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2014 REC Foundation and Robomatter Scholarship Winner!

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Scholarship WinnerThe 2014 REC Foundation and Robomatter Scholarship Winner is Cameron Akker of Redmond, Washington!

Cameron Akker is the 2014 REC Foundation-RoboMatter scholarship recipient and will receive $5,000 intended for students pursuing a degree related to science, technology, engineering or mathematics. Cameron attended Redmond High School and is a member of VEX Team 575, Exothermic Robotics of Redmond, Washington. He will attend Harvard University this fall. Cameron, on far right, is pictured here with his Exothermic Robotics teammates.

Cameron started programming for the first time in 9th grade and pursued a variety of summer programs to improve his skills. He began by learning ROBOTC, picked up Java at a Stanford University program, and took a course focused on robotics programming using language C at the University of Pennsylvania. Last summer, Cameron put his knowledge to use and got together with friends he met through robotics to start a mobile app company. Working straight through the summer, the group was able to create and release two Android games on Google Play.

When it comes to programming robots Cameron says, “Virtual worlds is an excellent interface through which I’ve been able to program without the rough, troublesome physicality of actual robots. It’s helpful to be able to test programs without the possibility of one mistake leading to a physical robot’s untimely demise. The Carnegie Mellon Robotics Academy sponsored Robot Virtual Worlds Competition provides an exciting chance to experience the thrill of robotics programming without needing to attend a physical robotics competition.”

“Understanding programming has also aided the way I build robots to participate in the VEX Robotics Competition,” continues Cameron. “Instead of building an entire robot and then programming it, I program the robot at every step of the build process. As a result, I don’t have to wait until the end of the build process to find broken motors or faulty engineering, but can rather find them along the way. Understanding programming has also allowed me to better set up sensors on a competition robot. Instead of putting sensors on the robot and later figuring out how to incorporate them, I only add sensors when there is a clear need in programming for them.”
The REC Foundation and RoboMatter congratulate Cameron Akker on his well-deserved scholarship award and wish him much success in his college career at Harvard University.

Robomatter Blog Ad RVW

Written by Cara Friez

September 15th, 2014 at 7:15 am

Sensor Section Available Now in our ROBOTC EV3 Curriculum!

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Sensor SectionThe ROBOTC team is proud to announce the completion of the Sensing section of the Introduction to Programming EV3 Curriculum!

Check it out to learn how to use the EV3 Touch, Sonar, Gyro, and Color sensors with ROBOTC Graphical here! The curriculum is completely free to use, and more materials are always being added.

Check out two of the video tutorials below:
 
 


 

 

Written by Cara Friez

September 5th, 2014 at 3:34 pm

Sign up for the Robotics Summer of Learning All Summer!

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Fun RSOL

Did you know that you can sign up for the Robotics Summer of Learning anytime during the summer? All our live webinars are recorded, so you can easily sign up today and work at your own pace!

FAQ

 


How do I join and get into the class?
Sign in or sign up for a new account at CS2N.org. Then visit http://cs2n.org/summer-of-learning and click on the VEX IQ robot. You’ll be taken to a new page where you will click “View” under “Summer of Learning 2014 – VEX IQ – Intro.” From there you will be in the official Summer of Learning course!

How much does this course and/or software cost?
Nothing at all! It is free until September 1, 2014.

What do I need to download?
ROBOTC and the VEX IQ Challenge Pack. You need to download both items. The License ID and Password is located in the CS2N Moodle Course. Use these to activate the license for the entire summer (through September 1st). Computer Minimum Requirements.

Where can I find the link for the live classes?
The link is at the top of the section for the topic of that class. For example, if the topic for the live class is turning, the link will be at the top of the basic movement section. This is also where you will find the recording after the live class has ended.

What is the class schedule?
The live class schedule is listed below, but remember that you can work throughout the summer at your own pace. All classes are recorded. Just keep in mind that if you work ahead, some items of the curriculum will not be released until later this summer.

Will I be able to use the ROBOTC Graphical with EV3 and/or NXT? And, will there be a RSOL class for that?
ROBOTC for LEGO MINDSTORMS is still in development, but it will be available later this summer. Once it is ready, there will be a Robotics Summer of Learning course specifically for it.

Live Webinar Course Schedule

  • June 16: Introduction to Software, Setup, Forums and Procedures used in this course
  • June 17: Intro to Expedition Atlantis and Moving Forward
  • June 23: Turning and Intro to Ruins of Atlantis
  • June 30: Forward until Touch and Forward until Near
  • July 7th: Turn for Angle, Forward until Color, Intro to Palm Island
  • July 14th: Loops and if/else
  • July 21st: Repeated Decisions, Continuous Decisions, Intro to Operation Reset
  • July 28th: Joystick and Button control, intro to VEX IQ Highrise

Sign Up2

Robotics Summer of Learning Starts Next Week!!

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Our Robotics Summer of Learning (RSOL) course opens this Sunday, June 15 with our first live webinar course starting on Monday, June 16! The RSOL gives students the opportunity to learn how to program robots using a free copy ROBOTC 4.0 (including the new Graphical Natural Language) for Robot Virtual Worlds programming software. If you’ve always thought that ROBOTC was too difficult, you should try out the new Graphical Natural Language, which is part of ROBOTC 4.0!

Sign up here!

Live Webinar Course Schedule:

  • June 16: Introduction to Software, Setup, Forums and Procedures used in this course.
  • June 17: Intro to Expedition Atlantis and Moving Forward
  • June 23: Turning and Intro to Ruins of Atlantis
  • June 30: Forward until Touch and Forward until Near
  • July 7th: Turn for Angle, Forward until Color, Intro to Palm Island
  • July 14th: Loops and if/else
  • July 21st: Repeated Decisions, Continuous Decisions, Intro to Operation Reset
  • July 28th: Joystick and Button control, intro to VEX IQ Highrise

All courses will be held at 1:00 PM Eastern Standard Time with a live instructor. A link will be available in the CS2N Moodle course for each session. All sessions are recorded so that you can take the course at your own pace. These dates are subject to change.

And don’t forget to sign up for our Robotics Summer of Learning Newsletter to get important reminders and information throughout the summer!

Expedition Atlantis iPad App Available Today!

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Flat Pad Mini Mockup

 

To celebrate the launch, Expedition Atlantis is priced at $1.99 for a limited time! Download today from the iTunes store!

 
The Robot Virtual Worlds team is proud to announce the availability of their new iPad app, Expedition Atlantis. Expedition Atlantis immerses you in a world of underwater robotics exploration, where you must solve math problems to control your robot’s movement in the deep seas ruins.
 


 

btn_standards_rollThe math problems will help students understand proportional relationships and the basics of robot programming. It is designed for the student to learn as they play, and includes in-game tutorials to help them play along. As you play, you’ll be able to customize your robot, and also earn achievements through our Computer Science Student Network (CS2N). A full teacher’s guide for using Expedition Atlantis in the classroom is available at www.robotvirtualworlds.com/ipad.
 
 

btn_research_rollExpedition Atlantis was tested in a number of diverse classroom settings. In every case, students had measurable gains in proportional understanding, as well as increased interest in math and robotics. Read more about the research here!
 
 
 
 

As you play along with the app, please send us your feedback at support@robotvirtualworlds.com! We’d love to know what you think and any improvements we can make.

Written by Vu Nguyen

May 29th, 2014 at 9:57 am

Announcing ROBOTC 4.10 now available!

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Summer 4.10The ROBOTC Development Team is excited to announce the availability of ROBOTC 4.10 – an update for the both the VEX Robotics (Cortex and IQ) and LEGO Mindstorms (NXT and EV3) robotics systems. This new version includes new features and functionality for all ROBOTC 4.X compatible platforms.

  • Full support for the VEX IQ platform in ‘Robot Virtual Worlds’ – Updated “Curriculum Companion” to support VEX IQ
  • Support for VEX IQ 2.4Ghz International Radios (Requires VEX IQ Firmware 1.10 or newer)
  • Initial Support for I2C devices with EV3 platform
  • Updated Graphical Natural Language with new colors and commands!
  • Support for nMotorEncoderTarget in Virtual Worlds (NXT & Cortex Platforms)
  • Support for motor synchronization in Robot Virtual Worlds (NXT Platform)
  • Initial update of ROBOTC documentation (VEX Cortex/IQ Platforms)
  • Support for Project Lead the Way (PLTW) 2014-2015 School Year Users

Before you can use ROBOTC 4.10, you will need to ensure that your devices are up to date. The instructions to update your hardware will be different depending on what hardware setup you may have…

LEGO NXT Users

  • Simply update to the latest ROBOTC firmware from inside of ROBOTC.

