  • (All) Rebuilt firmware to version 10.30. All platforms will require a firmware update.
  • (ALL) Prevent Graphical files from asking to save if the “Save On Compile” flag is set to false.
  • (ALL) Update all standard models to have correct drive train setting.
  • (ALL) Fixed an issue where a “sprintf’ varArg list contains a string constant the compiler was generating incorrect code causing a firmware crash.
  • (ALL) Compiler Fix: ‘long’ pointer temporary variables were sometimes being allocated as type ‘signed’ instead of ‘unsigned’.
  • (ALL) Checking for “divide by zero” exception forgot to check in the “module” opcodes; it was only checking the “divide” opcodes. Fixed.
  • (ALL) Fixed issues where the first time the Debugger “Local Variables” window is painted with values (rather than blank) the address field displays “0xCDCDCDCD” rather than the offset.
  • (ALL) Graphical Interface now support “multiple selection” using Shift/Control keyboard modifiers (drag select coming soon!)
  • (ALL) Fix for DebugStream which was adding \r to the String as it was written to file.

3.64 -> 3.65 Change Log

  • (Cortex) New VEX Cortex Master Firmware (4.25) for VEX Cortex Brain & VEXNet Remote Control
  • (Cortex) Increased Timeout for VEX wireless communications when using the new VEXNet 2.0 Radios – Full download/debug support available.
  • (All) Fixed issue with licensing system when an unexpected error code (i.e. server is available but service is down) would cause ROBOTC to crash.
  • (All) Fixed issue with ‘Check for Update’ functionality where a hotel/school wifi login screen might cause a ROBOTC crash with unexpected XML parameters.
  • (All) Fixed issue with licensing system where a license could not be used on the same computer twice.

And to read more about the changes in 4.29, visit our post from earlier this week. Happy Programming!

Written by Cara Friez

February 18th, 2015 at 9:30 am

Download ROBOTC for VEX Robotics 4.29 Today!

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ROBOTC 4-29_VEX
The ROBOTC Development Team is very excited to announce our latest update, ROBOTC 4.29. This update is for the VEX Robotics (CORTEX and VEX IQ) robotics systems and includes new features, functionality and a load of bug fixes.

What we’re most excited about in this new release is the official version of the brand new “Natural Language 2.0″ libraries for the VEX Cortex, including support for the new ROBOTC Graphical interface with VEX Cortex.

CortexGraphical
The new Natural Language 2.0 for Cortex allows users to customize and use their own robot configurations with our new Graphical Interface.

CortexConfiguration
In addition, users can also program their VEX Cortex Competition Robots using our new “Graphical Competition Template”! Teams can now get a competition program up and running in less than 20 lines of code!

CortexCompetition
We’ll have more videos and tutorials on using the VEX Cortex Graphical Language mode in the near future, but try out the new software today and let us know what you think!

Click here to download 4.29!
Important Setup Information for ROBOTC 4.29:

VEX IQ Users:

  • Run the “VEX IQ Firmware Update Utility” and update your VEX IQ Brain to firmware version 1.13 (may not be available at time of release, but will be available soon).
  • Users will also have to update their VEX IQ Wireless Controller in addition to any other VEX IQ Devices (sensors, motors) that may need to be updated as well.
  • After updating to the latest VEX IQ Brain firmware, users will also have to install the latest ROBOTC firmware from inside of ROBOTC.

VEX Cortex Users (with Black VEXnet 1.0 Keys):

  • You will need to update your VEX Cortex and VEX Game Controllers with Master Firmware Version 4.23 from inside of ROBOTC.
  • After updating the master firmware, users will also have to update the VEX Cortex with the latest ROBOTC firmware as well.

VEX Cortex Users (with White VEXnet 2.0 Keys):

  • The new VEXnet 2.0 keys have a specific “radio firmware” that you will need to upgrade to enable “Download and Debugging” support. You can download the VEXnet Key 2.0 Firmware Upgrade Utility here.
  • Download the “VEXnet Key 2.0 Firmware Upgrade Utility” and insert your VEXnet 2.0 key to any free USB port on your computer. Follow the instructions on the utility to update each key individually. All VEXnet 2.0 keys must be running the same version in order to function properly.
  • After updating your VEXnet 2.0 keys, you will need to update your VEX Cortex and VEX Game Controllers with Master Firmware Version 4.23 from inside of ROBOTC.
  • After updating the master firmware, users will also have to update the VEX Cortex with the latest ROBOTC firmware as well.

