Archive for the ‘Inventor’ tag
The robot marathon has started! As the large autonomous vehicle drives down the empty street, it decides when and where to turn. The bot navigates through the streets, using the dashed lines as guides. There are a lot of potential wrong turns that it avoids as it rolls by houses and picnic tables. Eventually, it drives under the banner at the finish line much to the programmer’s delight.
Did this happen in your town? Maybe! In fact it might be happening in your town right now because it’s not a physical robot – but a virtual robot driving through a virtual town!
This is a game level created by Robotics Academy high school intern, Eddie, for the Beacons and Barriers level design competition. Eddie used Autodesk Inventor to create some of the models and imported them into the Robot Virtual Worlds Level Builder.
The competition asks participants to create a level for RVW Level Builder, including Checkpoints and obstacles, through which players will navigate a robot. In addition, participants must write instructions for the level.
How He Created the Level
Eddie used the design process discussed in the Computer Science Student Network’s (CS2N) course for level design called Create Your Own Level with RVW Level Builder.
This process starts with brainstorming and research. He jotted his notes on a piece of paper. You’ll notice in the image that the drawings are not perfect, that some things were crossed out. That’s perfectly fine – in fact – that’s what you want to do.
The process of jotting your ideas on paper allows you to see ideas. If they aren’t good or they won’t work like you thought they might, then you can modify them or come up with ones that will work. Notice how Eddie crossed out the first drawing with the curved road? He realized that roads might be easier to construct if they were straight.
Eddie then mapped out his level – showing the start tile, finish tile, checkpoints, and obstacles (in this case: grass). He then drew how the tiles should look. Afterward, he modeled the tiles using Autodesk Inventor. The Inventor Tutorials course on CS2N was helpful in showing him, step by step, how to create an object, export it and then import it into RVW Level Builder.
Once he made his level, Eddie tested it and wrote down ideas for ways to test it. He then gave the level to a peer to test. The test results proved that the level worked well and wasn’t too hard.
For the last phase, Eddie wrote the instructions for the level, zipped the level and the instructions into the same folder and submitted it to the competition.
How You Can Create Your Own Level
This was Eddie’s first time using the RVW Level Builder and he has had limited experience using Autodesk Inventor. He learned how to use these programs by enrolling in free courses at www.cs2n.org. You can too! And since they are online, you can learn at your own pace
Check out the courses:
Introduction to Inventor – Learn the basics of Inventor.
Create Your Own Level with RVW Level Builder – From ideation to product release, learn how to create levels using the RVW Level Builder.
Inventor Tutorials – Step by step instructions on creating an object in inventor and importing it into RVW Level Builder.
Once your level is complete, upload it to one of our level design competitions on CS2N.
We are happy to share a brand new Computer Science Student Network (CS2N) course called Inventor Tutorials. This tutorial will show you step-by-step how to create a plate of spikes in Autodesk Inventor and import that object for use in the Robot Virtual Worlds Level Builder.
Autodesk Inventor is a robust tool used primarily to make 3D Models of mechanical parts and virtually assemble those models to make complicated objects. In addition, Inventor allows users to easily create technical drawings of parts for machine shops and instructions.
The RVW Level Builder is a tool included in Robot Virtual Worlds that allows you to create custom levels and challenges. The tool provides an empty virtual table accompanied with a library of various types of 3D models to construct the level. In addition, the tool allows you to create way points, objects and hazards. You can even import your own 3D models!
Sign up for CS2N and enroll in the course today at – Inventor Tutorials!
The RVW team is excited to announce our latest update to the RVW Level Builder, which allows you to create, share, and solve your own virtual challenges! Download it here! This update includes a long list of new features and improvements, and you’ll discover the biggest change when you select the new IMPORT button in Build mode:
Pressing the IMPORT button will launch the RVW Model Importer. Until now, your challenges have been limited to the objects that we’ve prepackaged with the Level Builder. With the Model Importer, you can import any object that you’ve created in SolidWorks or Autodesk Inventor (saved as .STL files) and use them in your virtual challenges. Check out this video for a quick overview:
The Model Importer is an extremely powerful and versatile tool. Once you import your object, you can customize its level of detail, color, scale, mass, and many other properties that affect how it will behave in the 3D Virtual world.
Once you’ve imported an object and set its properties, you can use it in your virtual challenges, just like any of the included objects.
To support you as work with the Level Builder and Model Importer, we’ve created a series of 6 short tutorial videos that teach you everything that you need to know:
Don’t have Inventor or SolidWorks installed on your computer? An educational license of Autodesk Inventor is available for free to students and teachers and Solidworks offers a 60-day free trial for educators. If you’d like to try out the Model Importer right away, here is a .ZIP file you can download that contains a few models you can use: Sample Model Importer Files.
Other changes to the RVW Level Builder include:
- The new default directory for your levels is in your Documents folder, making it easier to share your files
- New robot models with improved graphics, physics, and performance
- The ability to view your levels in 3D in Build mode (right-click your mouse and drag to activate)
- Lots of small fixes and performance improvements
Written by Ryan Cahoon and Jesse Flot