LEGO EV3 Users

  • Update your LEGO EV3′s Firmware/Kernel by connecting your EV3 and select “Download EV3 Linux Kernel” from inside of ROBOTC – This process will take about 5 minutes and will allow your EV3 to communicate with both ROBOTC and the EV3 Icon-Based programming language. After updating your EV3′S Linux Kernel, you’ll be able to install the ROBOTC firmware from inside of ROBOTC.

VEX IQ Users

  • Run the “VEX IQ Firmware Update Utility” and update your VEX IQ Brain to firmware version 1.10. You will also need to update your VEX IQ Wireless Controller by attaching it to your VEX IQ Brain using the tether cable. You will also have to install the latest ROBOTC firmware from inside of ROBOTC.

VEX Cortex Users (with Black VEXnet 1.0 Keys)

  • You will need to update your VEX Cortex and VEX Game Controllers with version 4.22 from inside of ROBOTC. After updating your master firmware, you will also have to install the latest ROBOTC firmware as well.

VEX Cortex Users (with White VEXnet 2.0 Keys)

  • The new VEXnet 2.0 keys have a specific “radio firmware” that you will need to upgrade to enable “Download and Debugging” support. You can find the “VEXnet Key 2.0 Firmware Upgrade Utility” utility here.
  • Link: http://www.vexrobotics.com/wiki/index.php/Software_Downloads
  • Download the “VEXnet Key 2.0 Firmware Upgrade Utility” and insert your VEXnet 2.0 key to any free USB port on your computer. Follow the instructions on the utility to update each key individually. All VEXnet 2.0 keys must be running the same version in order to function properly.
  • After updating your VEXnet 2.0 keys, you will need to update your VEX Cortex and VEX Game Controllers with version 4.22 from inside of ROBOTC. After updating your master firmware, you will also have to install the latest ROBOTC firmware as well.

Here’s the list of changes and enhancements between version 4.08/4.09 and 4.10.

New Features

  • Full support for the VEX IQ platform in ‘Robot Virtual Worlds’ – Updated “Curriculum Companion” to support VEX IQ
  • Support for VEX IQ 2.4Ghz International Radios (Requires VEX IQ Firmware 1.10 or newer)
  • Initial Support for I2C devices with EV3 platform
  • Updated Graphical Natural Language with new colors and commands!
  • Support for nMotorEncoderTarget in Virtual Worlds (NXT & Cortex Platforms)
  • Support for motor synchronization in Robot Virtual Worlds (NXT Platform)
  • Initial update of ROBOTC documentation (VEX Cortex/IQ Platforms)
  • Support for Project Lead the Way (PLTW) 2014-2015 School Year Users

Bug Fixes

  • Fixed issue when deleting graphical blocks and ROBOTC would crash.
  • Improved error messages/status messages for Tele-Op based downloads with VEX IQ
  • Improved Licensing system features to provide more debugging feedback for -9105 errors.
  • Fixed to revert issue causing bad message replies on the VEX Cortex system which prevent downloading user programs. (4.09 only)
  • Updated CHM files and fixed issues in ROBOTC opening the wrong CHM file.
  • Update colors properly with the new document architecture with graphical.
  • EV3 – Casper update to prevent crashing when using VMWare Virtual Machines.
  • VEX IQ Graphical – Add USB ‘Directional Pad/POV Hat’ values for use with armControl with Virtual Worlds for IQ
  • VEX IQ Graphical – Added the ability for Graphical XML Documents to contain “RBC Macro” parameters.
  • Licensing system update to fix “heartbleed” like issues that may be present during activation.
  • EV3/IQ – Eliminate duplicate identical definitions in robotcintrinsics.c for motor commands.
  • Add new EV3 commands for sending I2C messages
  • Fix a bug in compiler generation of ‘string’ concatenation (i.e. “+”) operator.
  • Bug in code generation. Incorrect generation of opcode bytes for “opcdAssignGlobalSShort”; old format using 1-byte global index instead of new format with 2-bytes.
  • Update timeouts for VEX Cortex with new Master Firmware 4.22 for use with VEXnet 2.0 Radios.
  • Renamed DrawCircle to drawCircle
  • Fix Compiler bug with “%” and “>>” opcodes. Most of the “>>=”, “<<=”, “%=”, “&”=, “|=”, and “~=” opcodes don’t care whether the left-hand operand is ‘signed’ or ‘unsigned’. That’s how they were treated in current compiler / VM. However, “>>” and “%” opcodes do care if “signed’ vs ‘unsigned’ where the operand size is either ‘char’ or ‘short’. This change fixes that situation. This problem has been undetected since the introduction of ‘unsigned char’ and ‘unsigned short’ types were introduced.
  • 4WD Support for Natural Language with VEX IQ.
  • VEX IQ Graphical – Changes to “moveMotor” command to allow it to move in reverse if user specifies a negative quantity or speed, not just speed
  • VEX IQ Grahpical – Adjust the Graphical arcadeContorl and tankControl commands to only show channels; adjust armControl to only show buttons; add default values to most commands
  • Virtual Worlds – regulated motor movements for RVW;
  • VEX IQ – Fixed VEX IQ bug where I2C traffic would be considered “timed out” on VM startup.

