Archive for the ‘Students’ tag
In China, there’s a week dedicated to science and our China ROBOTC team was there to participate in the big event! “Science Week” is an annual nationwide event where students are encouraged to attend their area science and technology center to feel and see the latest development and innovation of the technical world.
“Beijing Science Week” is the largest exhibition in China. By winning the 2015 VEX World Champion title in VEX IQ programing challenge, China ROBOTC team was the only robotic educational institution invited to showcase the VEX IQ robot and Maker idea with the powerful ROBOTC programming software.
At the closing event, China ROBOTC VEX IQ was awarded with the most popular demo by the crowd and Terry Sy, director of China ROBOTC, was awarded with Science Week Event Ambassador. Congrats to everyone involved!
The VEX IQ Virtual Challenge is part of an ongoing research project by Carnegie Mellon’s Robotics Academy and the University of Pittsburgh’s Learning Research and Development Center designed to assist robotics teams learning to program.
Participating students will learn programming that enables them to solve this year’s VEX IQ Virtual Highrise Challenge. As they learn they will also earn an Introduction to Robotics and Programming Certification.
Robomatter is pleased to be working closely with the Robotics Academy to create high quality STEM learning experiences, and has agreed to provide access to all related materials FOR FREE to celebrate National Robotics Week!
- This year’s Virtual HighRise Challenge Game
- Programming Curriculum to help you learn to program
- A live online course to help guide you through the curriculum
- Free ROBOTC and Robot Virtual Worlds Software for active participants
- Digital Certification for students who complete the course and challenge
The game available for the challenge is VEX IQ Highrise Beltway! In Beltway, you will program your VEX IQ robot to autonomously score as many cubes as possible during the 2 minute period. The standard Highrise game has been augmented with a conveyor belt around the perimeter and several other game play elements. Click here for a more extensive list of the new rules and game play. Beltway is available in the latest update to the VEX IQ Highrise Robot Virtual World download.
Check out our gameplay video to see it in action …
Executive director of China ROBOTC, Terry Sy, shares their latest robotics competition adventure with us from the 2014 Asia-Pacific Robotic Championships. Read about it below …
The Asia-Pacific Robotic Championships 2014 were held in Dongguan, China from December 1st to December 4th. The first time in its history, China ROBOTC took 4 teams down there to compete. Among those making the trip down to the southern city were a China ROBOTC VEX team, Qingdao ROBOTC Boca Primary School team, Qingdao ROBOTC Boca Secondary School team, and ROBOTC-Experimental Primary School team affiliated to Shaanxi Normal University.
All the team members had a great time, competing in both the VEX and the VEX IQ competitions. Many new friendships were forged and the fantastic experience will be cherished by all those who took part for many years to come. But our teams weren’t just going down there to make friends and have fun. They had come to challenge for the championships.
Altogether, the teams had a lot of success in their respective competitions. In the VEX IQ programming skills competition, one of our primary schools took first place, while the other was a close runner-up. In addition, our secondary schools joined the primary school with a first-placed finish. Meanwhile, in the team competition, our elementary school and secondary school both finished in the runner-up position. As well as this, one member from the primary school and one member from the secondary school excelled in the robot skills competition, both taking 2nd place, and they also received 3 gold awards in IQ and an inspire award in VEX to cap off a fantastically successful event.
Well done to all those students who took part, and keep up the good work!
– Terry Sy
After months of work, the ROBOTC Development Team is excited to announce the availability of the first preview release of ROBOTC Graphical Language for the VEX IQ platform. This new interface will allow you to program robots from inside ROBOTC with easy-to-use graphical blocks that can be drag-and-dropped to form a program. Each block represents an individual command from the “text-based” ROBOTC and Natural Language. The new click and drag interface along with the simplified commands of Natural Language will allow any robotics user to get up and running with programming their robots as soon as possible.
The first release of ROBOTC Graphical Language is available for the VEX IQ platform for use with the standard VEX IQ Clawbot and Autopilot Robots. All ROBOTC 4.0 users will receive access to the new Graphical Language interface at no additional cost! Our plans over the next few months are to extend the Graphical Language interface to all of ROBOTC’s support platforms, including the Robot Virtual Worlds technology. You can download the preview version today at http://www.robotc.net/graphical/.
