Archive for the ‘VEX Toss Up’ tag
We’ve just released major updates to our VEX Toss Up and Virtual World! These updates include modified versions of the popular competition, allowing it to be played for 2 minutes with autonomous-only programs. Similar to our popular Summer of Learning competitions, player-programmers can submit their high scores and code to CS2N to compete for prizes. In addition, if you have a USB joystick, you can compete in the new remote control competition as well!
VEX Toss Up – CS2N Mode
VEX Toss Up includes a number of changes to make the game more autonomous friendly. Some of the highlights are:
- Removed the “bump” between the near and middle zone
- Added “funnels” to the goals to increase margin of error
- Converted most objects to be red, which can be scored; blue objects are worth negative points
- Removed a section from the “bar” between the middle and far zones
See the rules documents for the full game explanation:
Additional information to help you get started:
- All information on CS2N Competitions can be found here
- VEX Toss Up can be downloaded at RobotVirtualWorlds.com or CS2N.org
- If you don’t already have a CS2N account, sign up for a free one here
- Updates and information will be posted on the CS2N Competition pages and here on the ROBOTC.net blog
- If you need any help, don’t hesitate to post on the ROBOTC.net forums
Attention all VEX teams! We’re happy to announce an update (version 1.7.0) to the VEX Toss Up Virtual World. The update contains a number of improvements and fixes, and the most noticeable is the addition of a brand new robot, Kickerbot.
Kickerbot was designed to play VEX Toss Up using a strategy based off of a defensive soccer player – it can propel both the Large Balls and the smaller Buckyballs from one end of the field to the other. It’s main mechanism (as its name implies) is a high-powered kicker; it even contains an adjustable “foot” that allows you to control the angle it hits the game objects. Kickerbot is our first virtual robot with mecanum wheels, allowing it to strafe side-to-side and line up the perfect kick. Last but not least, it also contains a hanging arm attached to linear slides, allowing it to hang for bonus points at the end of the match!
You’ll see on the menu that Kickerbot has a full array of sensors and motors, allowing you to automate as much of the robot’s behavior as you like. Additional sample code to help you get started is installed with the virtual world in the VEX Toss up folder.
Visit RobotVirtualWorlds.com to download the latest version of VEX Toss Up. Also, keep an eye on the blog and the competitions section of CS2N.org – we’ll be announcing another programming competition for VEX Toss Up later this month!