Archive for the ‘Code’ tag
Damien Kee, a VEX IQ Super User, designed a really cool and creative Game of Simon using a VEX IQ Smart Brain, three Touch LEDs, and programmed with ROBOTC. He says, “This is my version of the Game of Simon for the VEX IQ. The TouchLED’s are an awesome input/output device that is just so natural to use. Programmed in ROBOTC and designed to be used as a way of teaching / reinforcing the concepts of arrays, in less than 100 lines of code.”
Check out the video below that shows it in action …
For a more detailed breakdown of the code, visit his website here. Damien also is sharing his code for others to use, which you can download here! (He just asks that if you do use it, please acknowledge and forgive any errors.)
Do you have a cool ROBOTC project you want to share with the world? If so, send us an email at email@example.com and we’ll post it on our blog and social media pages!
Well designed competitions engage students in a range of activities, address academically challenging concepts, and teach important 21st century skills. But, these benefits don’t have to be limited to organized competitions. You can also get all of the benefits of a competition, right in your classroom!
Last week, Part I of our Competing for the Future blog talked about using virtual competitions, like our VEX Nothing But Net and VEX IQ Bank Shot Robot Virtual World Competitions, as a way for your team to compete virtually. This week, we explore how you can use virtual competitions in your classroom to provide a unique and challenging learning experience for all students!
Step 1: Choose your competition type (simulation or fantasy)
The first step is to choose the type of competition you’d like to use in your classroom. Do you want to use a simulated competition, like the ones that they use in FIRST or the RECF competitions, do you want your competition to take place in a fantasy environment (underwater, outer space, on an island), or do you want to create your own competition?
Are you using LEGO or VEX?
LEGO and VEX are the two most widely used robotics competition platforms and there are great reasons to use both. The Robot Virtual Worlds team has a large selection of LEGO and VEX competitions for you to choose from:
- VEX Nothing But Net – 2015 Game
- VEX IQ Bank Shot – 2015 Games
- LEGO Urban Challenge – 2015 Game (Available next week!)
- VEX Skyrise – 2014 Game
- VEX IQ Highrise – 2014 Game
- VEX IQ Beltway – Modified Autonomous 2014 Game
- VEX Toss Up- 2013 Game
- FTC LEGO/TETRIX Cascade – 2014 Game
- FTC LEGO/TETRIX Block Party – 2013 Game
You can download each of these games from the Robot Virtual Worlds Download Center.
Another option is to use one of the Robot Virtual Worlds fantasy worlds. These worlds are more playful and have specific goals built into them. You can choose from:
- Palm Island – Designed to teach and reinforce introductory and intermediate programming concepts involving sensor based robot movements.
- Operation Reset – Programmers are assigned to recharge all of the Communication Towers in the colony of Alpha Base H99, a robotic crystal mining colony near the galactic center of the Milky Way.
- Ruins of Atlantis – Designed to teach and reinforce introductory programming concepts such as path planning and encoder based movements.
Or, you can create your own competition using the Robot Virtual Worlds Level Builder and Model Importer. With an easy-to-use, drag-and-drop interface, the Level Builder makes it as easy to create a virtual challenge as it is to create a physical challenge out of classroom materials. The Level Builder provides a 12’x12′ square field on which to design your competition. It also provides several objects – from cans and boxes to line tracking tiles – that you can use to design challenging, unique, and fun competitions!
The Robot Virtual Worlds Level Builder also comes with a Model Importer that allows you to create and import your own 3D models! With the model importer, you can also modify objects to make them an unmovable object, a perilous obstacle, or a necessary checkpoint.
Step 2: Determine the rules of your competition
Regardless of whether you create your own competition or use an existing Robot Virtual World, the rules and structure of your competition will allow you to customize the experience for your class, or even for individual students. (This can also be something you discuss with your students and determine together.)
Here are a few things to consider:
- When will the competition start?
- Is this an individual competition, or can students work in teams?
- What type of documentation do you want students to turn in?
- Does the code need to be commented?
- Do the programmers need to show pseudocode?