As always, if you have questions or feedback, feel free to contact at support@robotc.net or visit our forums!

Written by Cara Friez

May 28th, 2014 at 8:12 pm

RVW FTC Block Party Competition – One Day Left!

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Block Party CS2N ModeThere is only one day left to enter our Robot Virtual Worlds FTC  Block Party Programming Competitions! 

In the FTC Block Party Virtual World, program one of three robots to score as many points as possible in autonomous and driver controlled modes. Score points by:

  • Placing Blocks in Floor goals
  • Placing Blocks in Pendulum goals
  • Raising the Flag
  • Hanging from the Bar

See the rules documents for the full game explanation:

  1. FTC Block Party – Autonomous CS2N Mode
  2. FTC Block Party – Remote Control CS2N Mode

Additional information to help you get started:

Good Luck and Happy Programming!

Written by Cara Friez

March 13th, 2014 at 3:28 pm

RVW VEX Toss Up Competition – One Day Left!

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Toss-Up-CS2N-ModeThere is only one day left to enter our Robot Virtual Worlds VEX Toss Up Competitions!

VEX Toss Up is played on a 12′x12′ square field. The object of the game is to score your colored BuckyBalls and Large Balls into the Near Zone and Far Zone, by Locking Up your colored BuckyBalls and Large Balls into the Goals, and by Low Hanging, Hanging and Ultra Hanging off your colored Bar at the end of the match.

This Virtual World is designed to simulate the Toss Up competition field and several robot designs, allowing teams to practice their programming and form winning gameplay strategies.

See the rules documents for the full CS2N game explanation:

  1. VEX Toss Up – Autonomous CS2N Mode
  2. VEX Toss Up – Remote Control CS2N Mode

Additional information to help you get started:

Good Luck and Happy Programming!

 

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Written by Cara Friez

March 13th, 2014 at 3:28 pm

Updates to Ruins of Atlantis and Operation Reset

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We’re happy to announce that we have a fresh batch of Robot Virtual Worlds updates for you! Read on for more detail.

Ruins of Atlantis

  • We’ve added lots of really cool ocean life to the level, over 20 species of fish. See if you can spot them all! These and other visual elements can be disabled in the Options menu of the splash screen.
  • Badges for completing the Ruins of Atlantis path with each robot have been added (See below). Each of the three robots available has different dimensions, so this rewards the student for completing additional math and programming practice.
  • We’ve updated our high resolution printable map with valuable information and fun, themed elements.
  • A comprehensive teacher’s guide is now included, which covers everything from getting started, programming options available, and how to teach with the tools in the world.

Ruins of Atlantis 2

New Badges

Operation Reset

  • Operation Reset has been updated to include the latest physics engine.
  • A number of small bugs have been resolved. Thanks for the feedback!

Operation Reset

The latest versions of our Robot Virtual Worlds can always be downloaded from RobotVirtualWorlds.com or CS2N. As always, if you need help or have any feedback, please visit our forums.

Written by Jesse Flot

February 17th, 2014 at 3:55 pm

New Robot Virtual Worlds Video!

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RVWRobot Virtual Worlds just released a new video all about the software!! Check it out here:

 

 

 

 

 

Already using RVW? What do you think? How do you use this software in your classroom? We’d love to hear your feedback!