Archive for the ‘Teacher’ tag
Our on-site (in Pittsburgh, PA) and online Summer Professional Development classes for VEX CORTEX, VEX IQ, and LEGO MINDSTORMS are filling up quickly. Register today to make sure you get into your preferred course (listed below!)
- Acquire new skills with technology and new ways to teach STEM with robotics using innovative pedagogy!
- No Prior Experience with Robotics or Programming required!
- Hands-On Experience with 36 Contact Hours!
- Learn directly from the curriculum and technology developers!
Here’s What People Are Saying After Our Trainings:
“You guys were fantastic! This was some of the most enjoyable and informative professional development I’ve ever attended. The instructor was incredibly knowledgeable and always willing to offer help when needed. I would recommend the Robotics Academy to any teacher that is wanting to get into robotics education.”
“I thought that just about every aspect of the sessions was valuable. As a person coming in with an almost zero knowledge base, I left feeling I had a strong sense of how things work and how I can immediately implement things in my classroom.”
“Instructors were great … this stands as one of the most enjoyable workshops/courses I have taken in a VERY long time. I learned a lot, I had a good time, I was challenged … what course could hope for a better outcome than this.”
Find out more at CMU Robotics Academy Professional Development!
VEX and VEX IQ
ROBOTC for VEX CORTEX
July 6 – 10, 2015
July 27 – 31, 2015
ROBOTC for VEX IQ
June 22 – 26, 2015
July 13 – 17, 2015
ROBOTC Online Training for VEX CORTEX
June 22 – 26, 2015
Monday-Friday for 1 week
3 – 5pm EDT (12 – 3pm PDT)
ROBOTC Online Training for VEX IQ
Jul 6 – 10, 2015
Monday-Friday for 1 week
3 – 5pm EDT (12 – 3pm PDT)
ROBOTC for LEGO
June 29 – July 3, 2015
July 20- 24, 2015
ROBOTC Online Training for LEGO
Jul 13 – 17, 2015
Monday-Friday for 1 week
3 – 5pm EDT (12 – 3pm PDT)
My name is Ringo Dingrando and I teach Robotics and Physics at International School Manila in the Philippines. For the past three years, high school students have been inquiring into how to program using ROBOTC and how to use their programming skills to build robots, often with VEX hardware. In the classroom, most of my students learn the basics through some great online tutorial videos and by teaching each other. They can then try their code out on virtual robots by using Robot Virtual Worlds software. This code is then modified and put onto a physical robot that they build themselves.
This has led to quick progress in the classroom, but it is in our after-school Robotics Club where the benefits of this are becoming more visible. Students in the club needed a venue to showcase their creative robots, and so we developed Robolution. This is a daylong event in which ISM students in elementary, middle, and high school are given the opportunity to showcase the creations they have been working on in the previous month.
We recently completed our second annual Robolution and the results were spectacular. Some of the highlights included a life-size robot arm controlled in “Iron Man” style, an air-powered pong game, and a ping-pong launching device. (Check out the video links!) Design Tech students were wowing the audience by demonstrating the capabilities of one of our 3D printers. Students in the middle school robotics program showed off their Lego Mindstorm robots with highlights such as a Rubik’s Cube solver, a spinner factory, and a stair-climber. Elementary school students taught letters and numbers via Bee Bots and showcased their programming prowess through interactive Scratch games.
Robolution was a fantastic learning experience because it promoted programming, design thinking, and creativity. Almost a thousand people in the ISM community were exposed to the awesomeness of robotics. I fully expect that a year from now I’ll be sharing even more amazing results from our 3rd Annual Robolution.
After last summer’s on-site training at Carnegie Mellon Robotics Academy, Palisades Middle School’s technology and computer teachers initiated semester STEM units featuring the VEX Cortex Clawbot, Robot Virtual Worlds software, and ROBOTC programming. 8th grade students now experience how to build and program a robot through collaborative teamwork.
In technology class groups of students learn about robotic systems and mechanics by building and remotely controlling a VEX Clawbot. In computer class students program the VEX Cortex Clawbot in a virtual, immersive environment using Robot Virtual Worlds software and through coursework provided by Carnegie Mellon Robotics Academy’s CS2N Moodle-based learning management system. By combining their knowledge and skills in groups, students will ultimately compete using autonomous and remote-control programming in a class competition called, “Tic Tech Toe”.
