Archive for the ‘Robot Virtual Worlds’ tag
There is only one day left to enter our Robot Virtual Worlds VEX Toss Up Competitions!
VEX Toss Up is played on a 12’x12′ square field. The object of the game is to score your colored BuckyBalls and Large Balls into the Near Zone and Far Zone, by Locking Up your colored BuckyBalls and Large Balls into the Goals, and by Low Hanging, Hanging and Ultra Hanging off your colored Bar at the end of the match.
This Virtual World is designed to simulate the Toss Up competition field and several robot designs, allowing teams to practice their programming and form winning gameplay strategies.
See the rules documents for the full CS2N game explanation:
Additional information to help you get started:
- All information on CS2N Competitions can be found here
- VEX Toss Up can be downloaded at RobotVirtualWorlds.com or CS2N.org
- If you don’t already have a CS2N account, sign up for a free one here
- Updates and information will be posted on the CS2N Competition pages.
- If you need any help, don’t hesitate to post on the ROBOTC.net forums
Good Luck and Happy Programming!
We’re happy to announce that we have a fresh batch of Robot Virtual Worlds updates for you! Read on for more detail.
- We’ve added lots of really cool ocean life to the level, over 20 species of fish. See if you can spot them all! These and other visual elements can be disabled in the Options menu of the splash screen.
- Badges for completing the Ruins of Atlantis path with each robot have been added (See below). Each of the three robots available has different dimensions, so this rewards the student for completing additional math and programming practice.
- We’ve updated our high resolution printable map with valuable information and fun, themed elements.
- A comprehensive teacher’s guide is now included, which covers everything from getting started, programming options available, and how to teach with the tools in the world.
- Operation Reset has been updated to include the latest physics engine.
- A number of small bugs have been resolved. Thanks for the feedback!
Robot Virtual Worlds just released a new video all about the software!! Check it out here:
Already using RVW? What do you think? How do you use this software in your classroom? We’d love to hear your feedback!
REC Foundation and Robomatter are pleased to partner to offer one (1) $5,000 non-renewable scholarship to one (1) high school junior or senior intent on pursuing a degree related to science, technology, engineering and mathematics in college. The award will be presented at the VEX Robotics Competition World Championship in April 2014, but the student does not need to be present to win.
Eligible students must have participated in the VEX Robotics Competition and submit a 500-word essay explaining how their participation in both the VEX Robotics Competition and the Carnegie Mellon Robotics Academy Sponsored Robot Virtual World Competition enabled them to develop a high competency and appreciation for programming. In addition, students must indicate how programing skills and use of ROBOTC enhanced their understanding of robotics or aided their participation in the VEX Robotics Competition.
Click this link to see the scholarship requirements: Robomatter Scholarship
Fill out this form and follow the instructions on it to apply: Robomatter Scholarship Application form
Entries must include:
- Student’s name
- School name
- Specify grade level (i.e. Junior or Senior at time of application)
- Team number
- Document/statement from team mentor verifying student’s participation/role in the challenge
- Student’s email, mailing address with city, and state
All entries must be submitted to email@example.com.
Deadline: February 15, 2014!!
We’re happy to announce a big update to the Expedition Atlantis game. Thank you to everyone who provided feedback for the previous versions – keep it coming!
One new feature that we think you’ll appreciate is the ability to create a certificate of the badges that you’ve earned, if you’ve been playing with a CS2N or Local account. It’s a great way to share the progress you’ve made in the game!
Here are some of the other major features and fixes we’ve made based on your feedback:
- Fixed a bug where sometimes the game would freeze after upgrading to Helios II in Poseidon’s Courtyard
- Improved the visibility of the distance and angle values throughout the game, especially in the Heart of Atlantis
- Fixed a bug where the game could crash in VR Training Mode
- Fixed a bug that could cause the game to freeze in the Underwater Base when playing in Custom Difficulty
- Addressed possible issues when switching between difficulty levels while playing the Heart of Atlantis
To catch up on all of the latest Expedition Atlantis information, including the game unveiling and a Google Hangout with the development team, check out our Expedition Atlantis page.