The new ROBOTC Graphical programming environment adds a number of new features we’d like to highlight:
Graphical Language Command List (Drag and Drop)
With the new ROBOTC Graphical Mode, we’ve updated our “Functions Library” to match the style of the Graphical interface. This new mode will allow you to drag and drop blocks of code from the “Graphical Functions” menu into your program to get your program created even faster!
New Language Commands for Easier Programs
We also added some new language extensions to both ROBOTC and Natural Language; such as the simplistic “Repeat” command. Prior to the Repeat command, users would need to copy and paste large sections of code or use a looping structure (like a ‘for’ or ‘while’ loop) in order to have a set of actions repeat a number of times. With the new “Repeat” command, however, users can simply specify how many times they would like the code to run, with no complex coding required. And users who wish to make an “infinite loop” can use the “repeat forever” command to accomplish this task quickly!
Commenting Blocks of Code!
Another awesome tool that we’ve implemented in ROBOTC Graphical is the “comment out” feature. You can now comment out an entire line of code just by clicking on the block’s line number. The robot ignores lines of code that are “commented out” when the program runs, which makes this feature very useful when testing or debugging code. This new tool is unique to ROBOTC’s Graphical interface.
Updated and Simplified Toolbar
Sometimes navigating menus as a new user can be a little overwhelming – so many options to choose from and lots of questions about what each option is used for. To help with this, we’ve redesigned ROBOTC’s toolbar to make getting up and running easier. We put the most used commands on a larger toolbar so new users have an area to easily click to download firmware, send their code to their robot, and run their programs without having to use the standard menu interface.
Convert to Text-Based Natural Language
Because each Graphical Natural Language block corresponds to a real ROBOTC or Natural Language function, users will be able to graduate from Graphical Programming to full text-based programming with the press of a single button. This allows users to naturally transition from Graphical Natural Language to the text based Natural Language (or ROBOTC), without having to worry about manually converting the code line-by-line!
Teacher’s Guide and Sample Programs
The new graphical interface includes over 50 new sample programs to help you get up and running with working examples and demo code. In addition, we’ve also developed a 30+page guide to walk new (and existing) users through the new Graphical Programming interface and getting started with the VEX IQ platform. You can find a link to the programming guide here and also on the ROBOTC Graphical page.
This initial release is only the beginning and we’re planning on improving the software with more features and flexibility over the coming months.
- Copy and Paste
- Undo/Redo Support
- Support for custom robots/configurations via an updated “Motors and Sensor Setup” interface.
- Dynamic Loop and Command Parameters (based on Motors and Sensor Setup / Robot Configuration)
- Tooltips, Contextual Help, and more!
Let us know what you think! If you have any feedback or questions, please send them along via the ROBOTC’s VEX IQ forums.
Whether they are in elementary school, middle school, or high school, students really enjoy programming their robots with remote controls. Luckily, the VEX IQ wireless controller allows you to do just that. ROBOTC allows you to create your own remote control programs to customize each joystick axis and button controls. Moreover, you can use both Natural Language and full ROBOTC with the remote controls.
Both the VEX IQ brain and the remote control require a radio controller for communication. The radio controller has to be in each in order to use the remote control. Additionally, a battery needs to be placed into the remote control for the wireless communication. Just like the battery for the VEX IQ brain, the battery for the remote control is rechargeable.
In order for the VEX IQ brain and the controller to communicate, they must be paired together. With both devices turned off, connect the two devices together with the tether cable that is included with the VEX IQ Starter Kit with Controller. The tether cable is just a standard Ethernet cable. Turn on the VEX IQ brain by pressing the check button. The controller will automatically link and pair with the VEX IQ brain.
Once your connection has been established, the green light will blink on both the remote control and the VEX IQ brain. You will not have to link the tether cable with the remote control the next time you turn on the VEX IQ brain or the remote control. In the classroom, you can assign each robot to a remote control by giving each a number. That way, you never have to link the remote control with the VEX IQ brain. Or, you can just have the students do a quick set up at the beginning of class. Either way will work.
ROBOTC can access all of the data from the VEX IQ remote control by referencing the button and axes by their described names. Joystick buttons return values of..
• 1 – Pressed
• 0 – Not Pressed/Released
Joystick Axis return values of…
• -100 to +100 (0 when centered)
When using the VEX IQ remote control, make sure you switch to your “Controller Mode” to Tele-Op.