Julia, 8th grade middle school student
I attend Palisades Middle School and am in the 8th grade. I love how both our computer and technology class are combined. Being brand new to the whole experience of robotics, finding new ways to use technology educationally is something that really intrigues me. Currently I am in computer class and cannot compare it to anything else. Overall, the atmosphere and supportive people make this experience fun and worthwhile. It has introduced me to concepts that I didn’t even know were possible and are very educational. For example, I have recently learned to use a very cool program called ROBOTC. Basically, ROBOTC is a program which allows you to give your robot “tasks”. In my computer class we have been doing this quite a bit and I just love everything about it. Its a new and educational way for students to learn programming. My learning this at a young age really builds success for the future.
Lydia, 8th grade middle school student
Our technology and computer classes joined together while working on robotics. I really enjoyed being able to create and program robots. In our tech class each student was assigned a partner to build a robot and race it in a competition against fellow classmates. Our computer class involved robotic programming.We learned how to compile and download programs to a virtual robot and complete different challenges. This program was so much fun and I really enjoyed how we got to experience both “hands-on” and “hands-off” learning.
Making Robotics Real for Students
There is a real advantage in learning how to program in a virtual environment. Most programming courses offer 2-dimensional “Hello World” feedback. Robot Virtual Worlds gives students immediate 3-D feedback and opens their eyes to real-world programming applications. We have been pleasantly surprised with how students respond with interest to learning how to program when it’s presented in this context.
Robot Virtual Worlds also offers an engaging method of project-oriented learning involving challenges. Students don’t just program the robot to move, they learn what it would be like to manipulate a robot through various simulated environments. These environments called “worlds” could be a space mission, tropical island, or could even be student-designed obstacle field. These worlds have been effective in stimulating interest and maintaining learner engagement.
In addition to the classroom experience, our first semester students also visited a local robotics company and learned first-hand how their robotics experiences have real-world relevance. Students were given the opportunity to see actual robots in development and other related technologies. This visit got the student’s attention, providing them with a better understanding of potential opportunities in engineering and programming.
We are anxious to continue this collaborative program. There was an initial investment in training, software, and hardware, but we feel that the return for the students is well worth it. In sharing our classes and resources, students are learning about information and machine technology in a unique way. We hope that this transfers over into their continuing studies and even future careers.
Jason McKenna, from the Hopewell Area School District outside of Pittsburgh, PA, writes about his experience in the classroom with the new Robot Virtual World game, VEX IQ Beltway. Check it out below …
The new VEX IQ virtual game Beltway is a great way to challenge your students to apply the basics of ROBOTC programming while also asking them to come up with unique strategies to try to score as many points in the 2 minute game as possible. My students just spent about 3 weeks working on the challenge and trying to score the highest score as possible. The students had an absolute blast and as a teacher, it was great seeing all the different ways the students tried to tackle this completely open-ended challenge.
The objective in Beltway is the same as VEX IQ Highrise: program your VEX IQ robot to autonomously score as many cubes as possible during a 2 minute period. With Beltway, a conveyor belt has been added around the perimeter of the game field in order to assist with game play. Additionally, the virtual environment utilizes “magic stacking” meaning that the cubes automatically jump onto the stack when they are placed onto of the stacking cube regardless of the apparent size of the robot. The conveyor belt reduces the accumulation of error, where, for example, a robot’s slight error in one turn becomes a larger error when the robot repeats that same turn 4 or 5 times. Any time students attempt a long program with many different elements they will at some point become frustrated with the accumulation of error that occurs. Magic stacking and the large margin of error that enables easy pickup of cubes eliminates any frustration that the students may encounter as try to pick up cubes and then stack them. These elements of gameplay in Beltway allow students to focus on their strategy, and it also allows them to try to experiment with many different scoring methods because they are not spending a lot of time programming perfect 90 degree turns and aligning their robots perfectly to pick up a cube. You can click here for a more extensive list of rules and information about gameplay!
Beltway comes with a variety of sample programs that students can use to help them get started or as a reference as they adjust their strategies. For example, if students decided that they wanted to control the conveyer belt manually, they could refer to a sample program to see how that is done. I did that many times while monitoring the students. After a few days, the students aren’t repeatedly raising their hands; instead, they just refer to the sample programs for guidance.
The game also served as a great tool to teach beginning programmers the utility of comments. Oftentimes, beginners don’t make programs quite as long as the ones they will make for Beltway. Students quickly saw the need to point out what was going on in their code with comments so they could go back to those sections and make whatever adjustments they wanted as they progressed with their gameplay.
As I stated earlier, my students had a lot of fun while playing Beltway. It is not easy to keep students’ interest level high in an activity that takes 3 weeks. The students maintained their level of interest and they consistently asked to stay after school to work on their programs some more. We had an in-class competition where the students ran their final programs. The winning team scored the winning points as the timer, literally, went to zero. It was pandemonium in my room. Kids were high-fiving each other, cheering, and remarking at how awesome the competition turned out. Students were also talking about the different strategies that the other teams used and how they could change their programs based upon what they had just seen.