ROBOTC 4.28 BETA -> 4.29 Change Log:

  • (CORTEX) Updated VEX Cortex Graphical Implementation to support competition (single run autonomous per toggle)
  • (CORTEX) Modified “BuiltInVariables.txt” to properly show VEX Cortex commands.
  • (IQ) Fix RVW Clawbot standard model to match Virtual Worlds configuration.
  • (IQ) Add Armbot with Sensors “standard model”
  • (IQ) New RVW Specific Motor and Sensor Models + VEX IQ Clawbot – No Sensors model.
  • (IQ) Added “moveMotorTarget” to Graphical
  • (ALL) “Test Communications Link” dialog was not properly storing/retrieving the registry value for the “Ping Type” variable.
  • (ALL) Debug stream fixed so that “Clear Debug Stream” clears the IDE’s Window at the proper location; previously it was possibly erasing the screen at a spot well after the actual “clear” function was called.
  • (ALL) Enhance Debug Stream handling to better support (1) Buffer overflow conditions and (2) proper visual appearance on IDE when “Clear Debug Stream” intrinsic is used.
  • (ALL) Adjustments so maximum size of messages transferred between IDE and emulator increased to 10K from 1K.
  • (ALL) Fix bug when maximum message size now exceeds maximum flash sector size.
  • (ALL) Joystick buttons had different enums for real and virtual robots. This affected the joy1Btn() command.
  • (ALL) Upissue Firmware Version to 10.29 / Upissue IDE Version to 4.29
  • (ALL) Contents of DebugStream window can now be saved through the menu
  • (ALL) Automatically select RVW package if one is not selected.
  • (ALL) Increase number of RVW Packages available to 40 potential options – allows for future level packs.
  • (ALL) DebugStream can now also be saved as a *.csv file
  • (ALL) DebugStream Window contents can now be saved to a file.
  • (ALL) User models (from Motors and Sensors setup) can now use relative filenames for user models.
  • (ALL) Fix crashing issue when CheckForUpdates get a malformed XML file (typically hotel login pages)
  • (ALL) Fix crash issue when Version XML file download is corrupted by school/hotel/conference “login” screens.
  • (ALL) Fix crash issue when licensing libraries return an unexpected return value – error message string formatting command was invalid causing a crash.
  • (ALL) Added pipe symbol to the LCD Printing Libraries fonts.
  • (ALL) Fixed backslash character in small font.
  • (ALL) Better parsing of “If” and dangling “else” clauses. Prevents a compiler crash when bad syntax in the “if” condition clause.
  • (ALL) Support in GUI for use of user-defined “motors and sensor configuration data files”.
  • (ALL) New “registry flag” to indicate whether user defined “configuration model” files are allowed.
  • (ALL) Previously breakpoints could not be defined in header files. This is now fixed.
  • (ALL) Benign. Enhance output in message trace window for “set breakpoint” message.
  • (ALL) Command line based activation / deactivation commands. Implemented but not fully tested yet – documentation to follow.

ROBOTC 4.27 -> 4.28 BETA Change Log:

  • (ALL) Updated Help System Documentation for new commands and features.
  • (ALL) Updated Firmware for 10.28 / 4.28 compatibility.
  • (ALL) Added a compiler error when ‘switch’ expression was illegal.
  • (ALL) Support for optional “int” keyword as in the declaration “short int” or “int short” in addition to “short”.
  • (ALL) Add USB Joystick control to Graphical (in loop blocks)
  • (CORTEX) Fixed issue where performing a new motor PID movement when an existing PID movement is in progress didn’t work properly.
  • (CORTEX) Allow users to select “Xmtr2″ for VEX Cortex Graphical (Expert and higher menu level)
  • (CORTEX) Added competition control and competition template for Cortex Graphical
  • (CORTEX) Added Virtual Worlds Natural Language 2.0 Library for VEX Cortex
  • (CORTEX) Renamed old-style Natural Language mode to “Natural Language PLTW”
  • (CORTEX) Fixed issue where software inspection would fail without a radio link on VEX Cortex
  • (CORTEX) Added dialog message to Cortex “Download Firmware” button on large icon toolbar.
  • (CORTEX) Multiple incomplete consecutive PID moves. Fix issue when current move is in “ramp down” and new PID movement is initiated.
  • (IQ) Added additional standard models for VEX IQ.
  • (IQ) Fix issue where mode wasn’t being set for Graphical for VEX IQ Color Sensor.

