Archive for the ‘CS2N’ tag
Robot Virtual Worlds: Updates Galore Part 2
In preparation for the 2013 Robotics Summer of Learning, we’ve released a second round of Robot Virtual Worlds updates! New versions of the VEX Toss Up, FTC Ring It Up, and RVW Level Builder can be downloaded today.
VEX Toss Up 1.5.2
If you haven’t already signed up for the VEX Toss Up programming competition on CS2N, you should do so here.

Changes in this version of VEX Toss Up:
- Added Preload Buckyballs
- Buckyballs load into Intakebot, are placed at predefined location when using Ballerbot
- Better handling of game pieces when performing robot switch and realignment in a base zone (CS2N Competition)
- Updated scoring to include hanging with a ball bonus when low hanging
- Robots no longer fly away when hanging in CS2N Competition
- Added score submission for CS2N Competition
- Made “remember me” checkbox on login screen work properly
- Changed keyboard control mapping on Intakebot’s Tread motor to be more intuitive
FTC Ring It Up 2.5.2
Sign up for the FTC Ring It UP programming competition on CS2N here.

Changes in this version of Ring It Up:
- Fixed Scissorbot’s through-hole grip of rings
- Fixed scoring bugs with floor goals (CS2N Competition)
- Gripperbot’s range of motion is now limited to make it specialized for picking up rings from the ground and scoring on low pegs
- Added final score popups in Ring It Up mode
- Fixed bugs with the behavior of rings that are hanging on pegs
- Made “remember me” checkbox on login screen work properly
- Added score submission for CS2N Competition
RVW Level Builder 2.1.0
CS2N is also hosting a RVW Level Builder design competition, called Beacons and Barriers. Click here to sign up and see full competition details.
Changes in this version of the RVW Level Builder:
- Added “checkpoint” functionality. Robots must come into contact with checkpoints before reaching the stop tile.
- Added “obstacle” functionality. Robots must not come into contact with obstacles before reaching the stop tile.
All of the updates can be downloaded from the RVW Level Packs Download area at ROBOTC.net or RobotVirtualWorlds.com.
Final Robot Virtual World Google Hangout Tonight!

We will be hosting our final April Robot Virtual Worlds Google hangout tonight at 6pm EST! We will be discussing the competition environments in RVW. This will be your last chance to enter the ROBOTC annual license drawing and get your 15% off discount code for Robot Virtual Worlds! Join us at http://www.robotc.net/hangouts
If you missed any of that past hangouts, check them out here …
Week 1 – What is RVW?
Week 2 – Curriculum Companion
Week 3 – Level Builder with Model Importer
Week 4 – Gaming Environments
Week 5 – Competition Environments
Introducing Palm Island: Luau Edition!
To be more precise, this new Luau Edition of Palm Island is really a “reintroduction”. Our first version of Palm Island was released in the summer of 2011. Since that time, we’ve learned quite a bit and developed a lot of great features, so we decided to put together this major upgrade to the world.
Whether you’ve used the original version of Palm Island or this version is your first, you will appreciate just how beautiful and vibrant this world is. Take a look at this comparison picture between the two versions (more pictures below):
Of course, the changes are much more than skin deep. Players are immersed in a world where they are programmers-in-training under Commander Roxie Rivet-minder. In addition to programming their robots to traverse the boardwalk path as part of the typical training regiment, they will have to prepare for a Luau Commander Rivet-minder is throwing by setting Lobster Traps, collecting Coconut Clusters, and placing Trash Bins. Just look at some of these shots from the world:
- Commander Roxie
- Mammalbot near Welcome Center
- Buggybot near Lobster Traps
- Mammalbot near Coconut Cluster
- Buggybot holding a Trash Can
- Mammalbot on the Path
- Palm Island Overview
- Palm Island Overview
- Palm Island Wildlife
As players make progress, they’ll earn badges in the game, which can also be tied to a CS2N.org (Computer Science Student Network) account (click here to create your free account).
There’s a ton of new features and functionality included in Palm Island: Luau Edition, too many to give justice to in one short blog post, so we’ll be highlighting different features in the coming days and weeks. A quick snapshot of some of these new features includes:
- A completely refreshed world with new art and immersion elements
- New side missions, a keyboard control area, and a line tracking element
- An in-game map and interface that updates as the player makes progress in the world
- A new Tutorial system that allows content to differ whether you’re using Virtual Worlds for Mindstorms or Virtual Worlds for VEX Cortex
- Two highly detailed, printable maps of the island, and a new issue of Robotics Today Magazine
- Measurement tools that allow you to quickly view the distance and angles your robot needs to move
- A new main menu to log in, quickly get to content, switch between robots, and enable/disable features in the world
Of course, the best thing that you can do is download and install Palm Island: Luau Edition from the RVW Level Packs page. Like all of our Virtual Worlds, Palm Island is completely free if you have a Robot Virtual Worlds license, and if you don’t have one you can try it for free. We would love to hear your thoughts about Palm Island! Please share them on our Facebook page, here on the blog, or the ROBOTC.net forums.
- Jesse Flot















