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ROBOTC for LEGO MINDSTORMS Updates 4.30 and 3.65 Available Today!

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ROBOTC 4-30
The ROBOTC Development Team is excited to announce not one, not two, but three updates this week! Yes, earlier in the week we announced our 4.29 update, but we’ve taken care of a few more bugs along with a 3.65 update. These updates are for the LEGO MINDSTORMS (NXT and EV3) robotics systems and includes new features, functionality and a load of bug fixes. You can download them here! Read more below …

4.29 -> 4.30 Change Log

  • (EV3) LEGO NXT Sensors that are normally auto-ID’d no longer have their autoID flag disabled for that port.
  • (EV3) Fixed an issue with the EV3 remote screen may have caused a ROBOTC crash.
  • (ALL) Rebuilt firmware to version 10.30. All platforms will require a firmware update.
  • (ALL) Prevent Graphical files from asking to save if the “Save On Compile” flag is set to false.
  • (ALL) Update all standard models to have correct drive train setting.
  • (ALL) Fixed an issue where a “sprintf’ varArg list contains a string constant the compiler was generating incorrect code causing a firmware crash.
  • (ALL) Compiler Fix: ‘long’ pointer temporary variables were sometimes being allocated as type ‘signed’ instead of ‘unsigned’.
  • (ALL) Checking for “divide by zero” exception forgot to check in the “module” opcodes; it was only checking the “divide” opcodes. Fixed.
  • (ALL) Fixed issues where the first time the Debugger “Local Variables” window is painted with values (rather than blank) the address field displays “0xCDCDCDCD” rather than the offset.
  • (ALL) Graphical Interface now support “multiple selection” using Shift/Control keyboard modifiers (drag select coming soon!)
  • (ALL) Fix for DebugStream which was adding \r to the String as it was written to file.

3.64 -> 3.65 Change Log

  • (All) Fixed issue with licensing system when an unexpected error code (i.e. server is available but service is down) would cause ROBOTC to crash.
  • (All) Fixed issue with ‘Check for Update’ functionality where a hotel/school wifi login screen might cause a ROBOTC crash with unexpected XML parameters.
  • (All) Fixed issue with licensing system where a license could not be used on the same computer twice.

To read more about the updates from 4.29, visit our post from earlier this week. Happy Programming!

Written by Cara Friez

February 18th, 2015 at 9:30 am

Download ROBOTC for VEX Robotics Updates 4.30 or 3.65 Today!

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ROBOTC 4-30VEX

The ROBOTC Development Team is excited to announce not one, not two, but three updates this week! Yes, earlier in the week we announced our 4.29 update, but we’ve taken care of a few more bugs along with a 3.65 update. These updates are for the VEX Robotics (CORTEX and VEX IQ) robotics systems and includes new features, functionality and a load of bug fixes. You can download them here! Read more below …

4.29 -> 4.30 Change Log

  • (Cortex) Added new sample programs for RVW VEX Cortex using the Natural Language 2.0 commands.
  • (Cortex) Fix to enable tankControl to be displayed for Virtual Robots.
  • (Cortex) New VEX Cortex Master Firmware (4.25) for VEX Cortex Brain & VEXNet Remote Control
  • (Cortex) Update for VEX Competition Template in Natural Language 2.0 to ensure maximum compatibility
  • (Cortex) Increased Timeout for VEX wireless communications when using the new VEXNet 2.0 Radios – prevents communications issues
  • (IQ) Fixed incorrect samples for VEX IQ in Virtual Worlds (both Text and Graphical)
  • (All) Rebuilt firmware to version 10.30. All platforms will require a firmware update.
  • (ALL) Prevent Graphical files from asking to save if the “Save On Compile” flag is set to false.
  • (ALL) Update all standard models to have correct drive train setting.
  • (ALL) Fixed an issue where a “sprintf’ varArg list contains a string constant the compiler was generating incorrect code causing a firmware crash.
  • (ALL) Compiler Fix: ‘long’ pointer temporary variables were sometimes being allocated as type ‘signed’ instead of ‘unsigned’.
  • (ALL) Checking for “divide by zero” exception forgot to check in the “module” opcodes; it was only checking the “divide” opcodes. Fixed.
  • (ALL) Fixed issues where the first time the Debugger “Local Variables” window is painted with values (rather than blank) the address field displays “0xCDCDCDCD” rather than the offset.
  • (ALL) Graphical Interface now support “multiple selection” using Shift/Control keyboard modifiers (drag select coming soon!)
  • (ALL) Fix for DebugStream which was adding \r to the String as it was written to file.

