Archive for the ‘Operation Reset’ tag
More great news for Robot Virtual World users! Operation Reset version 1.5.2 is available and includes some fixes and great new features. The most notable of the new features is what we’re calling the Measurement Toolkit.
Research conducted with the Robot Virtual Worlds (RVW) has shown that it is actually a more efficient tool for teaching how to program than real robots. RVW allows you to learn how to program with motors and sensors, but without the wasted time of charging batteries, resetting the robot, repairing damaged parts, and so on. That said, one limitation of the Virtual Worlds has been that you couldn’t just place a tape measure and protractor in the world like you could with a real robot… until now. The Measurement Toolkit takes all of the guess-and-checking out of using the Virtual Worlds, and more importantly, allows them to be used as extremely valuable tools for teaching and reinforcing crucial math concepts like proportionality.
The Measurement Toolkit consists of 3 new buttons, placed along the right side of the Operation Reset interface:
- SHOW The SHOW button turns the Measurement Toolkit on or off. When turned on, it will display the distance and angle to “key objects” in range of the robot. For Operation Reset, this means objects like the Charge Cubes (see below), Fuel Barrels and Crystals. Turning the Measurement Toolkit on also creates a line coming out of the robot that shows its heading (the red line below), and enables you to ADD your own “key point markers” in the world.
- ADD The ADD button lets you to place your own “key point markers” (see below) in the world, allowing you to find key distances and angles for your robot to traverse. Once the Measurement Toolkit is turned on, you must also click the ADD button to enable it. Once you do, simply click on the spot in the world where you would like a marker to be created and one will appear, along with the distance and angle from the robot (see below). Up to three sequential markers can be created by clicking on multiple spots in the world, allowing you to do some intelligent path planning. When your robot drives into one of the key point markers it is removed, and the next key point updates to show it’s distance and angle directly from the robot. If you’re unhappy with any of the points that you create, you can right-click with your mouse, and the last point you created will be removed.
- CLEAR The CLEAR button removes all of the markers that you’ve created in the world. It is only enabled if you have created your own key point markers.
The Measurement Toolkit will change how you use Robot Virtual Worlds and enable new possibilities whether you’re using them in the classroom, for fun at home, or to help prepare for a robotics competition. We’ve already included it in Palm Island: Luau Edition, and will be updating our existing worlds to include it. We’re also producing some video materials that show step-by-step how to use the new functionality, so be on the lookout for those in the coming weeks.
As always, we appreciate any feedback you have about the Robot Virtual Worlds, Operation Reset, and the Measurement Toolkit. Please share it on our Facebook page, here on the blog, or the ROBOTC.net forums.
- Jesse Flot
The Robot Virtual World team is thrilled to announce their latest level pack: Robots to the Rescue – Operation Reset.
Robots to the Rescue – Operation Reset is the third version of our virtual world set in a crystal mining colony on Planet H99. An intergalactic storm has knocked out all of the systems in the colony, and it’s up to you to program the colony’s robots to restore power to Communication Towers, collect the Unobtanium energy crystals, and refuel the rocket. In game testing, some of the things middle and high school kids said were “It’s fun!”, “It’s like a video game!”, “I like that I get to see my code work immediately.”, and “I like the story behind the missions.”.
Operation Reset represents several months of hard work on new features and huge improvements to the Robot Virtual World technology. Here’s sneak peak of some of them:
Updated robot models with attachments:
Programmers will enjoy more interactivity with the world than ever before. Our Mammalbot (right) and Buggybot (left) robots are both included, and each have a Gripper and Vacuum attachment for delivering fuel barrels and collecting Unobtanium fuel crystals.
When starting the first set of missions, players are presented with slideshow-style tutorials that explain the mission ahead and direct them to sample ROBOTC code they can use. All of the missions are designed to be solvable using either Standard ROBOTC or the Natural Language, so new and experienced programmers alike will enjoy solving the them.
Multiple Starting Points and Remote Control Zones
As players recharge the Communication Towers in the colony, they will unlock additional Mission Insertion points in the world. These insertion points allow the programmer to have consistent starting points as they write code to solve missions. Also, when a Communication Tower is recharged, direct robot control (using keyboard keys) in the nearby zone is unlocked, allowing you to remotely control the robot’s movements. Insertion points and remote control zones are displayed using the in-game Dashboard, which updates to reflect player progress.
Advanced User Interface
The brand new user interface conveys tons of information while taking up a minimal amount of screen space. As players complete missions, the “bubbles” corresponding to Communication Towers, Unobtanium Crystals and Fuel Barrels will be colored in. You can also switch between the Vacuum and Gripper attachments on the robot, change starting locations, and view recent in-game messages.
New Interactive Game Elements
As the robot travels through the mining colony, it will interact with new Bi-Directional Boost Pads (top) and Robot Lifts (bottom). Both elements will re-situate the robot in the world, providing consistency each time you run your code.
When the robot completes missions or interacts with different in-game elements, the programmer will be rewarded with achievements. Users can create a Local account or use their CS2N account to track their progress and view their achievements. If you don’t already have a CS2N account, you create one for free, here: https://www.cs2n.org/signup
Gameplay Media and Support Material at RobotVirtualWorlds.com
We really want to make sure you know all of the support material that has been created to go along with Operation Reset. We’ve generated Getting Started Guides, Lesson Plans, and Programming Rubrics that will help you use the Robot Virtual World software in the classroom. The full set of materials can be found at http://www.robotvirtualworlds.com/ under Getting Started. Check out the site to find Gameplay videos, Mission Overview videos, World Maps, and more!
To download the Operation Reset virtual world, visit https://www.cs2n.org/activities/robot-virtual-worlds/operation-reset (log in with your CS2N account to view the download link) or http://www.robotvirtualworlds.com/. We value your feedback! Post any thoughts or ideas you have about Operation Reset at the ROBOTC.net forums.
Using Operation Reset requires a ROBOTC 3.x license. If you’re still using ROBOTC 2.x, check out our special promotional pricing available through the end of the year.