So now, of course, the students want to play some more. This is great because now I can use that as an opportunity to show students how they can take some of the code that they used over and over again (for example, picking up cubes) and show them how they can use full ROBOTC to turn those behaviors into functions. Beltway has proven to be both a great teaching and learning tool in my classroom.
- Jason McKenna
This is my third year teaching, but my first time working with Project Lead The Way (PLTW) and a robotics course. After accepting this assignment, I was extremely nervous. I did not study robotics in college, and I had never, ever pictured myself in this role. But I am so very happy to have taken on this challenge.
My favorite part about teaching this class is the atmosphere and expectations that I set up with this class and my students. From the first day of school, I was completely honest with the kids. I broke down the walls of the normal teacher-student relationship where the teacher is looked at as the bearer of all knowledge and all knowledge is passed down from the teacher to the students. I created a culture where students and their knowledge are equally valued and as important as the teacher’s. This led to a culture of mutual respect and collaboration. I, as the teacher, was not viewed as the bearer of all knowledge, but as a helpful resource to rely on when problems arose. The most important part of creating this culture is setting up those expectations from the beginning of school.
The major theme from this class was “Problem-Solving”. I would present students with a variety of real-world scenarios and they would have to think of a design to solve that problem. They would work in groups of 2 to 4 students to create, construct, and program these robots to solve the problems I presented to them. This allowed for A LOT of different interpretations and ways to solve these problems, which was awesome!
Several key strategies that I incorporated into the class that proved to be successful were: purposeful grouping, incorporating student choice, and using students in a teacher’s role to help other students who needed more assistance. I incorporated a “Menus” style of teaching and learning. Students would be purposefully grouped into groups of 2-4 and then they would be presented with 3 different levels of activities: Appetizer, Main Meal, and Dessert. Within each level, students would have to choose 1 task out of 3 or 4 different options. As a group, students would choose which task to complete. Once decided, students would work as a group to design, build, and program the robot to complete the task. I would watch the robot perform the task, sign off on their paper, and they would move on to the next part of the menu. The activities got progressively more difficult as students moved from the Appetizer to the Main Meal to the Dessert level, with the Dessert level activities being the most difficult.
As we get ready to begin with the second semester, I cannot help but think about how much I have learned and how better of a teacher that I have become because of teaching this class. Some future ideas I have are the creation of a “Girls in STEM Club”. The purpose of this being opening girls’ eyes to future careers and possibilities associated with this class and the STEM ideals. Also, possibly creating a VEX Competition Robotics club where students would meet after school to construct robots to participate in VEX Robotics competitions. One thing that I realized early on in my teaching career is how much teachers learn from their students. Teaching this class has been one of the best learning experiences of my life.
– Ross Hartley
If you’re a teacher or robotics coach and would like to write a blog about your experiences teaching, send us an email at email@example.com!
Expedition Atlantis immerses you in a world of underwater robotics exploration, where you must solve math problems to control your robot’s movement in the deep seas ruins.
The math problems will help students understand proportional relationships and the basics of robot programming. It is designed for the student to learn as they play, and includes in-game tutorials to help them play along. As you play, you’ll be able to customize your robot, and also earn achievements through our Computer Science Student Network (CS2N). A full teacher’s guide for using Expedition Atlantis in the classroom is available at www.robotvirtualworlds.com/ipad.
Expedition Atlantis was tested in a number of diverse classroom settings. In every case, students had measurable gains in proportional understanding, as well as increased interest in math and robotics. Read more about the research here!
Check out our gameplay video here …
As you play along with the app, please send us your feedback at firstname.lastname@example.org! We’d love to know what you think and any improvements we can make.
We are excited to share our Fall online training schedule with you! Enjoy the convenience of taking Robotics Academy courses without leaving your own computer workstation. Register for a class today!!
Online Training Schedule
Complimentary ROBOTC for EV3 Webinars
Oct 14th – Nov 18th, 2014
Tuesdays for 6 Weeks
7-7:45pm EST (4-4:45pm PST)
ROBOTC Online Training for LEGO / TETRIX
Oct 16th – Nov 20th, 2014
Thursdays for 6 Weeks
6-8:00pm EST (3-5:00pm PST)
ROBOTC Online Training for VEX CORTEX
Oct 13th – Nov 17th, 2014
Mondays for 6 Weeks
6-8:00pm EST (3-5:00pm PST)
Complimentary ROBOTC for VEX IQ Webinars
Oct 14th – Nov 18th, 2014
Tuesdays for 6 Weeks
6-6:45pm EST (3-3:45pm PST)
We are excited to give you a preview into our newest curriculum series: The Introduction to Programming VEX IQ with ROBOTC. The website is still in-the-works, but it should be completely ready by August. The focus for this curriculum is on the VEX IQ virtual and/or physical robot and the ROBOTC 4.0 software featuring the new graphical function. It consists of videos, PDFs, quizzes, and our famous easy to use step-by-step videos. Check out some of the videos of from our curriculum series …
The Introduction to Programming VEX IQ with ROBOTC is a curriculum module designed to teach core computer programming logic and reasoning skills using a robotics engineering context. It contains a sequence of projects (plus one capstone challenge) organized around key robotics and programming concepts.