3.64 -> 3.65 Change Log

  • (Cortex) New VEX Cortex Master Firmware (4.25) for VEX Cortex Brain & VEXNet Remote Control
  • (Cortex) Increased Timeout for VEX wireless communications when using the new VEXNet 2.0 Radios – Full download/debug support available.
  • (All) Fixed issue with licensing system when an unexpected error code (i.e. server is available but service is down) would cause ROBOTC to crash.
  • (All) Fixed issue with ‘Check for Update’ functionality where a hotel/school wifi login screen might cause a ROBOTC crash with unexpected XML parameters.
  • (All) Fixed issue with licensing system where a license could not be used on the same computer twice.

And to read more about the changes in 4.29, visit our post from earlier this week. Happy Programming!

Written by Cara Friez

February 18th, 2015 at 9:30 am

Download ROBOTC for VEX Robotics 4.29 Today!

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ROBOTC 4-29_VEX
The ROBOTC Development Team is very excited to announce our latest update, ROBOTC 4.29. This update is for the VEX Robotics (CORTEX and VEX IQ) robotics systems and includes new features, functionality and a load of bug fixes.

What we’re most excited about in this new release is the official version of the brand new “Natural Language 2.0″ libraries for the VEX Cortex, including support for the new ROBOTC Graphical interface with VEX Cortex.

CortexGraphical
The new Natural Language 2.0 for Cortex allows users to customize and use their own robot configurations with our new Graphical Interface.

CortexConfiguration
In addition, users can also program their VEX Cortex Competition Robots using our new “Graphical Competition Template”! Teams can now get a competition program up and running in less than 20 lines of code!

CortexCompetition
We’ll have more videos and tutorials on using the VEX Cortex Graphical Language mode in the near future, but try out the new software today and let us know what you think!

Click here to download 4.29!
Important Setup Information for ROBOTC 4.29:

VEX IQ Users:

  • Run the “VEX IQ Firmware Update Utility” and update your VEX IQ Brain to firmware version 1.13 (may not be available at time of release, but will be available soon).
  • Users will also have to update their VEX IQ Wireless Controller in addition to any other VEX IQ Devices (sensors, motors) that may need to be updated as well.
  • After updating to the latest VEX IQ Brain firmware, users will also have to install the latest ROBOTC firmware from inside of ROBOTC.

VEX Cortex Users (with Black VEXnet 1.0 Keys):

  • You will need to update your VEX Cortex and VEX Game Controllers with Master Firmware Version 4.23 from inside of ROBOTC.
  • After updating the master firmware, users will also have to update the VEX Cortex with the latest ROBOTC firmware as well.

VEX Cortex Users (with White VEXnet 2.0 Keys):

  • The new VEXnet 2.0 keys have a specific “radio firmware” that you will need to upgrade to enable “Download and Debugging” support. You can download the VEXnet Key 2.0 Firmware Upgrade Utility here.
  • Download the “VEXnet Key 2.0 Firmware Upgrade Utility” and insert your VEXnet 2.0 key to any free USB port on your computer. Follow the instructions on the utility to update each key individually. All VEXnet 2.0 keys must be running the same version in order to function properly.
  • After updating your VEXnet 2.0 keys, you will need to update your VEX Cortex and VEX Game Controllers with Master Firmware Version 4.23 from inside of ROBOTC.
  • After updating the master firmware, users will also have to update the VEX Cortex with the latest ROBOTC firmware as well.

