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Extend Your STEM Robotics Classroom with Robot Virtual Worlds

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Teacher Feedback

Whether you’re just starting a robotics program, or you’ve been teaching robotics for years, you’re probably on the lookout for new and interesting activities to keep your students engaged and learning. Robomatter’s Robot Virtual Worlds, a high-end simulation environment that enables students to learn programming without a physical robot, is a great tool to help.

Palm Island GameThrough classroom environments, competitions environments, and game environments, Robot Virtual Worlds enables you to create a scaffold learning experience to teach students important math, programming, proportional reasoning, and computational thinking skills.

And, by combining Robot Virtual Worlds with our curriculum, you gain access to step-by-step tutorial videos that teach students how to program using motors, sensors and remote control, as well as practice challenges that allow students to apply what they’ve learned in either a virtual or physical robot environment.
Designed to complement a physical robot classroom, Robot Virtual Worlds is a natural fit for teachers who have limited budgets. But, not only does Robot Virtual Worlds help you do more with fewer resources, you can also use it to enhance your students’ STEM experience.

Here are just a few ideas:

Create an In-Class Robotics Competition: Robotics competitions are a great way to motivate students and keep them engaged. But, they also provide a great opportunity to teach important math, programming, proportional reasoning, and computational thinking skills. By using Robot Virtual Worlds in conjunction with our curriculum, you can create a scaffold learning experience for your students that’s both exciting and engaging. The schedule below is just one idea for how you can use an in-class Robot Virtual Worlds competition in your classroom:

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Use it as a Pre-Assessment: When students return from summer break, some will have retained all or most of what they learned the previous year. Others will have retained far less. But how do you know? Most teachers work under the assumption that they need to review everything before moving on to a new concept. Using a pre-assessment can help you make intelligent instructional decision about what you need to review and when you can move on. Here’s one way you can use Robot Virtual Worlds as a pre-assessment to direct your instruction: Create a challenge in the Robot Virtual World Level Builder that asks students to utilize different programming concepts. You’ll be able to see what skills the students have retained and what skills you need to review, and that can be a tremendous time-saver.

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Use it to Manage Students Working at Different Levels: One of the hardest things for a teacher to do is teach to each individual student’s current instructional level. Robot Virtual Worlds can help. Let’s say you have a student who is struggling to learn some of the beginning ROBOTC concepts and another that is breezing through the curriculum. With Robot Virtual Worlds, you can easily differentiate instruction by using the Robot Virtual World Level Builder to create a challenge for each student. Additionally, if students are working in Palm Island or Operation Reset, you can have one student program their robot to make turns while using timing, and have the other student use the Gyro Sensor. That means you can differentiate instruction within the SAME lesson.

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Assign Robotics Homework: One of the problems with using physical robots alone is that there often aren’t enough robots for each student to have their own. And, even if there were, you might not want to have students take the robots home, for all sorts of reasons. With Robot Virtual Worlds and the Homework Pack, you can easily assign robotics homework without having to worry about managing the logistics of physical robots. The Homework Pack allows students to have their own individual licenses to use Robot Virtual Worlds at home. The Homework Packs also come in handy for students who have missed class and need to make up work.

Measurement

Mathematize Solutions: With the Robot Virtual Worlds Measurement Toolkit, students don’t need to guess how far a robot needs to travel to solve programming problems. With intelligent path planning and navigation, you can have students do the math, show their work, and explain how they solved the problem.

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Get New Students up to Speed: As teachers, your days are filled with the unexpected. One of the most challenging surprises is when you are told that you will have a new student in class because the student just moved to your district. Your class may be three or four months into the ROBOTC curriculum, and your new student may have no ROBOTC or programming experience. Here is where Robot Virtual Worlds came be a lifesaver. Instead of having the new student jump into whatever challenge your students are doing with physical robots, you can have the new student watch the lessons from the ROBOTC Curriculum and complete the challenges in the Curriculum Companion Pack. After the student begins to learn some ROBOTC basics, he or she can be introduced to the challenge that the rest of class is working on.

Go to robotvirtualworlds.com to learn more and get started with a free, 10-day trial!

