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Latest High Scores for our VEX Virtual Programming Skills Challenges!

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As some of you may know, we along with VEX Robotics and the REC Foundation have an exciting competition going on right now with the VEX and VEX IQ Programming Skills Challenges for Robot Virtual Worlds. This competition offers a low cost, high quality virtual competitions that enable students to test their problem solving and programming skills in the VEX Nothing But Net and VEX IQ Bank Shot Robot Virtual World Competitions. And, not only do these virtual competitions provide a great learning experience, the winner of each competition will receive an invitation to the VEX World Championship — April 20-23, 2016 at the Kentucky Expo Center in Louisville, Kentucky!

The competition kicked off a few months ago, and it is time to share our latest high scores …

VEX Scores Together

You still have one more month to compete and try to beat these high scores for a chance to qualify for VEX Worlds! Think you can do it? Learn more here robotc.net/recf and visit www.cs2n.org/competitions to sign up!

Important Deadlines:

  • Submissions for both contests are due by March 1, 2016.
  • Winners will be announced on March 11, 2016!

And remember, you must submit both your score and code through CS2N.org to officially register for the competition.

Article: Robotic Competition Moves into Virtual World

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AR-160119213The NWF Daily News in North West Florida published an article highlighting our Robot Virtual World competitions, focusing on our newest competition, the virtual Mini-Urban Challenge. The article talks about how our virtual competition is being used to help students test out their design before moving into the physical robotics competition. “Robomatter’s virtual world will test and exercise the Mini-Urban Challenge robots,” Steve Butler, the director of Doolittle Institute said. “The connection of our Mini-Urban ‘real world’ test environment to a bigger, simulated world will greatly enrich the experience of the participating students.”

 

Mini Urban Vs
 

To read the entire article, visit here – Robotic Competition Moves into Virtual World

To find out more about the Mini-Urban Challenge, visit their website here!

Written by Cara Friez

January 21st, 2016 at 10:24 am

Announcing the Mini Urban Challenge for Robot Virtual Worlds!

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Mini Urban Challenge

We are very excited to announce a brand new Robot Virtual Worlds Competition, Mini Urban Challenge! Our new virtual simulation is based off the national competition sponsored by The Doolittle Institute, the Air Force Research Laboratory, and Special Operations Command.

 


 

The purpose of this competition is to design and program a robotic vehicle that can autonomously navigate a mini-urban city, using a virtual LEGO® MINDSTORMS® EV3 robot. The robot must enter the mini-urban city from a home base, travel through the city to assigned parking lots, park in any parking space in each assigned parking lot, and then exit the city by returning to the home base and parking in the home base. The robot should use the optimal path (shortest distance) through the mini-urban city to visit the parking lots. While in the city, the robot should obey traffic rules by stopping at stop signs and following standard right-of-way rules when other vehicles are encountered. You can find the official rule here.

Our new Robot Virtual World features three modes for the Mini Urban Challenge:

1. Practice Mode allows students to develop and test their code for the challenge, without worrying about scoring, penalties, or the clock.

2. Competition Mode is the standard version of the challenge field, complete with timing and scoring to reflect the real world competition.

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3. City Mode is an exciting, themed version of the challenge field, which also includes timing and scoring that reflect the real world competition.

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Download and install the Mini Urban Challenge for Robot Virtual Worlds here! To submit your scores and compete with others, you will need a free account from the Computer Science Student Network!

The VEX and VEX IQ Programming Skills Challenge for Robot Virtual Worlds

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VEX RVW

Robomatter, VEX Robotics, and the REC Foundation are excited to present low cost, high quality virtual competitions that enable students to test their problem solving and programming skills in the VEX Nothing But Net and VEX IQ Bank Shot Robot Virtual World Competitions. And, not only do these virtual competitions provide a great learning experience, you could qualify for the 2016 VEX Worlds!

This Year’s Games

Both games simulate the single-player Robot Skills and Programming Skills modes of the physical Nothing But Net and Bank Shot competitions.

In the Nothing But Net Robot Virtual Worlds Competition, your goal is to program your virtual robot to put as many balls as you can in the Low and High goals, and by Elevating Robots in your Climbing Zone.