- Do the programmers need to explain their use of variables and functions?
- When does the competition end?
- What does it take to win the competition?
Step 3: Get Ready
Once the rules are set, there are just a few more things to take care of before the competition starts:
- Start by installing Robot Virtual Worlds on all students’ machines. Visit our Download Center to get the latest version.
- If you’re using one of our Robot Virtual Worlds, such as Palm Island, Ruins of Atlantis, or Operation Reset, make sure you’ve installed that on the students’ machines as well. Visit our Download Center for the latest version of each Robot Virtual World.
- Make sure all students understand the competition rules
- Get ready to rumble and have fun!
Need a Few Ideas for Using a Competition in Your Classroom?
With the ability to use an existing Robot Virtual World or create your own challenges, the options for in-class competitions are endless. Here are a few competition ideas if you need a little help deciding what to do:
- Create a competition using the Palm Island Robot Virtual World by assigning points to the completion of certain tasks.
- Create a competition that requires students to use a loop and the light/color sensor in a line tracking competition where students need to program their robots to follow a line as fast as possible. Here’s a Teachers POV blog post about the benefits of using this type of competition in your classroom, whether it’s with physical or virtual robots.
- Robo-Slalom! Use the use the Robot Virtual Worlds Level Builder and Model Importer to create a slalom course that students must complete by programming a robot that can move along the outside of each flag. The robot’s path must prevent it from touching any flag, and allow it to cross the finish line as fast as possible.
- You can also use a game like VEX IQ Beltway to create an in-class competition.
- Here’s a Teacher POV blog post about how one teacher created a competition that challenged students to apply the basics of ROBOTC programming while also asking them to come up with unique strategies to try to score as many points as possible in a 2 minute game.
“Degrees and credentials are important, but the development of soft skills—skills that are more social than technical—are a crucial part of fostering a dynamic workforce and are always in high demand.”[i]
Today’s job market needs graduates who excel in the areas of Science, Technology, Engineering, and Mathematics (STEM), and who also excel in the areas of teamwork, communication, creative problem solving, project management, critical thinking, and leadership. Research shows[ii] that competitions are a fun and exciting way to combine STEM with the development of 21st century skills.
This is part one of a series of articles that will show how easy it is to host a competition at your school, in your classroom, in a club, or at your home! Over the next few weeks we will continue this article and suggest teacher-tested strategies that enable you to teach many of the competencies that you can teach via competitions and project based learning via a Virtual Competition.
Competitions are generally multifaceted and require participants to engage in a range of activities. Well designed competitions address academically challenging concepts and teach important 21st century skills like: research, ideation, prototype development, design reviews, presentations, and iterative design-develop- and test cycles, just to name a few. Competitions involve contextualized activities that enable kids to develop the soft skills that employers crave: leadership, written and oral communication, the ability to think on your feet, and the ability to present and defend your ideas. In competitions, these skills are nurtured in a fun and easy-to-understand manner, helping students develop competencies that they’ll use in college and future careers.
Research shows that after participating in competitions, students are more likely to take on additional STEM classes in high school and pursue STEM degrees and careers. Teachers also report that students who have participated in competitions are more comfortable using computers than students who haven’t participated in competitions.[iii] Research also shows that competitions increase students’ professional skills, like understanding the value of teamwork and the role of “gracious professionalism.” Competitions also increase students’ self-confidence, with 89% of students reporting more self-confidence after being part of a competition team.[iv] These are just a few of the reasons we’re big supporters of competitions and competition teams.
Compete Virtually, From Anywhere
Robomatter, VEX Robotics, and the REC Foundation are really excited about presenting low cost, high quality virtual competitions that enable students to test their problem solving and programming skills in the VEX Nothing But Net and VEX IQ Bank Shot Robot Virtual World Competitions. And, not only do these virtual competitions provide a great learning experience, you could qualify for the 2016 VEX Worlds!
This Year’s Games
In the Nothing But Net Robot Virtual Worlds Competition, your goal is to program your virtual robot to put as many balls as you can in the Low and High goals, and by Elevating Robots in your Climbing Zone.
For the Bank Shot Robot Virtual Worlds Competition, your robot will need to pick up balls and make some tricky bank shots! The object of Bank Shot is to attain the highest score by Emptying Cutouts, Scoring Balls into the Scoring Zone and Goals, and by Parking Robots on the Ramp. There are a total of forty-four Balls available as Scoring Objects in the game, with one Scoring Zone, one Goal, and one Ramp on the field.
Winners Qualify for VEX Worlds!
The winners of the Robomatter sponsored VEX Nothing But Net and VEX IQ Bank Shot Robot Virtual World competition will receive an invitation to the VEX World Championship April 20-23, 2016 at the Kentucky Expo Center in Louisville Kentucky!
- Submissions for both contests are due by March 1, 2016.
- Winners will be announced on March 11, 2016!
Announcing the 2016 REC Foundation & Robomatter Scholarship!
[i] “Careers | Top 10 Soft Skills in Demand | LiveCareer.” LiveCareer. LiveCareer.com, n.d. Web. 08 Oct. 2015. <http://www.livecareer.com/career-tips/career-advice/soft-skills-in-demand>.
[ii] Robotics Competition: Providing Structure, Flexibility, and an Extensive Learning Experience – http://users.csc.calpoly.edu/~jseng/papers/grimes_seng.pdf
[iii] The Impact of Participation in VEX Robotics Competition on middle and high school students – http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=4&ved=0CDcQFjADahUKEwj9nJmlkq7IAhXE_R4KHRpxC3Q&url=http%3A%2F%2Fwww.asee.org%2Fpublic%2Fconferences%2F8%2Fpapers%2F2994%2Fdownload&usg=AFQjCNGeCaxBzSsxmeyN7jMVLlaOFwFIXA&bvm=bv.104317490,d.dmo
[iv] More that Robots: An evaluation of the FIRST Robotics Competition – http://www.usfirst.org/uploadedFiles/Who/Impact/Brandeis_Studies/FRC_eval_finalrpt.pdf
- Challenge Pack for EV3 and Challenge pack for VEX IQ (both use the same installation). Choose one of the links:
- Challenge Pack for EV3: http://cs2n.org/activities/robot-virtual-worlds/challenge-pack-for-lego-ev3
- Challenge Pack for VEX IQ: http://cs2n.org/activities/robot-virtual-worlds/challenge-pack-for-vex-iq
- Introduction to Programming EV3:
- Curriculum Companion:
There is a direct connection between student engagement and student learning! But how do you engage kids in learning? Contextualized activities that relate learning to real-world applications provide great opportunities to teach big ideas in mathematics, engineering, and computational thinking, all while keeping students engaged. If you pick the right activities, students learn because they want to, not because they’re being told, “you need to.”
But, do we really know what students will need to know as adults? Not long ago, it was important to learn to type, but now we have voice recognition software that gets better with every new release. And most of us were taught to read an analog clock, write in cursive, and balance a checkbook, all skills that are no longer necessary in today’s world.
While we may not know exactly what our students will need to know as adults, we know they need to learn “enduring understandings,” things like how to solve problems, how to reason, how to break big problems into smaller problems, and how to organize ideas. Contextualized problem-solving activities, which integrate learning with the development of 21st century skills, are a great way to engage students in learning and teach enduring understandings.
In today’s world, we find new “smart systems” integrated across all industry sectors (medical, banking, transportation, manufacturing, entertainment, etc.). These systems are robotic in nature, which makes robotics engineering problems a great choice to provide contextualize student learning. Here are just a few of the ways you can use robotics in your STEM classroom to keep students engaged:
Use Project Based Learning (PBL) Activities
PBL activities are great because the place the responsibility of developing a solution directly in students’ hands. Studies show that students learning in a PBL environment often retain far more than students who sit passively in class and listen to lectures. PBL activities have also been shown to improve students’ attitudes about your class, and also help develop their critical thinking, communication, and creative thinking skills. ,
Robotic engineering activities are inherently an engaging, PBL activity. However, if you want students to develop the enduring understandings that take place in well thought out lessons, the activities need to be scaffolded and foregrounded in very specific ways. For teachers new to robotics project-based learning, check out our free online VEX and LEGO curriculum, which are designed for introductory through advanced classrooms.
Already have a robotics program but need more ideas? Check out this Teacher POV blog post for some ideas on using robotics in your STEM classroom.
Hold an in-class robotics competition
Robotics competitions have been proven to develop 21st century skills and teach important mathematics, computational thinking, and engineering skills. They also provide a fun way to motivate students and keep them engaged.
But, implementing in-class competitions can be expensive on multiple fronts: the cost of kits for every student, student class time to iterate on solutions, and prep time to implement the actual competition. Our suggestion is to implement a virtual competition as a capstone activity, using Robot Virtual Worlds. Virtual competitions can be direct simulations of existing competitions, or can be hybrid competitions using one of the game worlds that are available. Or, they can even be games that students create using the Level Builder and the Model Importer.
Although virtual competitions may appear to be programming centric, they can also be used to develop teamwork and collaboration (I will solve this part of the problem while you work on that part), develop problem solving and engineering competencies (your team is responsible to develop a virtual robotics challenge that demands that students use feedback from the robot’s ultrasonic and gyro to solve the problems), and develop college and career readiness skills (you have to show your research and present your findings to the class). In other words, virtual competitions provide a unique opportunity for students to practice programming, develop engineering competencies, and have fun!
Here’s a Teacher POV blog post about how you can use a game like VEX IQ Beltway to create an in-class competition. Another option for an in-class robotics competition is to use Robot Virtual Worlds in conjunction with our curriculum to create a scaffold learning experience for your students that’s both exciting and engaging. The schedule below shows how to implement the contest as part of a semester-long project:
Kids attention spans are short, in the 8 – 14 minute range. That makes it difficult to hold their attention in a 50-minute lesson. This is where mini-lessons can help. Mini-lessons are short, 10 – 15 minute lessons that focus on a specific concept or skill. With mini-lessons, not only are you better able to keep students’ attention, you also give them the chance to to practice applying what they’re learning, one step at a time.
Here are a few other ideas for Robot Virtual Worlds mini-lessons:
- Use the Measurement Toolkit to plot out a path, then have your students do the math to hit each waypoint
- Use the Level Builder to teach basic game design principles like obstacles, checkpoints, and goals
- Write a Roomba-like maze solving algorithm (move forward to a wall, then turn right, repeat forever) to navigate custom mazes in the Level Builder
Incorporate student input and interests into your lessons
Students learn better when they take an active role in their own learning. Incorporating students input and interests into your lessons is a great way to get students engaged.
One way you can do this with robotics is to take student input into account when designing projects and challenges. One option is to use Robot Virtual Worlds, along with the Level Builder, to to create different challenges for students to choose from. Or, even better, have students use the Level Builder to design their own challenges!
Another way to incorporate students into your planning is to use automated assessment tools to track students progress and make intelligent instructional decision about what topics students need more help with.
Here’s one way you can use Robot Virtual Worlds to direct your instruction: Create a challenge in the Robot Virtual World Level Builder that asks students to utilize different programming concepts. You’ll be able to see what skills students are struggling with, and can design your lessons accordingly.
Show students how what they’re learning is relevant
One of the biggest complaints students have about engineering and math is that it’s hard for them to see how it’s relevant to their world. By programming robots, students can see how what they’re learning has a direct impact in the real world, and can see how individual math and engineering elements come together to form a solution to a real problem.
New to Robotics?
If you’re new to robotics, check out this video from Carnegie Mellon’s Robotics Academy, which talks about the engaging nature of robotics, and the cools things you can do.
 “Summary of Research on Project-Based Learning.” Center of Excellence In Leadership of Learning (2011): n. pag. University of Indianapolis, June 2009. Web.
 Grant, M.M (2011). Learning. Beliefs, and Products: Students’ Perspectives with Project-based Learning. Interdisciplinary Journal of Problem-Based Learning, 5(2).
Congratulations to the Joe Walker Middle School Vex Jets, from the Westside Union School District in Quartz Hill, CA, for being selected as the grand prize winners in our Uncomplicate Your Classroom Video Contest!
The goal of the Vex Jets is to show teamwork, communication, and a big smile on your face when doing what you love. They take what they do very seriously and put hard work and sweat into every robot they build. There’s no doubt their attitude is what helps make them an award winning team!
Check out the great video they created about how they plan to use Robot Virtual Worlds to help their team:
The Joe Walker Vex Jets were established in 2011 by student, Justin Sowa, and teacher, Matt Anderson. This strong student-teacher team achieved 75th place in VEX World Championship in the “Gateway” game that year. In 2012, the Vex Jets continued their dominance and returned to the World Championships under the leadership of Kristy Bear, Cody White, and Joseph Nielson, where they took 69th place and won the World Championships Energy award! For the 2015-2016 school year, Amber Stricklen, Seth Torres-Beam, and Nassim Tavakoli will lead the team into battle, along with Noah DeHay as programmer, and Carson Davis as the driver.
In addition to competing, the Vex Jets have also helped start and mentor new high school and middle school teams all over the nation. And, this year, they’re helping start a team in Japan! The Vex Jets also work within their community to spread the word about the benefits or robotics and robotics competitions.
We’ll be checking in with the Joe Walker VEX Jets throughout the year so look for updates to see what these guys are up to. We’re excited to see what they do!
Congrats again and go Jets!
Carnegie Mellon’s Center for Computational Thinking says that computational thinking is, “a way of solving problems, designing systems, and understanding human behavior that draws on concepts fundamental to computer science,” and that “to flourish in today’s world, computational thinking has to be a fundamental part of the way people think and understand the world.” But what does that really mean? Think of it this way: computational thinking is like a Swiss Army Knife for solving problems.
Programming as Problem Solving
Computational thinking may sound like it’s complex, but it’s a basic a problem-solving process that can be applied to any domain. This makes computational thinking an important skill for all students, and it’s why our curriculum is structured to teach students how to use computational thinking to be precise with their language, base their decisions on data, use a systematic way of thinking to recognize patterns and trends, and break down larger problems into smaller chunks that can be more easily solved.
Here’s a video from our Introduction to Programming for VEX IQ curriculum that explains the concept of breaking down problems and building them up, and then shows how to apply that concept to programming a robot.
Computational Thinking is Everywhere
Instead of simply consuming technology, computational thinking teaches students to use technology as a tool. With computational thinking, students learn a set of skills and a way of thinking that they can apply to technical and non-technical problems by:
- Applying computational strategies such as divide and conquer in any domain
- Matching computational tools and techniques to a problem
- Applying or adapt a computational tool or technique to a new use
- Recognizing an opportunity to use computation in a new way
- Understanding the power and limitations of computational tools and techniques
Students who develop proficiency in computational thinking also develop:
- Confidence in dealing with complexity
- Persistence in working with difficult problems
- Tolerance for ambiguity
- The ability to deal with open-ended problems
- The ability to communicate and work with others to achieve a common goal or solution
These dispositions and attitudes are all important for students interested in pursuing STEM careers, but they’re also important for any student who wants to be able to succeed in today’s digital, global economy.
If you’re still not sure how computational thinking is important to you or your students, consider this:
- A math student trying to decide whether they need to multiply, divide, add, or subtract in order to solve a word problem
- A writing student who is researching a topic and needs to take notes in an organized and structured way
- A science student trying to draw conclusions about an experiment
- A history student trying make comparisons between different historical periods
- A writing student trying to organize supporting details for a topic sentence
- A reading student trying to find evidence to support character traits within the text
- A math student trying to find a new way to solve a problem
- A music student trying to learn how read a new piece of music
These are all examples of how we apply computational thinking each day, whether it’s in math, science, the humanities, or the arts.
Computational Thinking in Your Classroom
If you’re looking for an easy way to add computational thinking to your classroom, both our VEX and LEGO curriculum include computational thinking as part of the students’ learning process. Our curriculum teaches computational thinking skills by:
- Immersing students in the problem-solving process, both individually and collaboratively
- Teaching students how to decompose problems and then apply that to larger tasks
- Providing students with opportunities to seek or explore different solutions
- Providing students with opportunities to apply computational thinking skills across different disciplines
If you’re looking for a low-cost way to work computational thinking into your classroom, check out Robot Virtual Worlds, a robotics simulation environment that can help you extend your STEM classroom by teaching kids to program, even if they don’t have access to a physical robot. With the Robot Virtual Worlds Curriculum Companion, you can use both our LEGO and VEX curriculum in your classroom, even if you don’t have access to physical robots.
We also recommend checking out:
Did you know that three-quarters of the fastest growing occupations require significant mathematics or science preparation? And that by 2018, there could be 2.4 million unfilled STEM jobs in the U.S? And did you know that twenty-eight percent of US companies say that at least half of their new entry-level hires lack basic STEM literacy?*
The bottom line is this: there are more and more STEM jobs out there, but fewer and fewer candidates who are qualified to fill them. This is what people mean when they talk about the “STEM Problem” or “STEM Crisis.”
We’ve created a new infographic that talks about the “STEM Problem” and some of the ways to address it. One of the best ways is to get more kids access to STEM education. That’s one of the main reasons Mayor Bill De Blassio announced a 10-year deadline to offer computer science to all students in New York City schools.
But simply providing STEM education isn’t enough on its own. In order to make sure that our students are prepared for the emerging economy, kids need STEM education that:
- Effectively motivates and engages students
- Employs real world problem solving
- Is easily adopted
- Teaches critical 21st century career skills
- And is cost effective
Robots to the Rescue!
This is why we love robots so much, and especially why we love virtual robotics. Not only are robots cool, they also:
- Use real-world engineering projects to engage students and motivate them to learn
- Provide a natural platform for engaging STEM learning
- Promote 21st Century skills like teamwork, communication, collaboration, creativity, and problem solving
- Are a fun way for students to learn foundational mathematics, engineering, programming, problem-solving, creative thinking, and computational thinking
And, with Robot Virtual Worlds, starting a STEM robotics program can be a cost-effective solution to the STEM Problem. Read our blog post from earlier this summer about how Robot Virtual Worlds can help you uncomplicate your classroom by:
- Helping you teach more efficiently with fewer resources
- Lowering the cost of staring a robotics classroom
- Managing students working at different levels
- Keeping students engaged
- Capturing authentic assessment and tracking individual student progress
Need More Info?
If you’re interested in starting a STEM robotics program, but need more information, Carnegie Mellon’s Robotics Academy has a great resource for getting your robotics program started.
Already have a STEM robotics program but want to do more? Check out our blog post from a few weeks back that talks about how you can use virtual robotics to extend your STEM classroom.
We also recommend you check out our:
- Robot Virtual Worlds
- ROBOTC Programming Language
- Research-Based Curriculum
- Teacher Training
- Online Forums and Communities
*Survey on CEOs Say Skills Gap Threatens U.S Economic Future, Dec 3, 2014 – http://changetheequation.org/press/ceos-say-skills-gap-threatens-us-economic-future
We’re excited to give you an early look at the newest installment in our Robot Virtual Worlds series, coming out later this month: Atlantis Prime!
Based around the legendary Atlantean civilization, Atlantis Prime is designed to make connections between STEM and computing, while fostering students’ ability to interpret information presented as charts, graphs, maps, word problems, and diagrams. These skills are important to students’ college and career success, and are crucial factors in standardized tests like the Program for International Student Assessment (PISA).
In Atlantis Prime, students experience all their learning activities through an avatar they select. The avatar is a futuristic explorer trapped in the recently discovered remains of the ancient society of Atlantis. Students must make their way through the challenges as they explore what remains and find their way out!