Alright, now you can begin programming (either in Natural Language or full ROBOTC) and have some fun.
As teachers, we all know to expect the unexpected. I recently had the students on a Friday, with a long weekend in front of them. Therefore, I did not want to start a new concept, for I would have to re-teach it after the long weekend. So, I decided to set up a quick in-class competition with the VEX IQ Challenge Field and some Bucky Balls and rings.
I allowed the students to make up the parameters for the game, gave them some time to devise some strategy, downloaded some sample programs to run the remote controls, and let the fun begin. The students had a great time and the activity will serve as a springboard for future investigation into how to customize the remote control programs.
– Jason McKenna
We’re happy to announce a big update to the Expedition Atlantis game. Thank you to everyone who provided feedback for the previous versions – keep it coming!
One new feature that we think you’ll appreciate is the ability to create a certificate of the badges that you’ve earned, if you’ve been playing with a CS2N or Local account. It’s a great way to share the progress you’ve made in the game!
Here are some of the other major features and fixes we’ve made based on your feedback:
- Fixed a bug where sometimes the game would freeze after upgrading to Helios II in Poseidon’s Courtyard
- Improved the visibility of the distance and angle values throughout the game, especially in the Heart of Atlantis
- Fixed a bug where the game could crash in VR Training Mode
- Fixed a bug that could cause the game to freeze in the Underwater Base when playing in Custom Difficulty
- Addressed possible issues when switching between difficulty levels while playing the Heart of Atlantis
To catch up on all of the latest Expedition Atlantis information, including the game unveiling and a Google Hangout with the development team, check out our Expedition Atlantis page.
The ROBOTC Curriculum contains quizzes to help assess what students have learned, or for that matter, what they haven’t learned. However, as we discussed in a previous blog post, one of the great things about teaching ROBOTC is the ability to differentiate instruction to your students. This can present some issues when it comes to assessment. If a student is progressing quickly through the curriculum, he/she cannot have more assessments than another student. Students all have to be assessed equally. This then begs the question of how you can have the students move through the curriculum at different rates while still assessing them equally.
One of the ways I’ve been able to address this is through the use of rubrics, like the one below:
The programmer uses Pseudocode within the comments to display a logical plan to solve the Mission.
Unsatisfactory – No Pseudocode included.
Satisfactory – Pseudocode is included but it does not display a logical plan to solve the mission.
Good – Pseudocode is included and it displays some logical thinking and something of a plan to solve the mission.
Exemplary – Pseudocode displays a logical plan to solve the mission. The plan is well thought out and clear.
The programmer is able to solve the Mission efficiently and repeatedly.
Unsatisfactory – Less than 70% of the mission is completed.
Satisfactory – Between 70 and 80% of the mission is completed.
Good – Between 80-90% of the mission is completed.
Exemplary – All of the mission is completed, and is able to be completed repeatedly.
Unsatisfactory – Code is hard to read and understand.
Satisfactory – Code is readable but is difficult to understand completely.
Good – Code is readable and understandable, but unclear is certain places.
Exemplary – The code is tabbed well and takes good advantage of white space in order to make it very easy to read.
Unsatisfactory – No Comments included.
Satisfactory – Basic Comments are included but some important parts of the code are not explained.
Good – All of the code is commented but explanations could be more complete.
Exemplary – All of the code is commented and the comments are thorough and comprehensive.
The nice thing about this rubric is that the student does not have to complete the programming challenge in order to be assessed. Just like in any other class, students might not learn a concept to mastery on its initial presentation. You never want a student to reach their frustration level, so this gives the teacher an opportunity to clear up misconceptions while still assessing the student.
Another thing that a teacher can do is utilize Exit Slips. Once again, if students are working at different instructional paces, then the Exit Slips can general. You can ask questions like, “What part(s) of the programming challenge were you able to finish today?” This type of metacognition is valuable for students as they complete projects that last several days. Or, the exit slip can be a review of previously learned concepts. Either way, Exit Slips can play an important role in both teaching and assessing.
Fortunately for teachers, robotc.net contains a wealth of information for extension activities. The ROBOTC blog contains a section entitled “Cool ROBOTC Projects.” Here, there is a wealth of ideas that teachers can look at in order to create an interesting activity.
