Archive for the ‘Virtual World’ tag
The NWF Daily News in North West Florida published an article highlighting our Robot Virtual World competitions, focusing on our newest competition, the virtual Mini-Urban Challenge. The article talks about how our virtual competition is being used to help students test out their design before moving into the physical robotics competition. “Robomatter’s virtual world will test and exercise the Mini-Urban Challenge robots,” Steve Butler, the director of Doolittle Institute said. “The connection of our Mini-Urban ‘real world’ test environment to a bigger, simulated world will greatly enrich the experience of the participating students.”
To read the entire article, visit here – Robotic Competition Moves into Virtual World
To find out more about the Mini-Urban Challenge, visit their website here!
Attention all VEX teams! We just released a substantial update to this year’s VEX Sack Attack virtual world. Download it here, or on the RVW Level Packs download page. Here’s what’s new:
New Robot: Clawbot
- Clawbot features a 4-wheel, 2-motor drive system, an arm motor, a gripper, and the full array of sensors. Best of all, it’s fully programmable in ROBOTC!
- Additional sample code for Clawbot is installed with the update, and can be downloaded here.
Pre-loads and Automatic Scoring
- Both Gripperbot and Scooperbot can be pre-loaded with a sack! You can control what side the robot starts on, whether it gets a pre-load, and enable the autonomous duration all from the main menu.
- Scoring is fully implemented in this new version.
- Earn normal points from sacks, bonus points from bonus sacks, and even more bonus points from the autonomous bonus and “parking” your robot before time runs out.
- A cool, new timer and scoreboard keeps track of the match in the top-left corner of the window. Compete with your classmates or teammates to see who can get the highest score before time runs out!
- Driver Control loads are also implemented once the autonomous period ends. Introduce them into the playing field by clicking on the green sack icons in the top-right corner.
- Ever wonder why your Ultrasonic sensor “sees” the values that it does? Enable the new Sensor View to see what’s triggering the Ultrasonic sensor and the heading of your compass.
- We’ve improved the robot-sack interaction on all of the robots.
- The lighting and contrast of the game have been enhanced, making it easier to grab and score the sacks.
- Lots of small tweaks and adjustments.
To view the original post for the VEX Sack Attack virtual world (complete with video), visit this link.