 

For the Bank Shot Robot Virtual Worlds Competition, your robot will need to pick up balls and make some tricky bank shots! The object of Bank Shot is to attain the highest score by Emptying Cutouts, Scoring Balls into the Scoring Zone and Goals, and by Parking Robots on the Ramp. There are a total of forty-four Balls available as Scoring Objects in the game, with one Scoring Zone, one Goal, and one Ramp on the field.

Winners Qualify for VEX Worlds!

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The winners of the Robomatter sponsored VEX Nothing But Net and VEX IQ Bank Shot Robot Virtual World competition will receive an invitation to the VEX World Championship April 20-23, 2016 at the Kentucky Expo Center in Louisville Kentucky!

Important Deadlines:

  • Submissions for both contests are due by March 1, 2016.
  • Winners will be announced on March 11, 2016!

To learn more about the VEX and VEX IQ Programming Skills Challenge for Robot Virtual Worlds, visit www.robotc.net/recf and visit www.cs2n.org/competitions to sign up!

Written by LeeAnn Baronett

November 17th, 2015 at 6:00 am

Competing for the Future: Developing a Life-Long Interest in STEM, Part I

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LiveCareer Quote
A few weeks ago, we published an infographic that illustrates the STEM Problem: there are more and more STEM jobs out there, but fewer and fewer candidates who are qualified to fill them. But, taking a look at the job market shows that employers need more than employees who simply understand science, technology, engineering or math.

Degrees and credentials are important, but the development of soft skills—skills that are more social than technical—are a crucial part of fostering a dynamic workforce and are always in high demand.”[i]

Today’s job market needs graduates who excel in the areas of Science, Technology, Engineering, and Mathematics (STEM), and who also excel in the areas of teamwork, communication, creative problem solving, project management, critical thinking, and leadership. Research shows[ii] that competitions are a fun and exciting way to combine STEM with the development of 21st century skills.

This is part one of a series of articles that will show how easy it is to host a competition at your school, in your classroom, in a club, or at your home! Over the next few weeks we will continue this article and suggest teacher-tested strategies that enable you to teach many of the competencies that you can teach via competitions and project based learning via a Virtual Competition.

Why Competitions?

IMG_7431Competitions are generally multifaceted and require participants to engage in a range of activities. Well designed competitions address academically challenging concepts and teach important 21st century skills like: research, ideation, prototype development, design reviews, presentations, and iterative design-develop- and test cycles, just to name a few. Competitions involve contextualized activities that enable kids to develop the soft skills that employers crave: leadership, written and oral communication, the ability to think on your feet, and the ability to present and defend your ideas. In competitions, these skills are nurtured in a fun and easy-to-understand manner, helping students develop competencies that they’ll use in college and future careers.

IMG_7441Research shows that after participating in competitions, students are more likely to take on additional STEM classes in high school and pursue STEM degrees and careers. Teachers also report that students who have participated in competitions are more comfortable using computers than students who haven’t participated in competitions.[iii] Research also shows that competitions increase students’ professional skills, like understanding the value of teamwork and the role of “gracious professionalism.” Competitions also increase students’ self-confidence, with 89% of students reporting more self-confidence after being part of a competition team.[iv] These are just a few of the reasons we’re big supporters of competitions and competition teams.

Compete Virtually, From Anywhere

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Our goal is to support education with multiple toolsets that engage and teach at the highest level. But, we know it can be difficult to find the requisite resources to start a team and travel to competitions, especially with the very real resource constraints so many schools face. That’s why we’ve partnered with the REC Foundation to create the VEX and VEX IQ Programming Skills Challenge for Robot Virtual Worlds!

Robomatter, VEX Robotics, and the REC Foundation are really excited about presenting low cost, high quality virtual competitions that enable students to test their problem solving and programming skills in the VEX Nothing But Net and VEX IQ Bank Shot Robot Virtual World Competitions. And, not only do these virtual competitions provide a great learning experience, you could qualify for the 2016 VEX Worlds!

This Year’s Games

3Both games simulate the single-player Robot Skills and Programming Skills modes of the physical Nothing But Net and Bank Shot competitions.

In the Nothing But Net Robot Virtual Worlds Competition, your goal is to program your virtual robot to put as many balls as you can in the Low and High goals, and by Elevating Robots in your Climbing Zone.