Happy Programming!

Written by Cara Friez

February 11th, 2015 at 4:43 pm

ROBOTC for VEX Robotics 4.28 BETA Available Today!

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ROBOTC Beta Release VEXThe ROBOTC Development Team is very excited to announce our latest BETA release, ROBOTC 4.28 BETA. This update is for the VEX Robotics (Cortex EDR and VEX IQ) robotics systems and includes new features, functionality and a load of bug fixes!

 

 

 

 

This new BETA release of ROBOTC includes the brand new “Natural Language 2.0″ libraries for the ROBOTC Graphical interface.

CortexGraphical

The new Natural Language 2.0 for Cortex allows users to customize and use their own robot configurations with our new Graphical Interface.

CortexConfiguration

In addition, users can also program their VEX Cortex Competition Robots using our new “Graphical Competition Template”!

CortexCompetition

We’ll have more videos and tutorials on using the VEX Cortex Graphical Language mode in the near future, but try out the new software today and let us know what you think!

To download the 4.28 BETA, use the following links:

Important Setup Information for ROBOTC 4.28 Beta:

VEX IQ Users:

  • Run the “VEX IQ Firmware Update Utility” and update your VEX IQ Brain to firmware version 1.13 (may not be available at time of release, but will be available soon).
  • Users will also have to update their VEX IQ Wireless Controller in addition to any other VEX IQ Devices (sensors, motors) that may need to be updated as well.
  • After updating to the latest VEX IQ Brain firmware, users will also have to install the latest ROBOTC firmware from inside of ROBOTC.

VEX Cortex Users (with Black VEXnet 1.0 Keys):

  • You will need to update your VEX Cortex and VEX Game Controllers with Master Firmware Version 4.23 from inside of ROBOTC.
  • After updating the master firmware, users will also have to update the VEX Cortex with the latest ROBOTC firmware as well.

VEX Cortex Users (with White VEXnet 2.0 Keys):

  • The new VEXnet 2.0 keys have a specific “radio firmware” that you will need to upgrade to enable “Download and Debugging” support. You can download the VEXnet Key 2.0 Firmware Upgrade Utility here.
  • Download the “VEXnet Key 2.0 Firmware Upgrade Utility” and insert your VEXnet 2.0 key to any free USB port on your computer. Follow the instructions on the utility to update each key individually. All VEXnet 2.0 keys must be running the same version in order to function properly.
  • After updating your VEXnet 2.0 keys, you will need to update your VEX Cortex and VEX Game Controllers with Master Firmware Version 4.23 from inside of ROBOTC.
  • After updating the master firmware, users will also have to update the VEX Cortex with the latest ROBOTC firmware as well.

ROBOTC 4.27 -> 4.28 BETA Change Log:

  • All – Updated Help System Documentation for new commands and features.
  • All – Updated Firmware for 10.28 / 4.28 compatibility.
  • All – Added a compiler error when ‘switch’ expression was illegal.
  • All – Support for optional “int” keyword as in the declaration “short int” or “int short” in addition to “short”.
  • All – Add USB Joystick control to Graphical (in loop blocks)
  • Cortex – Fixed issue where performing a new motor PID movement when an existing PID movement is in progress didn’t work properly.
  • Cortex – Allow users to select “Xmtr2″ for VEX Cortex Graphical (Expert and higher menu level)
  • Cortex – Added competition control and competition template for Cortex Graphical
  • Cortex – Added Virtual Worlds Natural Language 2.0 Library for VEX Cortex
  • Cortex – Renamed old-style Natural Language mode to “Natural Language PLTW”
  • Cortex – Fixed issue where software inspection would fail without a radio link on VEX Cortex
  • Cortex – Added dialog message to Cortex “Download Firmware” button on large icon toolbar.
  • Cortex – Multiple incomplete consecutive PID moves. Fix issue when current move is in “ramp down” and new PID movement is initiated.
  • VEX IQ – Added additional standard models for VEX IQ.
  • VEX IQ – Fix issue where mode wasn’t being set for Graphical for VEX IQ Color Sensor.

Happy Programming!

Written by Tim Friez

December 23rd, 2014 at 4:23 pm

VEX ROBOTC Online Trainings Start in February!

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VEX Course Robomatter Banner

Carnegie Mellon Robotics Academy is excited to announce their latest online training schedule, which starts in February. Register for the VEX CORTEX and/or the VEX IQ class today! Enjoy the convenience of taking Robotics Academy courses without leaving your own computer workstation.