Why should I use the Introduction to Programming EV3 Curriculum?
Introduction to Programming provides a structured sequence of programming activities in real-world project-based contexts. The projects are designed to get students thinking about the patterns and structure of not just robotics, but also programming and problem-solving more generally. By the end of the curriculum, students should be better thinkers, not just coders.
What are the Learning Objectives of the Introduction to Programming VEX IQ Curriculum?
- Basic concepts of programming
- Sequences of commands
- Intermediate concepts of programming
- Program Flow Model
- Simple (Wait For) Sensor behaviors
- Decision-Making Structures
- Engineering practices
- Building solutions to real-world problems
- Problem-solving strategies
For more info and to see the online version of the curriculum, visit http://curriculum.cs2n.org/vexiq.
An article titled, “Robots Are Everywhere! Learning About Technology From Robotics” was recently published on the Huffington Post website featuring the Carnegie Mellon Robotics Academy! The author, Dr. Julie Dobrow from Tufts University, reached out to some of the staff at the Robotics Academy to get their take on robotics in the classroom. Here are some excerpts from the article …
The “Robotics Academy” at Carnegie Mellon University features a variety of tips for educators and parents on using robotics to teach kids about math, science, engineering and physics. Their extremely well-organized website offers curricular information, products and support to demonstrate ways to use both VEX systems (essentially a kit with all the component parts that enables kids to build a robot) and LEGOs to teach many STEM principles. All of their work and products are based on extensive research.
Robin Shoop, Director of the CMU Robotics Academy, believes that some of the work they are doing at CMU can make learning come alive. “Robots provide the hook that can be used to excite students about STEM academic concepts. Robotics activities in and of themselves will not improve STEM academic performance, but if robotics technologies are introduced correctly, and the STEM academic concepts are properly foregrounded, then robotics provides an excellent organizer to teach kids about STEM.”
Ross Higashi, lead curriculum developer at CMU says, “It’s a common misconception that involving robots in a curriculum or afterschool program makes STEM magic happen. That’s simply not true… Robotics presents a wealth of opportunities to teach meaningful content. But doing that, it’s not trivial. It’s hard work. You need well-targeted lessons, and you need a teacher who can support students who are learning by doing. In the end, though, as many students and teachers will tell you: it’s absolutely worth it, and the hardest fun they’ve ever had.”
And kids do have fun. And not only kids. Jason McKenna, a K-8 teacher in the Hopewell(PA) Area School District who works with the CMU Robotics Academy points out that it’s the combination of high engagement, the ability to teach each student at his or her instructional level and provide opportunities for differentiated engagement “that makes Robotics such fun for me as a teacher.”
Our Robotics Summer of Learning (RSOL) course opens this Sunday, June 15 with our first live webinar course starting on Monday, June 16! The RSOL gives students the opportunity to learn how to program robots using a free copy ROBOTC 4.0 (including the new Graphical Natural Language) for Robot Virtual Worlds programming software. If you’ve always thought that ROBOTC was too difficult, you should try out the new Graphical Natural Language, which is part of ROBOTC 4.0!
Live Webinar Course Schedule:
- June 16: Introduction to Software, Setup, Forums and Procedures used in this course.
- June 17: Intro to Expedition Atlantis and Moving Forward
- June 23: Turning and Intro to Ruins of Atlantis
- June 30: Forward until Touch and Forward until Near
- July 7th: Turn for Angle, Forward until Color, Intro to Palm Island
- July 14th: Loops and if/else
- July 21st: Repeated Decisions, Continuous Decisions, Intro to Operation Reset
- July 28th: Joystick and Button control, intro to VEX IQ Highrise
All courses will be held at 1:00 PM Eastern Standard Time with a live instructor. A link will be available in the CS2N Moodle course for each session. All sessions are recorded so that you can take the course at your own pace. These dates are subject to change.
And don’t forget to sign up for our Robotics Summer of Learning Newsletter to get important reminders and information throughout the summer!