Archive for the ‘Gaming’ tag
In preparation for the 2013 Robotics Summer of Learning, we’ve released updates for the Palm Island (v2.1.0), Operation Reset (v3.1.0), Curriculum Companion (v2.4.0), and Level Builder (v2.0.11) Virtual Worlds!
In Palm Island, Operation Reset, and the Curriculum Companion, we’ve added two highly-requested features: Graphics Quality Control and Update Notifications.
Graphics Quality Control
In the Options section of each virtual world, we’ve added a new Graphics Quality setting. Choosing LOW (FASTER) will reduce the visual quality of the virtual environment, but will allow the virtual worlds to run more smoothly on older computers. MEDIUM is the default setting and is a balanced choice between quality and speed on most computers. Choosing HIGH (SLOWER) will improve the visual quality and is the most resource intensive; it is only recommended if you have a newer computer with a dedicated graphics card.
If your computer is connected to the Internet and you log in using your CS2N account in the virtual world, it will now check if there is a newer version of the virtual world available. If an update is available, a notification about the new version appears with a DOWNLOAD NOW button. Simply press it to download the latest version available!
RVW Level Builder
We also updated the RVW Level Builder! We have improved the performance of the menus and fixed an issue where line tracking tiles were getting “stuck” once they were placed. Thank you to everyone who has sent in feedback! We’ve also released a series of videos to help get started with the Level Builder:
The updates can be downloaded from the RVW Level Packs Download area at ROBOTC.net or RobotVirtualWorlds.com.
Hey everyone! Hope you had an awesome weekend. Just a friendly reminder that we’ll be having another fun Robot Virtual Worlds’ Google Hangout at 6pm EST tonight. We will be talking about the gaming environment within RVW and showing off Palm Island, Operation Reset, the Measurement Toolkit, badges, and a lot more! We look forward to having you attend and join in on the discussion! Visit http://ROBOTC.net/hangouts to join us and watch the live video stream.
P.S. Robot Virtual Worlds website has been revamped and is now live! Check it out at http://www.robotvirtualworlds.com
The Robot Virtual Worlds team has been developing a multiplayer game mode, and our group was lucky enough to get a sneak peak last week (and I made sure to record the event for you!)
Check out the video from the preview:
It will work with ROBOTC, have CS2N connectivity for achievements, private rooms so only the people you invite will be allowed in, structured chat rooms, and a lot more!! Look for it to be released at the end of the summer.
What do you think? What features would you like to see included in it?
Thank you to everyone who downloaded the new RVW Level Builder and provided feedback! We’ve released version 2.01 of the software, which addresses the issues some of you were seeing. It can be downloaded here, under Available Level Packs.
If you haven’t tried out the Level Builder, you definitely should. It allows you to create your own challenges to solve and share with others. (More detail can be found here, in the original blog post) The latest version even includes the Model Importer, which allows you to use your own 3D objects that were created in Autodesk Inventor and SolidWorks:
Here are the major fixes in this release:
- Fixed some large models getting distorted on import
- Auto-generated collider can now be edited
- Added error reporting readout to Model Importer to improve debugging
- Fixed crash conditions when model library is empty
- Removed scale reference from generated model thumbnails
- STL importer better handles small differences in ASCII STL file formats
Thanks again to everyone who provided feedback!
- Jesse Flot