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Cool Project: Conway’s Game of Life

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ROBOTC Game LifeXander over at BotBench (and future colleague!) created an awesome ROBOTC version of Conway’s famous Game of Life. As he states on his blog, “It was first thought of back in 1940, so it’s a real piece of computer science history.” The Game of Life has very simple rules: (taken from WikiPedia)

The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead. Every cell interacts with its eight neighbours, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:

  1. Any live cell with fewer than two live neighbours dies, as if caused by under-population.
  2. Any live cell with two or three live neighbours lives on to the next generation.
  3. Any live cell with more than three live neighbours dies, as if by overcrowding.
  4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

The initial pattern constitutes the seed of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed—births and deaths occur simultaneously, and the discrete moment at which this happens is sometimes called a tick (in other words, each generation is a pure function of the preceding one). The rules continue to be applied repeatedly to create further generations.

 

You can download the source code here: [LINK]. He tested it on a physical and emulated EV3 as well as an emulated NXT. It will work with ROBOTC 4.26 and up, which you can download here: [LINK].
 

Written by Cara Friez

October 10th, 2014 at 6:45 am

Expedition Atlantis for the iPad is Now FREE for a Limited Time!

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Flat Pad Mini MockupThe Robot Virtual Worlds team is proud to announce our iPad app, Expedition Atlantisis now FREE for a limited time from the Apple App Store!  

Expedition Atlantis immerses you in a world of underwater robotics exploration, where you must solve math problems to control your robot’s movement in the deep seas ruins.
 
 
 
 
 
 
 
 
 
btn_standards_rollThe math problems will help students understand proportional relationships and the basics of robot programming. It is designed for the student to learn as they play, and includes in-game tutorials to help them play along. As you play, you’ll be able to customize your robot, and also earn achievements through our Computer Science Student Network (CS2N). A full teacher’s guide for using Expedition Atlantis in the classroom is available at www.robotvirtualworlds.com/ipad.
 
 
 
btn_research_rollExpedition Atlantis was tested in a number of diverse classroom settings. In every case, students had measurable gains in proportional understanding, as well as increased interest in math and robotics. Read more about the research here!
 
 
 
 
 
Check out our gameplay video here …
 


 
As you play along with the app, please send us your feedback at support@robotvirtualworlds.com! We’d love to know what you think and any improvements we can make.

Download Today!!

 

Written by Cara Friez

October 6th, 2014 at 6:45 am

New Robot Virtual Worlds Video!

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RVWRobot Virtual Worlds just released a new video all about the software!! Check it out here:

 

 

 

 

 

Already using RVW? What do you think? How do you use this software in your classroom? We’d love to hear your feedback!

Expedition Atlantis Beta 3 Now Available!

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We’re happy to announce a big update to the Expedition Atlantis game. Thank you to everyone who provided feedback for the previous versions – keep it coming!

One new feature that we think you’ll appreciate is the ability to create a certificate of the badges that you’ve earned, if you’ve been playing with a CS2N or Local account. It’s a great way to share the progress you’ve made in the game!

Atlantis Certificate

Here are some of the other major features and fixes we’ve made based on your feedback:

  • Fixed a bug where sometimes the game would freeze after upgrading to Helios II in Poseidon’s Courtyard
  • Improved the visibility of the distance and angle values throughout the game, especially in the Heart of Atlantis
  • Fixed a bug where the game could crash in VR Training Mode
  • Fixed a bug that could cause the game to freeze in the Underwater Base when playing in Custom Difficulty
  • Addressed possible issues when switching between difficulty levels while playing the Heart of Atlantis

To catch up on all of the latest Expedition Atlantis information, including the game unveiling and a Google Hangout with the development team, check out our Expedition Atlantis page.

Download the latest version of Expedition Atlantis at RobotVirtualWorlds.com.

New Robot Virtual World: Expedition Atlantis

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The Robot Virtual World team has just released a beta version of it’s latest game, Expedition Atlantis! It’s the year 2023 and Atlantis has been discovered deep in the ocean, off of the coast of Africa. A team of elite scientists and engineers have been sent to investigate the underwater ruins, and you’re one of them! Use your skills to to maneuver the teams underwater vehicles in this expedition to Atlantis!