ROBOTC 4.28 BETA -> 4.29 Change Log:

  • (CORTEX) Updated VEX Cortex Graphical Implementation to support competition (single run autonomous per toggle)
  • (CORTEX) Modified “BuiltInVariables.txt” to properly show VEX Cortex commands.
  • (IQ) Fix RVW Clawbot standard model to match Virtual Worlds configuration.
  • (IQ) Add Armbot with Sensors “standard model”
  • (IQ) New RVW Specific Motor and Sensor Models + VEX IQ Clawbot – No Sensors model.
  • (IQ) Added “moveMotorTarget” to Graphical
  • (ALL) “Test Communications Link” dialog was not properly storing/retrieving the registry value for the “Ping Type” variable.
  • (ALL) Debug stream fixed so that “Clear Debug Stream” clears the IDE’s Window at the proper location; previously it was possibly erasing the screen at a spot well after the actual “clear” function was called.
  • (ALL) Enhance Debug Stream handling to better support (1) Buffer overflow conditions and (2) proper visual appearance on IDE when “Clear Debug Stream” intrinsic is used.
  • (ALL) Adjustments so maximum size of messages transferred between IDE and emulator increased to 10K from 1K.
  • (ALL) Fix bug when maximum message size now exceeds maximum flash sector size.
  • (ALL) Joystick buttons had different enums for real and virtual robots. This affected the joy1Btn() command.
  • (ALL) Upissue Firmware Version to 10.29 / Upissue IDE Version to 4.29
  • (ALL) Contents of DebugStream window can now be saved through the menu
  • (ALL) Automatically select RVW package if one is not selected.
  • (ALL) Increase number of RVW Packages available to 40 potential options – allows for future level packs.
  • (ALL) DebugStream can now also be saved as a *.csv file
  • (ALL) DebugStream Window contents can now be saved to a file.
  • (ALL) User models (from Motors and Sensors setup) can now use relative filenames for user models.
  • (ALL) Fix crashing issue when CheckForUpdates get a malformed XML file (typically hotel login pages)
  • (ALL) Fix crash issue when Version XML file download is corrupted by school/hotel/conference “login” screens.
  • (ALL) Fix crash issue when licensing libraries return an unexpected return value – error message string formatting command was invalid causing a crash.
  • (ALL) Added pipe symbol to the LCD Printing Libraries fonts.
  • (ALL) Fixed backslash character in small font.
  • (ALL) Better parsing of “If” and dangling “else” clauses. Prevents a compiler crash when bad syntax in the “if” condition clause.
  • (ALL) Support in GUI for use of user-defined “motors and sensor configuration data files”.
  • (ALL) New “registry flag” to indicate whether user defined “configuration model” files are allowed.
  • (ALL) Previously breakpoints could not be defined in header files. This is now fixed.
  • (ALL) Benign. Enhance output in message trace window for “set breakpoint” message.
  • (ALL) Command line based activation / deactivation commands. Implemented but not fully tested yet – documentation to follow.

ROBOTC 4.27 -> 4.28 BETA Change Log:

  • (ALL) Updated Help System Documentation for new commands and features.
  • (ALL) Updated Firmware for 10.28 / 4.28 compatibility.
  • (ALL) Added a compiler error when ‘switch’ expression was illegal.
  • (ALL) Support for optional “int” keyword as in the declaration “short int” or “int short” in addition to “short”.
  • (ALL) Add USB Joystick control to Graphical (in loop blocks)
  • (CORTEX) Fixed issue where performing a new motor PID movement when an existing PID movement is in progress didn’t work properly.
  • (CORTEX) Allow users to select “Xmtr2″ for VEX Cortex Graphical (Expert and higher menu level)
  • (CORTEX) Added competition control and competition template for Cortex Graphical
  • (CORTEX) Added Virtual Worlds Natural Language 2.0 Library for VEX Cortex
  • (CORTEX) Renamed old-style Natural Language mode to “Natural Language PLTW”
  • (CORTEX) Fixed issue where software inspection would fail without a radio link on VEX Cortex
  • (CORTEX) Added dialog message to Cortex “Download Firmware” button on large icon toolbar.
  • (CORTEX) Multiple incomplete consecutive PID moves. Fix issue when current move is in “ramp down” and new PID movement is initiated.
  • (IQ) Added additional standard models for VEX IQ.
  • (IQ) Fix issue where mode wasn’t being set for Graphical for VEX IQ Color Sensor.