F3or the Bank Shot Robot Virtual Worlds Competition, your robot will need to pick up balls and make some tricky bank shots! The object of Bank Shot is to attain the highest score by Emptying Cutouts, Scoring Balls into the Scoring Zone and Goals, and by Parking Robots on the Ramp. There are a total of forty-four Balls available as Scoring Objects in the game, with one Scoring Zone, one Goal, and one Ramp on the field.

Winners Qualify for VEX Worlds!

The winners of the Robomatter sponsored VEX Nothing But Net and VEX IQ Bank Shot Robot Virtual World competition will receive an invitation to the VEX World Championship April 20-23, 2016 at the Kentucky Expo Center in Louisville Kentucky!

Important Deadlines:

  • Submissions for both contests are due by March 1, 2016.
  • Winners will be announced on March 11, 2016!

To learn more about the VEX and VEX IQ Programming Skills Challenge for Robot Virtual Worlds, visit www.robotc.net/recf and visit www.cs2n.org/competitions to sign up!

Announcing the 2016 REC Foundation & Robomatter Scholarship!

REC Foundation Robomatter Banner
Because Robomatter is so committed to advancing STEM education, we’re pleased to partner with the REC Foundation to offer one $5,000 scholarship to a high school junior or senior who will be pursuing a STEM degree in college! The deadline to apply is January 31, 2016. Learn more about the The 2016 REC Foundation & Robomatter Scholarship by reading our blog (link to blog) or visiting the REC Foundation website.

 

 

[i] “Careers | Top 10 Soft Skills in Demand | LiveCareer.” LiveCareer. LiveCareer.com, n.d. Web. 08 Oct. 2015. <http://www.livecareer.com/career-tips/career-advice/soft-skills-in-demand>.

[ii] Robotics Competition: Providing Structure, Flexibility, and an Extensive Learning Experience – http://users.csc.calpoly.edu/~jseng/papers/grimes_seng.pdf

[iii] The Impact of Participation in VEX Robotics Competition on middle and high school students – http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=4&ved=0CDcQFjADahUKEwj9nJmlkq7IAhXE_R4KHRpxC3Q&url=http%3A%2F%2Fwww.asee.org%2Fpublic%2Fconferences%2F8%2Fpapers%2F2994%2Fdownload&usg=AFQjCNGeCaxBzSsxmeyN7jMVLlaOFwFIXA&bvm=bv.104317490,d.dmo

[iv] More that Robots: An evaluation of the FIRST Robotics Competition – http://www.usfirst.org/uploadedFiles/Who/Impact/Brandeis_Studies/FRC_eval_finalrpt.pdf

 

New Robot Virtual World Level Packs Updates!

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RVWThe Robot Virtual Worlds team has put out some updates to a few Level Packs to improve your experience. Download the latest versions today!

Written by Cara Friez

October 12th, 2015 at 8:13 am

5 Ways to Engage Students in Your STEM Classroom

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VEX Engage Kids

There is a direct connection between student engagement and student learning! But how do you engage kids in learning? Contextualized activities that relate learning to real-world applications provide great opportunities to teach big ideas in mathematics, engineering, and computational thinking, all while keeping students engaged. If you pick the right activities, students learn because they want to, not because they’re being told, “you need to.”

But, do we really know what students will need to know as adults? Not long ago, it was important to learn to type, but now we have voice recognition software that gets better with every new release. And most of us were taught to read an analog clock, write in cursive, and balance a checkbook, all skills that are no longer necessary in today’s world.

IMG_7195While we may not know exactly what our students will need to know as adults, we know they need to learn “enduring understandings,” things like how to solve problems, how to reason, how to break big problems into smaller problems, and how to organize ideas. Contextualized problem-solving activities, which integrate learning with the development of 21st century skills, are a great way to engage students in learning and teach enduring understandings.