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Written by Cara Friez

September 1st, 2015 at 6:15 am

VEX CORTEX Trainer: Competition Programming

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Engineering ProgrammingThe latest chapter within the VEX CORTEX Video Trainer Curriculum is now available … Competition Programming! Located in the Engineering Section, this chapter includes lessons designed to help students prepare their programs for a VEX Competition.

Some of the lessons you’ll learn within this chapter includes:

  • Creating a Competition Legal Program with the ROBOTC Competition Program Template
  • Performing a hardware-based test of a competition program with the VEXnet Competition Switch
  • Testing a competition program through ROBTOC with the Programming Hardware Kit

 

Competition Chapters
 

Check out one of the chapter videos here:
 

 

Check out the entire curriculum here!

Written by Cara Friez

August 6th, 2015 at 11:49 am

VEX CORTEX Trainer: Using the LCD

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VEX Cortex Trainer The latest chapter within the VEX CORTEX Video Trainer Curriculum is now available … Using the LCD! Located in the Sensing section, this chapter covers how to configure and implement the LCD as a useful tool in your program.

Some of the lessons you’ll learn within this chapter includes:

  • Three steps to using the LCD

  • Displaying a custom message

  • How to display continuously updating values

  • How to use the LCD to debug your program

 

VEX LCD

 
Check out one of the chapter videos here:

 

Check out the entire curriculum here!

Written by Cara Friez

July 20th, 2015 at 6:35 am

VEX CORTEX Trainer: Gyro Sensor Chapter Now Available!

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VEX Cortex Trainer The latest chapter within our latest VEX CORTEX Video Trainer Curriculum is now available … Gyro Sensor! Located in the Sensing section, this chapter will allow you to to turn the robot by measurements of degrees.

Some of the lessons you’ll learn within this chapter includes:

  • How the Gyro Sensor works

  • How to account for the momentum of the robot when turning.

  • How to use the Gyro Sensor to reduce Accumulated Error.

  • How to use the Gyro Sensor to increase turning accuracy.

 

Gyro Chapters
 

Check out one of the chapter videos here:


 

End Gyro SectionAt the end, there are two programming challenges, Mine Traversal and Robo 500, that can be completed with either a physical or virtual robot.

 

Check out the entire curriculum here!

 
 
 

Written by Cara Friez

July 2nd, 2015 at 7:25 am

iCarnegie Merges with Robomatter

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iCarnegie and Robomatter, two STEM Education solution providers, founded by researchers at Carnegie Mellon University, have merged to form a global Computer Science and STEM education solutions company. The mission of the new company is to make research-based STEM educational solutions accessible to every global classroom. The company’s vision is for all students to be technologically literate and computationally proficient as innovators competing in a global emerging economy.

workingTogetheriCarnegie and Robomatter have been partners in developing STEM education solutions for over 4 years, and the combined organization creates a uniquely differentiated company to meet the growing, global demand for high quality STEM education products. Our products will be a combination of our unique brands and attention to quality STEM teaching methods, rigorous curricula, certification, and educational technology to drive change in the globalized STEM classroom. Our classroom programs provide educators and students with a range of resources to accelerate STEM learning–from programmable technology, robot activity and virtual environments to pedagogic methodology, assessment tools and certification programs.

Click here to read more about this merger and the future goals of our new company here!

Written by Cara Friez

July 1st, 2015 at 12:01 pm

VEX CORTEX Trainer: Integrated Encoders Chapter Now Available!

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VEX Cortex Trainer We are excited to share our latest chapter available within out VEX CORTEX Video Trainer CurriculumIntegrated Encoders! Located in the Movement section, this chapter will allow you to increase movement accuracy and automatic movement corrections.

Some of the lessons you’ll learn within this chapter includes:

  • Introduction to the Integrated Motor Encoder as an alternative to Rotary Encoder.
  • How to use encoders to monitor movement.
  • How to use encoders to make more accurate robot movements (Straight line/ turn/ etc…)
  • How to enable PID speed control to enforce a consistent movement speed.
  • How to more accurately move the robot a certain distance.

 

Integrated Encoder Chapter

 

Check out one of the chapter videos here:


 
End Challenges
At the end, there are two programming challenges, Basketball Drills and Sentry Simulations, that can be completed with either a physical or virtual robot.

Check out the entire curriculum here!
 