Benefits of our Online Training:
– Assisted training using provided hardware and software
– Screen sharing amongst the class
– Networking opportunities with other professional educators

VEX CORTEX

VEX CORTEX

 

ROBOTC Online Training for VEX CORTEX
Feb 17th – Mar 24th, 2015
Tuesdays for 6 Weeks
6-8:00pm EST (3-5:00pm PST)
* Graduates Earn a Robotics Academy Certification!

 

 

 

 

VEX IQ

VEX IQ

 

ROBOTC Online Training for VEX IQ
Feb 16th – Mar 23rd, 2014
Mondays for 6 Weeks
6-8:00pm EST (3-5:00pm PST)
* Graduates Earn a Robotics Academy Certification!

 

 

 

REGISTER TODAY!!

 

Written by Cara Friez

December 11th, 2014 at 11:35 am

VEX Online Training Starts Soon! Register Today!

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OnlineTraining.235000

Only two more weeks until our Fall VEX online trainings start. Register for the VEX CORTEX and/or the VEX IQ class today! Enjoy the convenience of taking Robotics Academy courses without leaving your own computer workstation.

Benefits of our Online Training:
– Assisted training using provided hardware and software
– Screen sharing amongst the class
– Networking opportunities with other professional educators

 

 

VEX CORTEX

VEX CORTEX

 

ROBOTC Online Training for VEX CORTEX
Oct 13th – Nov 17th, 2014
Mondays for 6 Weeks
6-8:00pm EST (3-5:00pm PST)
* Graduates Earn a Robotics Academy Certification!

 

 

 

 

VEX IQ

VEX IQ

 

FREE ROBOTC for VEX IQ Webinars
Oct 14th – Nov 18th, 2014
Tuesdays for 6 Weeks
6-6:45pm EST (3-3:45pm PST)

 

 

 

REGISTER TODAY!!

 

Written by Cara Friez

October 2nd, 2014 at 12:48 pm

VEX IQ HighRise for Robot Virtual World!

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HighriseWebBG

The ROBOTC and Robot Virtual World teams are thrilled to announce the availability of our newest virtual world: VEX IQ Highrise! Like previous simulations of the VEX competitions, this virtual world includes a fully programmable robot, the correctly scaled field, game objects, and score and timer tracking. It’s absolutely perfect for teams who want to do strategic planning and learn how to program.

Just like the official 2014-2015 VEX IQ competition, the object of the game is to attain the highest possible score by Scoring Cubes in the Scoring Zone and by building Highrises of Cubes of the same color on the Highrise Bases. Each Cube Scored in the Scoring Zone is worth a point value equal to the Highrise Height of the same color as the Cube. That is, if a team builds a Highrise of 3 red Scoring Cubes on the Highrise Base, a red cube in the Scoring Zone is worth 3 points.

2014-06-10_16-09-03-fe39c03cd7aa6b916759539ccca54550
 
2014-06-10_16-09-24-385d3d1ca962ec260c2dca8f580a0205
 
2014-06-10_16-10-20-c889f8f94abdc88bb4a4043a96a9cb92
 
Check out our latest video highlighting the game:
 


 
The download for the VEX Highrise virtual world, along with additional helpful information can be found at RobotVirtualWorlds.com/VEXIQ.
 
Robomatter Blog Ad VEX RVW

Written by Cara Friez

July 10th, 2014 at 1:24 pm

Cool Project: VEX IQ Great Ball Contraption

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VEX IQ Great Ball Contraption 0134The engineers at VEX had some fun one weekend and built this Great Ball Contraption. It was featured at Brickworld 2014 as part of one of the world’s largest GBC’s!
 
 
 
 
 
 
 
 

Each module was created independently with common inlet/outlet bays so that they could be reconfigured in any order. They even include some of the new multicolored VEX IQ parts, coming summer 2014!

Do you have a cool project? If so, email us at socialmedia@robotc.net.

Robomatter Blog Ad VEX IQ

 

Written by Cara Friez

June 26th, 2014 at 9:53 am

Announcing ROBOTC 4.10 now available!

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Summer 4.10The ROBOTC Development Team is excited to announce the availability of ROBOTC 4.10 – an update for the both the VEX Robotics (Cortex and IQ) and LEGO Mindstorms (NXT and EV3) robotics systems. This new version includes new features and functionality for all ROBOTC 4.X compatible platforms.