In today’s world, we find new “smart systems” integrated across all industry sectors (medical, banking, transportation, manufacturing, entertainment, etc.). These systems are robotic in nature, which makes robotics engineering problems a great choice to provide contextualize student learning. Here are just a few of the ways you can use robotics in your STEM classroom to keep students engaged:

Use Project Based Learning (PBL) Activities

IMG_2181PBL activities are great because the place the responsibility of developing a solution directly in students’ hands. Studies show that students learning in a PBL environment often retain far more than students who sit passively in class and listen to lectures. PBL activities have also been shown to improve students’ attitudes about your class, and also help develop their critical thinking, communication, and creative thinking skills. [1],[2]

Robotic engineering activities are inherently an engaging, PBL activity. However, if you want students to develop the enduring understandings that take place in well thought out lessons, the activities need to be scaffolded and foregrounded in very specific ways. For teachers new to robotics project-based learning, check out our free online VEX and LEGO curriculum, which are designed for introductory through advanced classrooms.

Already have a robotics program but need more ideas? Check out this Teacher POV blog post for some ideas on using robotics in your STEM classroom.

Hold an in-class robotics competition 

Robotics competitions have been proven to develop 21st century skills and teach important mathematics, computational thinking, and engineering skills. They also provide a fun way to motivate students and keep them engaged.

Build-BetterBut, implementing in-class competitions can be expensive on multiple fronts: the cost of kits for every student, student class time to iterate on solutions, and prep time to implement the actual competition. Our suggestion is to implement a virtual competition as a capstone activity, using Robot Virtual Worlds. Virtual competitions can be direct simulations of existing competitions, or can be hybrid competitions using one of the game worlds that are available. Or, they can even be games that students create using the Level Builder and the Model Importer.

Model ImporterAlthough virtual competitions may appear to be programming centric, they can also be used to develop teamwork and collaboration (I will solve this part of the problem while you work on that part), develop problem solving and engineering competencies (your team is responsible to develop a virtual robotics challenge that demands that students use feedback from the robot’s ultrasonic and gyro to solve the problems), and develop college and career readiness skills (you have to show your research and present your findings to the class). In other words, virtual competitions provide a unique opportunity for students to practice programming, develop engineering competencies, and have fun!

Beltway1-300x169Here’s a Teacher POV blog post about how you can use a game like VEX IQ Beltway to create an in-class competition. Another option for an in-class robotics competition is to use Robot Virtual Worlds in conjunction with our curriculum to create a scaffold learning experience for your students that’s both exciting and engaging. The schedule below shows how to implement the contest as part of a semester-long project: 

 

 

 

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Using Mini-lessons

VEX Mini ChallengeKids attention spans are short, in the 8 – 14 minute range. That makes it difficult to hold their attention in a 50-minute lesson. This is where mini-lessons can help. Mini-lessons are short, 10 – 15 minute lessons that focus on a specific concept or skill. With mini-lessons, not only are you better able to keep students’ attention, you also give them the chance to to practice applying what they’re learning, one step at a time.

Our Robot Virtual Worlds software is a great fit for mini robotics lessons. In fact, we have mini lessons built into our free online curriculum, for both VEX and LEGO.

Here are a few other ideas for Robot Virtual Worlds mini-lessons:

  • Use the Measurement Toolkit to plot out a path, then have your students do the math to hit each waypoint
  • Use the Level Builder to teach basic game design principles like obstacles, checkpoints, and goals
  • Write a Roomba-like maze solving algorithm (move forward to a wall, then turn right, repeat forever) to navigate custom mazes in the Level Builder

Incorporate student input and interests into your lessons

Students learn better when they take an active role in their own learning. Incorporating students input and interests into your lessons is a great way to get students engaged.

Screenshot-2014-01-15_14.12.03One way you can do this with robotics is to take student input into account when designing projects and challenges. One option is to use Robot Virtual Worlds, along with the Level Builder, to to create different challenges for students to choose from. Or, even better, have students use the Level Builder to design their own challenges!

Another way to incorporate students into your planning is to use automated assessment tools to track students progress and make intelligent instructional decision about what topics students need more help with.

Here’s one way you can use Robot Virtual Worlds to direct your instruction: Create a challenge in the Robot Virtual World Level Builder that asks students to utilize different programming concepts. You’ll be able to see what skills students are struggling with, and can design your lessons accordingly.

Show students how what they’re learning is relevant

tank-girlOne of the biggest complaints students have about engineering and math is that it’s hard for them to see how it’s relevant to their world. By programming robots, students can see how what they’re learning has a direct impact in the real world, and can see how individual math and engineering elements come together to form a solution to a real problem.

Here’s a great blog post from Ross Hartley, a teacher in the Pickerington Local School District, about using robotics to provide contextualized learning and have kids solve real-world problems.

New to Robotics?

If you’re new to robotics, check out this video from Carnegie Mellon’s Robotics Academy, which talks about the engaging nature of robotics, and the cools things you can do.

 

 

[1] “Summary of Research on Project-Based Learning.” Center of Excellence In Leadership of Learning (2011): n. pag. University of Indianapolis, June 2009. Web.

[2] Grant, M.M (2011). Learning. Beliefs, and Products: Students’ Perspectives with Project-based Learning. Interdisciplinary Journal of Problem-Based Learning, 5(2).

Written by LeeAnn Baronett

October 6th, 2015 at 6:00 am

What is Computational Thinking and Why Should You Care?

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Computational
 

Carnegie Mellon’s Center for Computational Thinking says that computational thinking is, “a way of solving problems, designing systems, and understanding human behavior that draws on concepts fundamental to computer science,” and that “to flourish in today’s world, computational thinking has to be a fundamental part of the way people think and understand the world.” But what does that really mean? Think of it this way: computational thinking is like a Swiss Army Knife for solving problems.

Programming as Problem Solving

Computational thinking may sound like it’s complex, but it’s a basic a problem-solving process that can be applied to any domain. This makes computational thinking an important skill for all students, and it’s why our curriculum is structured to teach students how to use computational thinking to be precise with their language, base their decisions on data, use a systematic way of thinking to recognize patterns and trends, and break down larger problems into smaller chunks that can be more easily solved.

Here’s a video from our Introduction to Programming for VEX IQ curriculum that explains the concept of breaking down problems and building them up, and then shows how to apply that concept to programming a robot.

 

Computational Thinking is Everywhere

Instead of simply consuming technology, computational thinking teaches students to use technology as a tool. With computational thinking, students learn a set of skills and a way of thinking that they can apply to technical and non-technical problems by:Girl Gears

  • Applying computational strategies such as divide and conquer in any domain
  • Matching computational tools and techniques to a problem
  • Applying or adapt a computational tool or technique to a new use
  • Recognizing an opportunity to use computation in a new way
  • Understanding the power and limitations of computational tools and techniques

Students who develop proficiency in computational thinking also develop:

  • Confidence in dealing with complexity
  • Persistence in working with difficult problems
  • Tolerance for ambiguity
  • The ability to deal with open-ended problems
  • The ability to communicate and work with others to achieve a common goal or solution

These dispositions and attitudes are all important for students interested in pursuing STEM careers, but they’re also important for any student who wants to be able to succeed in today’s digital, global economy.

If you’re still not sure how computational thinking is important to you or your students, consider this:

  • DSC_0185A math student trying to decide whether they need to multiply, divide, add, or subtract in order to solve a word problem
  • A writing student who is researching a topic and needs to take notes in an organized and structured way
  • A science student trying to draw conclusions about an experiment
  • A history student trying make comparisons between different historical periods
  • A writing student trying to organize supporting details for a topic sentence
  • A reading student trying to find evidence to support character traits within the text
  • A math student trying to find a new way to solve a problem
  • A music student trying to learn how read a new piece of music

These are all examples of how we apply computational thinking each day, whether it’s in math, science, the humanities, or the arts.

Computational Thinking in Your Classroom

If you’re looking for an easy way to add computational thinking to your classroom, both our VEX and LEGO curriculum include computational thinking as part of the students’ learning process. Our curriculum teaches computational thinking skills by:

  • Immersing students in the problem-solving process, both individually and collaboratively
  • Teaching students how to decompose problems and then apply that to larger tasks
  • Providing students with opportunities to seek or explore different solutions
  • Providing students with opportunities to apply computational thinking skills across different disciplines

Iterative Design
 

If you’re looking for a low-cost way to work computational thinking into your classroom, check out Robot Virtual Worlds, a robotics simulation environment that can help you extend your STEM classroom by teaching kids to program, even if they don’t have access to a physical robot. With the Robot Virtual Worlds Curriculum Companion, you can use both our LEGO and VEX curriculum in your classroom, even if you don’t have access to physical robots.

We also recommend checking out:

What is the STEM Problem and What is the Solution?

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TheStemProblem_05

Click here for the full size.

Did you know that three-quarters of the fastest growing occupations require significant mathematics or science preparation? And that by 2018, there could be 2.4 million unfilled STEM jobs in the U.S? And did you know that twenty-eight percent of US companies say that at least half of their new entry-level hires lack basic STEM literacy?*

The bottom line is this: there are more and more STEM jobs out there, but fewer and fewer candidates who are qualified to fill them. This is what people mean when they talk about the “STEM Problem” or “STEM Crisis.”

We’ve created a new infographic that talks about the “STEM Problem” and some of the ways to address it. One of the best ways is to get more kids access to STEM education. That’s one of the main reasons Mayor Bill De Blassio announced a 10-year deadline to offer computer science to all students in New York City schools.

The Solution

But simply providing STEM education isn’t enough on its own. In order to make sure that our students are prepared for the emerging economy, kids need STEM education that:

  • Effectively motivates and engages students
  • Employs real world problem solving
  • Is easily adopted
  • Teaches critical 21st century career skills
  • And is cost effective 

 

Robots to the Rescue! 

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This is why we love robots so much, and especially why we love virtual robotics. Not only are robots cool, they also:

  • Use real-world engineering projects to engage students and motivate them to learn
  • Provide a natural platform for engaging STEM learning
  • Promote 21st Century skills like teamwork, communication, collaboration, creativity, and problem solving
  • Are a fun way for students to learn foundational mathematics, engineering, programming, problem-solving, creative thinking, and computational thinking

UncomplicateVR

And, with Robot Virtual Worlds, starting a STEM robotics program can be a cost-effective solution to the STEM Problem. Read our blog post from earlier this summer about how Robot Virtual Worlds can help you uncomplicate your classroom by:

  • Helping you teach more efficiently with fewer resources
  • Lowering the cost of staring a robotics classroom
  • Managing students working at different levels
  • Keeping students engaged
  • Capturing authentic assessment and tracking individual student progress

Need More Info?

If you’re interested in starting a STEM robotics program, but need more information, Carnegie Mellon’s Robotics Academy has a great resource for getting your robotics program started.

Already have a STEM robotics program but want to do more? Check out our blog post from a few weeks back that talks about how you can use virtual robotics to extend your STEM classroom.

We also recommend you check out our:

*Survey on CEOs Say Skills Gap Threatens U.S Economic Future, Dec 3, 2014 – http://changetheequation.org/press/ceos-say-skills-gap-threatens-us-economic-future

Written by LeeAnn Baronett

September 22nd, 2015 at 6:00 am

Sneak Peek: Atlantis Prime

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We’re excited to give you an early look at the newest installment in our Robot Virtual Worlds series, coming out later this month: Atlantis Prime!

 

Based around the legendary Atlantean civilization, Atlantis Prime is designed to make connections between STEM and computing, while fostering students’ ability to interpret information presented as charts, graphs, maps, word problems, and diagrams. These skills are important to students’ college and career success, and are crucial factors in standardized tests like the Program for International Student Assessment (PISA).

In Atlantis Prime, students experience all their learning activities through an avatar they select. The avatar is a futuristic explorer trapped in the recently discovered remains of the ancient society of Atlantis. Students must make their way through the challenges as they explore what remains and find their way out!

Here’s what teachers are saying about the game:

“I like the use of and interpretation of graphs exercises. I like the way that the complexity builds as you progress through the game. I teach robotics and science at a STEAM middle school. This is a great program that blends science, math, engineering and technology.”- Paul, Fisher Middle School, South Carolina

“While I was playing the game, I had a few 8th graders come in to help me and observe to see if they would be interested in something like this. They thought it was great and would really like to try something like this in their science, math, or computer classes.” – Maureen, Notre Dame Academy, New York

RVW Atlantis PrimeAtlantis Prime features:

  • Challenges based on programming logic, puzzles, and games
  • Player Customization and Online Badges
  • Instructional CS-STEM assessments with student reports
  • Introductory Programming with a drag-and-drop interface and interactive contextual help
  • A comprehensive user guide to help you get started in your classroom

Be on the lookout for more info on Atlantis Prime later this month!

 

 

Written by LeeAnn Baronett

September 18th, 2015 at 6:30 am