 
 
 
 

Written by Cara Friez

June 23rd, 2015 at 10:39 am

Updated VEX CORTEX Video Trainer!!

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VEX Cortex Video UpdateWe are so excited to share the latest web design update for our VEX CORTEX Video Trainer! This includes all of our previous videos and materials, but in an easy to follow new format.

The VEX CORTEX Video Trainer is a multimedia curriculum that features lessons for the VEX CORTEX Microcontroller, which can also be applied to the older VEX PIC Microcontroller 0.5. It includes in-depth programming lessons for ROBOTC, multi-faceted engineering challenges, step-by-step videos, robotic support material, educational resources, and more! Check it out today and let us know what you think!

 
 
 
 
 

Written by Cara Friez

March 18th, 2015 at 6:30 am

Expedition Atlantis for the iPad is Now FREE for a Limited Time!

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Flat Pad Mini MockupThe Robot Virtual Worlds team is proud to announce our iPad app, Expedition Atlantisis now FREE for a limited time from the Apple App Store!  

Expedition Atlantis immerses you in a world of underwater robotics exploration, where you must solve math problems to control your robot’s movement in the deep seas ruins.
 
 
 
 
 
 
 
 
 
btn_standards_rollThe math problems will help students understand proportional relationships and the basics of robot programming. It is designed for the student to learn as they play, and includes in-game tutorials to help them play along. As you play, you’ll be able to customize your robot, and also earn achievements through our Computer Science Student Network (CS2N). A full teacher’s guide for using Expedition Atlantis in the classroom is available at www.robotvirtualworlds.com/ipad.
 
 
 
btn_research_rollExpedition Atlantis was tested in a number of diverse classroom settings. In every case, students had measurable gains in proportional understanding, as well as increased interest in math and robotics. Read more about the research here!
 
 
 
 
 
Check out our gameplay video here …
 


 
As you play along with the app, please send us your feedback at support@robotvirtualworlds.com! We’d love to know what you think and any improvements we can make.

Download Today!!

 

Written by Cara Friez

October 6th, 2014 at 6:45 am

Sensor Section Available Now in our ROBOTC EV3 Curriculum!

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Sensor SectionThe ROBOTC team is proud to announce the completion of the Sensing section of the Introduction to Programming EV3 Curriculum!

Check it out to learn how to use the EV3 Touch, Sonar, Gyro, and Color sensors with ROBOTC Graphical here! The curriculum is completely free to use, and more materials are always being added.

Check out two of the video tutorials below:
 
 


 

 

Written by Cara Friez

September 5th, 2014 at 3:34 pm

Curriculum Preview: Intro to Programming VEX IQ for ROBOTC!

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We are excited to give you a preview into our newest curriculum series: The Introduction to Programming VEX IQ with ROBOTC. The website is still in-the-works, but it should be completely ready by August. The focus for this curriculum is on the VEX IQ virtual and/or physical robot and the ROBOTC 4.0 software featuring the new  graphical function. It consists of videos, PDFs, quizzes, and our famous easy to use step-by-step videos. Check out some of the videos of from our curriculum series …
 


 

 

 

The Introduction to Programming VEX IQ with ROBOTC is a curriculum module designed to teach core computer programming logic and reasoning skills using a robotics engineering context. It contains a sequence of projects (plus one capstone challenge) organized around key robotics and programming concepts.

Why should I use the Introduction to Programming EV3 Curriculum?

Introduction to Programming provides a structured sequence of programming activities in real-world project-based contexts. The projects are designed to get students thinking about the patterns and structure of not just robotics, but also programming and problem-solving more generally. By the end of the curriculum, students should be better thinkers, not just coders.

What are the Learning Objectives of the Introduction to Programming VEX IQ Curriculum?

  • Basic concepts of programming
    • Commands
    • Sequences of commands
  • Intermediate concepts of programming
    • Program Flow Model
    • Simple (Wait For) Sensor behaviors
    • Decision-Making Structures
    • Loops
    • Switches
  • Engineering practices
    • Building solutions to real-world problems
    • Problem-solving strategies
    • Teamwork

For more info and to see the online version of the curriculum, visit http://curriculum.cs2n.org/vexiq.

Written by Cara Friez

July 17th, 2014 at 7:45 am