Archive for the ‘Online’ tag
Every student who completes a ROBOTC Summer of Learning course will have the opportunity to take a ROBOTC Student Certification Exam! This certificate will represent a student’s programming and robot problem solving accomplishments.
Throughout the course, the student will earn badges as they successfully complete challenges. Each badge contains information to help others understand what a student knows: who awarded it, who recognizes it, when they earned it, links to example student code, their videos, their scores, the types of questions they answered, or other information designed to show off their accomplishments.
At the very end of the course, students will have the opportunity to take an exam. This certification exam will consist of 125 questions to be completed in 100 minutes. Students will need to earn a score of 70% or higher in order to earn the certification.
Every student enrolled in one of our Robotics Summer of Learning class will have the option of taking the ROBOTC for LEGO or the ROBOTC for VEX student certification exam. Sign up for a class today:
And don’t forget about our free ROBOTC live training, starting Monday, June 17th:
Starting Monday, June 17th, our free online classes will begin for the Robotics Summer of Learning. The ROBOTC team will show you the best ways to get started using ROBOTC and answer your questions LIVE! The goals for these classes is to support you, our users, and help you earn a ROBOTC certification!
The classes and Q&A sessions will take place throughout the summer on WebEx at the times listed below. The length of the class will be based on how many questions we need to answer.
How to Sign Up:
1. Register for Summer of Learning - Choose one of the following Robotics Summer of Learning Courses and sign up!
2. Choose a WebEx Course - Join your choice of WebEx courses 30 minutes before scheduled course begins:
If you would like to ask questions during the live class, make sure to have a USB headset. You can also submit your questions before and during each class through the ROBOTC forum or our social media sites.
Back in April, we gave you a sneak peak of our Multiplayer RVW Project. We’ve been hard at work implementing that functionality into the VEX Toss Up game, as well as adding additional features and improvements to the system. Check out this video for an updated sneak peak:
We’ve come a long way in our development, and we still have some tough challenges to solve that don’t exist in single player mode.
Which player “owns” which game objects?
It’s important that the location of all of the game objects is the same for all 4 players. For example, if one player moves a ball, that same movement should appear in all 4 different instances of the game. That means that (behind the scenes) the system needs to determine which instance of the game “talks” and which 3 instances “listen” about the position of the objects. There’s 28 objects in Toss Up to keep synchronized!
Effectively being able to communicate strategy
In the real-world version of these competitions, you can easily talk with members of the other team to convey your robot’s ability, desired starting point, gameplay tactics, and other useful pieces of information. This is a challenge in a virtual setting. We’ve implemented Chat functionality, with the ability to talk with just your partner, or all players. Making sure we have an adequate set of messages for clear communication will be key.
Synchronizing the Game Clock
In Single Player mode, you are in control of when the game clock starts. In Multiplayer mode, the player that created the room is in charge of when the match (and consequently game timer) start. For a fair experience, it’s crucial that everyone’s game clock starts and stops at exactly the same time, and that everyone has an adequate amount of time to get ready. We’ve implemented this with a “Ready” system, to let the player who created the room know when they can safely start, and added a countdown timer just in case any of the players weren’t quite ready yet. Sometimes data over the Internet is lost, and we don’t want someone at a disadvantage because their signal to start was lost, so we’ll be adding in extra synchronization checks for timer-related functionality.
Performance and Improvements
Rendering a single robot on a game field is similar to asking your computer to render a character and environment in a video game. Rendering four robots is even more resource intensive, so we’ll be optimizing the system as much as possible. To add to this, we’ll also be optimizing the amount of data traffic needed to keep all instances of a match synchronized, without using too much bandwidth.
Thanks for checking out our progress! We’ll continue to post updates about features and improvements as we add them, and be on the lookout for beta versions you can try later this summer!
We LOVE summers here at ROBOTC, and one of the main reasons for that is we get to meet tons of awesome teachers, mentors, and coaches at our ROBOTC Professional Development training courses! It’s our chance to meet our users and make sure they’re equipped with a solid foundation in ROBOTC programming to take back with them for a successful new school year; and it’s your chance to meet our team, ask questions, and give us feedback. We have separate courses for LEGO & TETRIX and VEX CORTEX with the option to take the class on-site or online.
Benefits of our On-site courses includes:
✓ Provided hardware and the ROBOTC software in our classrooms.
✓ Over 30+ hours of hands on experience.
✓ Training provided by the developers of the curriculum and software.
✓ Custom course content: We adjust the course to the skill level and desires of the participants.
✓ Mapping of robotics curriculum with national standards.
✓ Tour of the National Robotics Engineering Center.
✓ ACT 48 Credits (for PA teachers.)
✓ Certificate of completion for course “Graduates.”
✓ Lunch provided at no additional cost.
Enjoy these benefits with our Online Training:
✓ Convenient online training from your home or school via the Internet.
✓ Online access to video training material and supplemental lessons from CMU’s Robotics Academy.
✓ 24/7 access to class forums and message boards (monitored regularly.)
✓ Screen sharing and live discussion amongst the class.
✓ Technical support for all hardware and software used in the class.
✓ Networking opportunities with other professional educators.
In every Professional Development course, you will have the opportunity to take the certification exam to become a “Robotics Academy Certified Instructor.”
Contact email@example.com to learn more!
- Does this course offer college credit?
- The course offers continuing education credit and documents that you have participated in 36 hours worth of instruction at Carnegie Mellon’s Robotics Academy. It is not a college credit course.
- What happens if I don’t pass the certification test?
- The certification test is offered after you complete the course. If you don’t pass the certification test, you will have the opportunity to retake the exam one month later.
- Can I use Robot Virtual Worlds in my classroom?
- How do I register for the course?
- Go to Professional Development Robotics Academy Classes 2013 and follow the instructions.
- Does the Robotics Academy take Purchase Orders?
- When should I register?
- As soon as possible. The courses are limited to 24 students per class and will fill up quickly.
- When are courses offered?
- You can find a list of all classes available here – Professional Development Robotics Academy Classes 2013
All ROBOTC related training is listed below: