Archive for the ‘Robot Virtual Worlds’ Category
We are at the 2014 PLTW Summit in Indianapolis this week! Stop by our booth to say hi and ask us questions.
We also have our latest iPad app, Robot Virtual Worlds Expedition Atlantis, available to try out.
And there is a ROBOTC Maze Challenge where you can program a VEX IQ robot using ROBOTC Graphical.
We look forward to seeing everyone!
Expedition Atlantis immerses you in a world of underwater robotics exploration, where you must solve math problems to control your robot’s movement in the deep seas ruins.
The math problems will help students understand proportional relationships and the basics of robot programming. It is designed for the student to learn as they play, and includes in-game tutorials to help them play along. As you play, you’ll be able to customize your robot, and also earn achievements through our Computer Science Student Network (CS2N). A full teacher’s guide for using Expedition Atlantis in the classroom is available at www.robotvirtualworlds.com/ipad.
Expedition Atlantis was tested in a number of diverse classroom settings. In every case, students had measurable gains in proportional understanding, as well as increased interest in math and robotics. Read more about the research here!
Check out our gameplay video here …
As you play along with the app, please send us your feedback at email@example.com! We’d love to know what you think and any improvements we can make.
We are very excited to announce the VEX IQ Virtual Challenge! This challenge is part of an ongoing research project by Carnegie Mellon’s Robotics Academy and the University of Pittsburgh’s Learning Research and Development Center designed to assist robotics teams learning to program.
Participating students will learn programming that enables them to solve this year’s VEX IQ Virtual Highrise Challenge. As they learn they will also earn an Introduction to Robotics and Programming Certification.
Robomatter is pleased to be working closely with the Robotics Academy to create high quality STEM learning experiences, and has agreed to provide access to all related materials FOR FREE this competition season …
- This year’s Virtual HighRise Challenge Game
– Programming Curriculum to help you learn to program
– A live online course to help guide you through the curriculum
– Free ROBOTC and Robot Virtual Worlds Software for active participants
– Digital Certification for students who complete the course and challenge
The first online training course starts October 16th, but you will receive access to the software, the virtual worlds, and the curriculum immediately when you register to participate. In order to solicit responses to our research questions the ROBOTC and Robot Virtual World licenses are time limited, they will last until November 15, or if your students actively participate by working your way through the programming challenges you will have the license extended until April 2015.
To access these resources and find out more go to the VEX IQ Virtual Challenge page: www.robotc.net/vexiq
We hope that you participate in this project. If you have additional questions please send them to firstname.lastname@example.org
Check out this sneak peek of ROBOTC Lite running on the iPad! You can
use the new ROBOTC Graphical commands to control virtual VEX IQ and
fantasy robots. Be on the lookout for a free beta version on the iTunes
App Store coming soon.
If you haven’t had the opportunity to try out our new Graphical Interface yet, watch our new video to find out what you’re missing! The new ROBOTC Graphical Mode will allow you to drag and drop blocks of code from the “Graphical Functions” menu into your program to get your program created even faster.
Hot on the heels of the official game unveiling, the ROBOTC and Robot Virtual World team is proud to announce the availability of the new FTC Cascade Effect virtual world! Check out the rules for the new game here.
Like past FTC Robot Virtual Worlds, the game elements, scoring, autonomous period, and tele-operated period are all simulated. We also provide three different robot models that can interact with this year’s game objects.
Conveyorbot is capable of picking up 4 balls at a time, and dropping them into the movable tube goals. The 4 balls can be any combination of the small golf balls or larger wiffle balls.
Scissorbot can pick up any of this year’s game objects: the larger wiffle balls, smaller golf balls, and the movable tube goals. It’s gripper can extend high into the air, allowing it to also drop the balls into any of the goals!
Gripperbot can also pick up all of this year’s game objects: the larger wiffle balls, smaller golf balls, and the movable tube goals. Its streamlined design and low center of gravity allow it to quickly score balls and move tubes across the playing field.
All robots this year have been upgraded with “ball guards” around their chassis and wheels, which will help them to traverse the field once it has been covered in balls. They can also be equipped with either a Gyro sensor for precise turns, even if the robot slips, or an IR Receiver for tracking the center goal! Click here to download some sample code we’ve written to help you get started with all of the robots.
Download and try out the game today. If you are using ROBOTC 4, make sure that your Platform Type is set to LEGO Mindstorms NXT, and that you have “External Motor/Servo Controllers” enabled.
We appreciate any feedback you have! Please feel free to share it at the ROBOTC.net forums. Also, be on the lookout for future updates on our blog. We will be releasing a game video, along with an update that includes additional features along with robot-to-game object interaction tweaks.
The ROBOTC team is proud to announce the completion of the Sensing section of the Introduction to Programming EV3 Curriculum!
Check it out to learn how to use the EV3 Touch, Sonar, Gyro, and Color sensors with ROBOTC Graphical here! The curriculum is completely free to use, and more materials are always being added.
Check out two of the video tutorials below:
We are excited to give you a preview into our newest curriculum series: The Introduction to Programming VEX IQ with ROBOTC. The website is still in-the-works, but it should be completely ready by August. The focus for this curriculum is on the VEX IQ virtual and/or physical robot and the ROBOTC 4.0 software featuring the new graphical function. It consists of videos, PDFs, quizzes, and our famous easy to use step-by-step videos. Check out some of the videos of from our curriculum series …
The Introduction to Programming VEX IQ with ROBOTC is a curriculum module designed to teach core computer programming logic and reasoning skills using a robotics engineering context. It contains a sequence of projects (plus one capstone challenge) organized around key robotics and programming concepts.
Why should I use the Introduction to Programming EV3 Curriculum?
Introduction to Programming provides a structured sequence of programming activities in real-world project-based contexts. The projects are designed to get students thinking about the patterns and structure of not just robotics, but also programming and problem-solving more generally. By the end of the curriculum, students should be better thinkers, not just coders.
What are the Learning Objectives of the Introduction to Programming VEX IQ Curriculum?
- Basic concepts of programming
- Sequences of commands
- Intermediate concepts of programming
- Program Flow Model
- Simple (Wait For) Sensor behaviors
- Decision-Making Structures
- Engineering practices
- Building solutions to real-world problems
- Problem-solving strategies
For more info and to see the online version of the curriculum, visit http://curriculum.cs2n.org/vexiq.
The ROBOTC and Robot Virtual World teams are thrilled to announce the availability of our newest virtual world: VEX IQ Highrise! Like previous simulations of the VEX competitions, this virtual world includes a fully programmable robot, the correctly scaled field, game objects, and score and timer tracking. It’s absolutely perfect for teams who want to do strategic planning and learn how to program.
Just like the official 2014-2015 VEX IQ competition, the object of the game is to attain the highest possible score by Scoring Cubes in the Scoring Zone and by building Highrises of Cubes of the same color on the Highrise Bases. Each Cube Scored in the Scoring Zone is worth a point value equal to the Highrise Height of the same color as the Cube. That is, if a team builds a Highrise of 3 red Scoring Cubes on the Highrise Base, a red cube in the Scoring Zone is worth 3 points.
The download for the VEX Highrise virtual world, along with additional helpful information can be found at RobotVirtualWorlds.com/VEXIQ.