The Robot Virtual World team has just released a beta version of it’s latest game, Expedition Atlantis! It’s the year 2023 and Atlantis has been discovered deep in the ocean, off of the coast of Africa. A team of elite scientists and engineers have been sent to investigate the underwater ruins, and you’re one of them! Use your skills to to maneuver the teams underwater vehicles in this expedition to Atlantis!
Proportional problems are embedded everywhere. Expedition Atlantis provides students with the big ideas needed to become proficient proportional thinkers. Check out this video to see how:
The game begins with your submarine being deployed from a large mothership, beginning your expedition to Atlantis. A large underwater storm throws the submarine off course and into a cliff side!
Fortunately, the submarine was equipped with an escape pod! The underwater storm is still acting up, so you’ll need to move the robot to areas with cover between outbursts. The mothership will transmit how far away the next safe zone is; you’ll need to calculate how many wheel rotations it will take to get there. Be careful not to move too far or too little or you’ll be blown around the ocean floor!
A special training mode is available to help you learn how proportional relationships work, like how turning a number of wheel rotations translates into moving forward a certain distance.
Expedition Atlantis can be played with four different difficulty levels: Cadet (Easy), Explorer (Medium), Admiral (hard), and Custom. With custom mode, you can set how many problems you need to solve in each level of the game, and how hard the problems are. You’ll also notice that there are 4 main levels to the game.
After completing Level 1, the Minoan Megaliths, you’ll reach Level 2, the Pillars of Hercules. Underwater platforms appear to allow your escape pod to cross the chasm. You’ll need to calculate how much the robot needs to turn to line itself up with the next platform, before the robots thrusters engage. Be careful or your robot will thrust itself right to the bottom of the chasm!
Once you cross the chasm, you’ll reach the Atlantis Base and be equipped with a robot capable of catching cargo from the mothership. The storm is still acting up and throwing the cargo off course, so you’ll need to calculate how much the robot needs to turn and move forward to catch the cargo in Poseidons Courtyard.
The cargo you catch contains upgrades for your robot, which will be crucial for the final part of your mission. Take the cargo back to base to equip the upgrades!
In the underwater base, you’ll be able to equip all of the upgrades that you caught in Poseidons Courtyard. Upgrades range from different wheels, different robot bodies (chassis), powerful attachments, and even paint colors.
With your upgraded robot, you’ll be ready to explore the Heart of Atlantis. You’ll be completely in charge of marking where your robot needs to go, performing the calculations to get it there. Be careful! Ancient Atlantis was highly advanced technologically – it has a reactor core and portal network which is still operational today, but sensor readings indicate that they are unstable. Your robots radiation shield will protect it from the radiation, but will also slowly drain its batteries.
As you make progress in Atlantis, you’ll be rewarded with achievements. These achievements will also show up on your “My Achievements” page on CS2N, if you logged into the game with your CS2N username!
Why Use Expedition Atlantis?
- Proportional problems are embedded everywhere
- Widely applicable
- Students with math IEPs especially need proportional reasoning skills
- Expedition Atlantis provides students with the big ideas needed to become proficient proportional thinkers
- High student engagement through underwater robotics game
- Mechanistic approach
- Proportional thinking, not just proportional methods
- Repeated, contextualized practice
- Unified approach
- Aligns with the Common Core Standards
- Immediate teacher and student feedback
- Differentiation for high- and low-performing students (manual and automatic)
Expedition Atlantis is designed to be a fun, educational tool to teach and reinforce proportional relationships. When complete, it will be accompanied with a full Teacher’s Guide that provides information on its use in the classroom, ties into mathematical standards, and other valuable information. It’s also available completely for free during our Beta and Feedback period, so download it today!
We appreciate any feedback you have about Expedition Atlantis. Feel free to share it at the ROBOTC.net Forums.
Once the physical hardware (robotics kits) are secured for a classroom, the next step is to install the software (ROBOTC and Robot Virtual Worlds). It would be nearly impossible to cover every single specific setup that could be encountered on a classroom’s computers, but this blog post will cover the basic installation steps and some of the more common installation issues that educators may run into when installing ROBOTC in a classroom.