  • Full support for the VEX IQ platform in ‘Robot Virtual Worlds’ – Updated “Curriculum Companion” to support VEX IQ
  • Support for VEX IQ 2.4Ghz International Radios (Requires VEX IQ Firmware 1.10 or newer)
  • Initial Support for I2C devices with EV3 platform
  • Updated Graphical Natural Language with new colors and commands!
  • Support for nMotorEncoderTarget in Virtual Worlds (NXT & Cortex Platforms)
  • Support for motor synchronization in Robot Virtual Worlds (NXT Platform)
  • Initial update of ROBOTC documentation (VEX Cortex/IQ Platforms)
  • Support for Project Lead the Way (PLTW) 2014-2015 School Year Users

Before you can use ROBOTC 4.10, you will need to ensure that your devices are up to date. The instructions to update your hardware will be different depending on what hardware setup you may have…

LEGO NXT Users

  • Simply update to the latest ROBOTC firmware from inside of ROBOTC.

LEGO EV3 Users

  • Update your LEGO EV3’s Firmware/Kernel by connecting your EV3 and select “Download EV3 Linux Kernel” from inside of ROBOTC – This process will take about 5 minutes and will allow your EV3 to communicate with both ROBOTC and the EV3 Icon-Based programming language. After updating your EV3’S Linux Kernel, you’ll be able to install the ROBOTC firmware from inside of ROBOTC.

VEX IQ Users

  • Run the “VEX IQ Firmware Update Utility” and update your VEX IQ Brain to firmware version 1.10. You will also need to update your VEX IQ Wireless Controller by attaching it to your VEX IQ Brain using the tether cable. You will also have to install the latest ROBOTC firmware from inside of ROBOTC.

VEX Cortex Users (with Black VEXnet 1.0 Keys)

  • You will need to update your VEX Cortex and VEX Game Controllers with version 4.22 from inside of ROBOTC. After updating your master firmware, you will also have to install the latest ROBOTC firmware as well.

VEX Cortex Users (with White VEXnet 2.0 Keys)

  • The new VEXnet 2.0 keys have a specific “radio firmware” that you will need to upgrade to enable “Download and Debugging” support. You can find the “VEXnet Key 2.0 Firmware Upgrade Utility” utility here.
  • Link: http://www.vexrobotics.com/wiki/index.php/Software_Downloads
  • Download the “VEXnet Key 2.0 Firmware Upgrade Utility” and insert your VEXnet 2.0 key to any free USB port on your computer. Follow the instructions on the utility to update each key individually. All VEXnet 2.0 keys must be running the same version in order to function properly.
  • After updating your VEXnet 2.0 keys, you will need to update your VEX Cortex and VEX Game Controllers with version 4.22 from inside of ROBOTC. After updating your master firmware, you will also have to install the latest ROBOTC firmware as well.

Here’s the list of changes and enhancements between version 4.08/4.09 and 4.10.

New Features

  • Full support for the VEX IQ platform in ‘Robot Virtual Worlds’ – Updated “Curriculum Companion” to support VEX IQ
  • Support for VEX IQ 2.4Ghz International Radios (Requires VEX IQ Firmware 1.10 or newer)
  • Initial Support for I2C devices with EV3 platform
  • Updated Graphical Natural Language with new colors and commands!
  • Support for nMotorEncoderTarget in Virtual Worlds (NXT & Cortex Platforms)
  • Support for motor synchronization in Robot Virtual Worlds (NXT Platform)
  • Initial update of ROBOTC documentation (VEX Cortex/IQ Platforms)
  • Support for Project Lead the Way (PLTW) 2014-2015 School Year Users