Proportional problems are embedded everywhere. Expedition Atlantis provides students with the big ideas needed to become proficient proportional thinkers. Check out this video to see how:

The game begins with your submarine being deployed from a large mothership, beginning your expedition to Atlantis. A large underwater storm throws the submarine off course and into a cliff side!

Hyperion Deployed

Fortunately, the submarine was equipped with an escape pod! The underwater storm is still acting up, so you’ll need to move the robot to areas with cover between outbursts. The mothership will transmit how far away the next safe zone is; you’ll need to calculate how many wheel rotations it will take to get there. Be careful not to move too far or too little or you’ll be blown around the ocean floor!

Chapter 1

A special training mode is available to help you learn how proportional relationships work, like how turning a number of wheel rotations translates into moving forward a certain distance.

VR

Expedition Atlantis can be played with four different difficulty levels: Cadet (Easy), Explorer (Medium), Admiral (hard), and Custom. With custom mode, you can set how many problems you need to solve in each level of the game, and how hard the problems are. You’ll also notice that there are 4 main levels to the game.

Chapter Selection

After completing Level 1, the Minoan Megaliths, you’ll reach Level 2, the Pillars of Hercules. Underwater platforms appear to allow your escape pod to cross the chasm. You’ll need to calculate how much the robot needs to turn to line itself up with the next platform, before the robots thrusters engage. Be careful or your robot will thrust itself right to the bottom of the chasm!

Chapter 2

Once you cross the chasm, you’ll reach the Atlantis Base and be equipped with a robot capable of catching cargo from the mothership. The storm is still acting up and throwing the cargo off course, so you’ll need to calculate how much the robot needs to turn and move forward to catch the cargo in Poseidons Courtyard.

Chapter 3 A

The cargo you catch contains upgrades for your robot, which will be crucial for the final part of your mission. Take the cargo back to base to equip the upgrades!

Chapter 3 B

In the underwater base, you’ll be able to equip all of the upgrades that you caught in Poseidons Courtyard. Upgrades range from different wheels, different robot bodies (chassis), powerful attachments, and even paint colors.

Base

With your upgraded robot, you’ll be ready to explore the Heart of Atlantis. You’ll be completely in charge of marking where your robot needs to go, performing the calculations to get it there. Be careful! Ancient Atlantis was highly advanced technologically – it has a reactor core and portal network which is still operational today, but sensor readings indicate that they are unstable. Your robots radiation shield will protect it from the radiation, but will also slowly drain its batteries.

Chapter 4

As you make progress in Atlantis, you’ll be rewarded with achievements. These achievements will also show up on your “My Achievements” page on CS2N, if you logged into the game with your CS2N username!

Badges

Why Use Expedition Atlantis?

  1. Proportional problems are embedded everywhere
    1. Widely applicable
    2. Students with math IEPs especially need proportional reasoning skills
  2. Expedition Atlantis provides students with the big ideas needed to become proficient proportional thinkers
    1. High student engagement through underwater robotics game
    2. Research-driven
      1. Mechanistic approach
      2. Proportional thinking, not just proportional methods
      3. Repeated, contextualized practice
      4. Unified approach
    3. Aligns with the Common Core Standards
    4. Immediate teacher and student feedback
    5. Differentiation for high- and low-performing students (manual and automatic)

Expedition Atlantis is designed to be a fun, educational tool to teach and reinforce proportional relationships. When complete, it will be accompanied with a full Teacher’s Guide that provides information on its use in the classroom, ties into mathematical standards, and other valuable information. It’s also available completely for free during our Beta and Feedback period, so download it today!

We appreciate any feedback you have about Expedition Atlantis. Feel free to share it at the ROBOTC.net Forums.

Sneak Preview: RVW Expedition Atlantis

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Atlantis01Happy Friday! I thought it might be nice to end the week with a little sneak preview into our newest Robot Virtual World game, “Expedition Atlantis: A Calculated Deep Sea Adventure.” We are still working on it, so things might change, but wanted to share an inside look. The game and curriculum will be available this Fall. Check back for more info soon!

 

 

 

 

 


 

 

Written by Cara Friez

July 12th, 2013 at 5:59 pm