Moreover, the ROBOTC forum contains a section dedicated to projects. This can also be researched in order to find ideas or interesting projects for your class. Also, the forum can be used to ask questions as you begin to plan and implement a project. Here, you really get the best of both worlds: A wealth of ideas and choose from and a dedicated community willing to help you with those ideas.
Have a great school year!
The challenge for teachers in today’s educational environment is to teach student at their instructional level. Instead of creating an artificial level to instruct the entire class, teachers have to assess each student’s current level and create a plan to ensure that the student has academic growth from that beginning baseline. It’s best to think about this with an example. A sixth grade student has a reading comprehension at a 9th grade level at the beginning of the school year. The student takes assessments during the spring of that school year. When those assessments are scored, it shows that the student is reading at a 9th grade comprehension level. In the past, teachers and parents would be happy with that information, but the recent push towards differentiated instruction has forced educators to look at this information in a new light. What implications does this have for a robotics teacher?
Luckily, teaching robotics seamlessly fits into the demands of differentiated instruction. First, students are encouraged to come up with different solutions to problems. Whether it is a building challenge or a programming exercise, different students are going to come up with different solutions. Students are encouraged to do this in other disciplines also, but robotics is unique because it is so open-ended. There are only so many ways you can solve a math problem, but there is a myriad of different ways to program your robot to accomplish a task.
Secondly, students who are learning robotics are not forced to conform to an artificial ceiling. In another classroom, a teacher has to keep a student’s learning somewhat in line with the rest of the class. When teachers try to differentiate instruction, they create projects or assignments that are open-ended so students can explore those items as much as they can. However, when that assignment/project is completed, students are all brought back to the same point within the curriculum. Teaching robotics revolves around problem-based learning. Therefore, as the students learn how to solve a programming challenge with more sophisticated ROBOTC code, they are accelerating their knowledge both within that project and within the larger curriculum. While some students are mastering the fundamentals of programming their robot to move, other students can be incorporating more complex programming tools, like functions, into their programs. Robotics teachers can point students in the right direction so they can explore different and more intriguing programming concepts to apply to their challenges. It is not necessary that students memorize all of the different programming/building techniques, but that they know how to access the information when they need it. In this way, students are given the tools to create some ownership with their learning. That ownership, combined with the engagement of robotics helps to provide the true key to differentiation: high student interest.
Simply, if students are not interested in what they are doing, they will never develop the intrinsic motivation needed to push their learning. Students will work towards the minimum unless they are engaged and challenged. Teaching robotics provides the perfect platform to accomplish this goal and create a learning environment in which students are receiving individual acceleration and enrichment. Robotics is the perfect means to achieve the end of differentiated instruction.
– Jason McKenna
There is a bevy of materials to help a teacher get started teaching the ROBOTC Curriculum. But what about the teacher that has made it through the curriculum and has a robotics class returning at the beginning of the school year? Whether that teacher is preparing to enter a robotics competition or is planning on creating a cool ROBOTC project, the teacher will still need to determine what the students have retained from the previous year.
Students that have made it through the ROBOTC curriculum should be able to use variables and functions in their programs. A great way to assess this would be to utilize the Robot Virtual Worlds. Students can spend the first week of school trying complete all of the missions within Operation Reset. Working with Operation Reset affords teachers the opportunity to differentiate this beginning diagnostic. Students that have retained more information can work independently, while those students that need more assistance can get the help they need. This is just another great application of Robot Virtual Worlds in the robotics classroom.
If Robot Virtual Worlds is not an option, you can apply the same concept with a physical robot. For students that are already proficient with ROBOTC, a good challenge to begin the year with would be the Chasm Detection.
Another great tool that a teacher can utilize is the debugging of code. This can serve as a good one or two day review of ROBOTC syntax and logic. If a teacher is anxious to get started with a project and wants a quick review, this may be the way to go. One of the nice things about using code is the teacher can get some quick and individual feedback from the students. If time allows, a teacher may use one or two examples of code, see where the students are, and then design a challenge for them. Here is an example of code that the students could troubleshoot.
Hopefully this gives you some ideas of how you can reintroduce ROBOTC to your students. A seamless beginning to the school year will help with all of the projects and activities that you may have planned for the rest of the school year.
– Jason McKenna