Bug Fixes

  • Fixed issue when deleting graphical blocks and ROBOTC would crash.
  • Improved error messages/status messages for Tele-Op based downloads with VEX IQ
  • Improved Licensing system features to provide more debugging feedback for -9105 errors.
  • Fixed to revert issue causing bad message replies on the VEX Cortex system which prevent downloading user programs. (4.09 only)
  • Updated CHM files and fixed issues in ROBOTC opening the wrong CHM file.
  • Update colors properly with the new document architecture with graphical.
  • EV3 – Casper update to prevent crashing when using VMWare Virtual Machines.
  • VEX IQ Graphical – Add USB ‘Directional Pad/POV Hat’ values for use with armControl with Virtual Worlds for IQ
  • VEX IQ Graphical – Added the ability for Graphical XML Documents to contain “RBC Macro” parameters.
  • Licensing system update to fix “heartbleed” like issues that may be present during activation.
  • EV3/IQ – Eliminate duplicate identical definitions in robotcintrinsics.c for motor commands.
  • Add new EV3 commands for sending I2C messages
  • Fix a bug in compiler generation of ‘string’ concatenation (i.e. “+”) operator.
  • Bug in code generation. Incorrect generation of opcode bytes for “opcdAssignGlobalSShort”; old format using 1-byte global index instead of new format with 2-bytes.
  • Update timeouts for VEX Cortex with new Master Firmware 4.22 for use with VEXnet 2.0 Radios.
  • Renamed DrawCircle to drawCircle
  • Fix Compiler bug with “%” and “>>” opcodes. Most of the “>>=”, “<<=”, “%=”, “&”=, “|=”, and “~=” opcodes don’t care whether the left-hand operand is ‘signed’ or ‘unsigned’. That’s how they were treated in current compiler / VM. However, “>>” and “%” opcodes do care if “signed’ vs ‘unsigned’ where the operand size is either ‘char’ or ‘short’. This change fixes that situation. This problem has been undetected since the introduction of ‘unsigned char’ and ‘unsigned short’ types were introduced.
  • 4WD Support for Natural Language with VEX IQ.
  • VEX IQ Graphical – Changes to “moveMotor” command to allow it to move in reverse if user specifies a negative quantity or speed, not just speed
  • VEX IQ Grahpical – Adjust the Graphical arcadeContorl and tankControl commands to only show channels; adjust armControl to only show buttons; add default values to most commands
  • Virtual Worlds – regulated motor movements for RVW;
  • VEX IQ – Fixed VEX IQ bug where I2C traffic would be considered “timed out” on VM startup.

As always, if you have questions or feedback, feel free to contact at support@robotc.net or visit our forums!

Written by Cara Friez

May 28th, 2014 at 8:12 pm

Announcing VEX Skyrise Robot Virtual World!

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The ROBOTC and Robot Virtual World team are thrilled to announce their latest virtual world: VEX Skyrise! The VEX Skyrise virtual world simulates the brand new VEX Robotics Competition, announced today at VEX Worlds, for the 2014-2015 season. Like previous simulations of the competitions, this virtual world includes multiple fully programmable robots, the correctly scaled field and game objects, and score and timer tracking. It’s absolutely perfect for teams who want to do strategic planning and learn how to program. Check out video of the new game here!

VEX Skyrise

VEX Skyrise features very high scoring goals this year. To account for this, we’ve added a brand new robot: RVW VEX Scissorbot. Scissorbot can pick the cube game objects off of the ground and quickly score them in the highest goals. It is fully programmable with motors, encoders, a gyro sensor, sonar sensor, potentiometer, and line tracking sensors.

Scizzorbot

We’ve also adapted our RVW VEX Scooperbot model with a gripper and linear slides, allowing it to grab game objects from the floor, extend its arms, and drop them onto the goals. We’ve dubbed this version RVW VEX Fantasticbot. It also features a full set of motors and sensors, making it fully programmable.

Clawbot

The download for the VEX Skyrise virtual world, along with additional helpful information can be found at RobotVirtualWorlds.com. To help you get started, sample code is included with the world, but also can be downloaded here:  RVW VEX Skyrise Sample Code

Good luck to all of the VEX teams at Worlds during the final day of the competition. We look forward to another great season!

 

Robomatter Blog Ad VEX RVW

Written by Jesse Flot

April 26th, 2014 at 12:53 am

RVW VEX Toss Up Competition – One Day Left!

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Toss-Up-CS2N-ModeThere is only one day left to enter our Robot Virtual Worlds VEX Toss Up Competitions!

VEX Toss Up is played on a 12’x12′ square field. The object of the game is to score your colored BuckyBalls and Large Balls into the Near Zone and Far Zone, by Locking Up your colored BuckyBalls and Large Balls into the Goals, and by Low Hanging, Hanging and Ultra Hanging off your colored Bar at the end of the match.

This Virtual World is designed to simulate the Toss Up competition field and several robot designs, allowing teams to practice their programming and form winning gameplay strategies.

See the rules documents for the full CS2N game explanation:

  1. VEX Toss Up – Autonomous CS2N Mode
  2. VEX Toss Up – Remote Control CS2N Mode

Additional information to help you get started:

Good Luck and Happy Programming!

 

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Written by Cara Friez

March 13th, 2014 at 3:28 pm