The first thing you will need to do is install ROBOTC on the computers in your classroom. To do this, always make sure to grab the latest version of ROBOTC that your license supports from the correct ROBOTC download page. If the wrong version is downloaded and installed, or if there is already a different up-to-date version of ROBOTC installed on the computers, you will not need to uninstall and reinstall the program; instead, you will simply need to activate your license in ROBOTC (more on this later). During the download process, ROBOTC will also attempt to install the necessary drivers for communications with physical robots. Depending on the level of security on the computers, you may need to get your IT department involved in order to ensure that the drivers are installed properly.
Once ROBOTC and the appropriate drivers have been installed, you will need to activate ROBOTC on each computer manually. The license activation ‘unlocks’ the ability to download code to either a physical robot or a Virtual World, depending on which license is used. When ROBOTC is installed on a computer, all versions of ROBOTC (including different robotics platforms, such as the VEX and LEGO platforms, and different compiler options, such as Virtual Worlds compiler options) are installed at the same time. Instead of installing additional copies of the software on the same computer (or opening a new program every time you would like to change the compiler target), the additional platforms and compiler options are ‘unlocked’ by activating their respective keys.
Before we move on to the next blog (Setting up the Robots), here a couple more tips that may come in handy when setting up ROBOTC in a classroom:
- Depending on the programs, policies, and restrictions in place on the machines, your school’s IT department may need to be present for the installation or activation of ROBOTC, Virtual Worlds, or the installation of any drivers for the physical robots.
- If your school’s IT department images and deploys the classroom’s computers, make sure they reference the ROBOTC Deployment Guide on the ROBOTC wiki for important help and information.
- Make sure to check the computers’ hardware to the minimum requirements for ROBOTC or Robot Virtual Worlds before
- Always test one computer first! If there is a problem with the installation, it is better to find out about it early and fix it before they same issue appears on a classroom full of computers.
– John Watson
There is a bevy of materials to help a teacher get started teaching the ROBOTC Curriculum. But what about the teacher that has made it through the curriculum and has a robotics class returning at the beginning of the school year? Whether that teacher is preparing to enter a robotics competition or is planning on creating a cool ROBOTC project, the teacher will still need to determine what the students have retained from the previous year.
Students that have made it through the ROBOTC curriculum should be able to use variables and functions in their programs. A great way to assess this would be to utilize the Robot Virtual Worlds. Students can spend the first week of school trying complete all of the missions within Operation Reset. Working with Operation Reset affords teachers the opportunity to differentiate this beginning diagnostic. Students that have retained more information can work independently, while those students that need more assistance can get the help they need. This is just another great application of Robot Virtual Worlds in the robotics classroom.
If Robot Virtual Worlds is not an option, you can apply the same concept with a physical robot. For students that are already proficient with ROBOTC, a good challenge to begin the year with would be the Chasm Detection.
Another great tool that a teacher can utilize is the debugging of code. This can serve as a good one or two day review of ROBOTC syntax and logic. If a teacher is anxious to get started with a project and wants a quick review, this may be the way to go. One of the nice things about using code is the teacher can get some quick and individual feedback from the students. If time allows, a teacher may use one or two examples of code, see where the students are, and then design a challenge for them. Here is an example of code that the students could troubleshoot.
Hopefully this gives you some ideas of how you can reintroduce ROBOTC to your students. A seamless beginning to the school year will help with all of the projects and activities that you may have planned for the rest of the school year.
– Jason McKenna
Our inaugural Robotics Summer of Learning competitions are coming to a close on August 31! We have received some great entries, but there is still time to submit your programs for a chance at some awesome prizes.
There are three competitions eligible for prizes: CS2N VEX Toss Up Challenge, CS2N FTC “Ring It Up!” Challenge, and Robot Virtual Worlds Beacons and Barriers. Each competition is broken up into three divisions. Each player is eligible for only one prize per competition.
- Middle School Division – 6th to 8th Grade (for the 2013-2014 School Year)
- High School Division – 9th to 12th Grade (for the 2013-2014 School Year)
- Open Division – Teachers, Mentors, Coaches, Educators, Hobbyists, Everyone!
The prizes are top notch … we are giving away VEX IQ and NXT Kits; ROBOTC and Robot Virtual Worlds licenses; and two $1000 scholarships. Listed below are the official prizes:
The official rules are listed on the official Robotics Summer of Learning page.
You only have a few more days to enter for your chance at these awesome prizes, so sign up today!