Here’s what teachers are saying about the game:
“I like the use of and interpretation of graphs exercises. I like the way that the complexity builds as you progress through the game. I teach robotics and science at a STEAM middle school. This is a great program that blends science, math, engineering and technology.”- Paul, Fisher Middle School, South Carolina
“While I was playing the game, I had a few 8th graders come in to help me and observe to see if they would be interested in something like this. They thought it was great and would really like to try something like this in their science, math, or computer classes.” – Maureen, Notre Dame Academy, New York
- Challenges based on programming logic, puzzles, and games
- Player Customization and Online Badges
- Instructional CS-STEM assessments with student reports
- Introductory Programming with a drag-and-drop interface and interactive contextual help
- A comprehensive user guide to help you get started in your classroom
Be on the lookout for more info on Atlantis Prime later this month!
Explore Robot Virtual Worlds with Free Access to Expedition Atlantis for the 2015 – 2016 School Year!
Over the last few weeks, we’ve talked a lot about Robot Virtual Worlds, a high-end simulation environment that enables students to learn programming, even if they don’t have access to a physical robot. If you’re still not sure whether or not Robot Virtual Worlds is right for your classroom, give it a try with a free version of Expedition Atlantis!
We’re happy to announce that we’ve extended our free version of Expedition Atlantis until July 1, 2016! That means that you can have free access to this classroom tested robot math game for the entire 2015 – 2016 school year!
With Expedition Atlantis, you can use a game-like environment to motivate students to learn about math and teach kids important proportional reasoning skills.
Research Tested, Classroom Approved
Expedition Atlantis is part of the Robot Algebra Project, an ongoing research and development project conducted by Carnegie Mellon’s Robotics Academy (CMU) and the University of Pittsburgh’s Learning Research and Development Center (LRDC). The goal of the Robot Algebra Project is to develop informal educational tools that effectively and significantly increase algebraic reasoning skills for middle-school age students.
Designed to enable teachers to foreground the mathematics in their robotics classrooms, Expedition Atlantis allows students to focus on learning mathematical strategies, without having to worry about the nuances of programming. You can learn more about the study that shows significant improvement in students’ proportional reasoning skills here.
Tools for Teachers and Their Classrooms
We know that the majority of students guess and check their way through robot programming. Playing Expedition Atlantis is a classroom-proven method to teach kids the math that they need to program their robots! We are so convinced that it works that we include it in our free online VEX IQ and LEGO EV3 curriculum to help beginners learn behavior-based programming.
Expedition Atlantis includes an easy to follow Teacher’s Guide that guides step-by-step how to properly implement this game in your classroom.
You can download the latest version of Expedition Atlantis here: http://robotvirtualworlds.com/atlantis/
Automatically Collect Students’ Progress
In Robot Virtual Worlds, students earn badges when they complete certain tasks or behaviors. By setting up a “group” in CS2N, teachers can setup courses and track all students’ progress as they work their way through a Robot Virtual World. To learn more about creating Groups and Generating Student accounts by going to: http://www.cs2n.org/teachers/groups
Your Next Classroom Adventure
Designed as a follow-up activity to Expedition Atlantis, Ruins of Atlantis reinforces behavior-based programming in a fun and meaningful way. While immersed in a scaffolded programming environment, students practice robot programming, using a full set of virtual motors and sensors on exciting new robots, 6000 meters below the surface of the ocean. Like Expedition Atlantis, Ruins of Atlantis also goes hand-in-hand, and is embedded within our free online VEX IQ and LEGO EV3 curriculum.
We Speak Your Language
Expedition Atlantis, Ruins of Atlantis, and all of our other Robot Virtual Worlds can be used directly with the ROBOTC programming environment. ROBOTC is a C-Based Programming Language with an easy-to-use development environment. It’s also the premiere robotics programming language for educational robotics and competitions.
Download a free, 14-day trial at: http://www.robotc.net/
Using our Virtual Brick, you can also use Robot Virtual Worlds with the NXT-G, EV3, and LabVIEW software. NXT-G is a graphical, drag-and-drop style programming language that can be used with the LEGO NXT. EV3 is a graphical, drag-and-drop style programming language that can be used with the LEGO NXT
and EV3 robots.
To learn more about the Virtual Brick, visit: http://www.robotvirtualworlds.com/virtualbrick/