Happy Programming!

Written by Cara Friez

February 11th, 2015 at 4:43 pm

ROBOTC for LEGO MINDSTORMS 4.29 Available Today!

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ROBOTC 4-29

The ROBOTC Development Team is excited to announce our latest update, ROBOTC 4.29! This update is for the LEGO MINDSTORMS (NXT and EV3) robotics systems and includes new features, functionality and a load of bug fixes.

This new build of ROBOTC for LEGO Mindstorms includes a number of new features for the EV3 platform, including USB Joystick Support, File I/O (reading and writing files on the EV3), and also Datalogging while using the EV3 platform. Take a look at the sample programs folder for examples on how to use all of the new features with ROBOTC and the EV3 platform!

Click here to download 4.29!

Important Setup Information for ROBOTC 4.29:

LEGO NXT Users:

  • Simply update to the latest ROBOTC firmware from inside of ROBOTC.

LEGO EV3 Users:

  • All users will need to update the  LEGO EV3′s Kernel by connecting the EV3 and selecting “Robot Menu -> Download EV3 Linux Kernel” from inside of ROBOTC. The version number is the same to keep alignment with the EV3 Programming Software and LEGO’s releases, but the Kernel has bug fixes to increase sensor reliability.
  • After updating your EV3′s Linux Kernel, you’ll also need to update the ROBOTC firmware from inside of ROBOTC.

ROBOTC 4.28 BETA –> 4.29 Change Log:

  • (EV3) Add additional message traces when enumerating Casper devices — generate a message about each device that is found during enumeration.
  • (EV3) Hide “Poll LEGO Brick” from EV3 – not currently supported.
  • (EV3) EV3 motors now use correct motor speed/power functions, depending on the PID flag in the setup pragma/dialog.
  • (EV3) Added intrinsic (getMotorRPM()) to calculate the RPM of a motor, updated 10x per second
  • (EV3) Added intrinsic to sync two motors for an infinite amount of time (setMotorSync)
  • (EV3) modeNXTTemperature_F was incorrectly setting mode to sensorSONAR
  • (EV3) Example of how to use the getMotorRPM() function. Displays a cool RPM meter on the screen.
  • (EV3) convertPCFileNameToFileName_LINUX() uses getMaxFileNameSize() to retrieve max filename size.
  • (EV3) File names exceeding 31 chars are now truncated to prevent errors.
  • (EV3) Fixed the Friendly_IRBeacon.c program, some code was commented out, which shouldn’t have been
  • (EV3) Added a stall detection example which uses the getMotorRPM() function
  • (EV3) Convert legacy NXT I2C types into EV3 equivalents.
  • (EV3) Added “moveMotorTarget” to Graphical
  • (EV3/NXT) Driver Suite updated to the latest version in Git. Note that there’s an identical copy in both the NXT and EV3 folders
  • (NXT) Fixed issue in “Motors and Sensors Setup” the code that compared configuration against the various standard models was not working when “External Controllers” are used.
  • (ALL) “Test Communications Link” dialog was not properly storing/retrieving the registry value for the “Ping Type” variable.
  • (ALL) Debug stream fixed so that “Clear Debug Stream” clears the IDE’s Window at the proper location; previously it was possibly erasing the screen at a spot well after the actual “clear” function was called.
  • (ALL) Enhance Debug Stream handling to better support (1) Buffer overflow conditions and (2) proper visual appearance on IDE when “Clear Debug Stream” intrinsic is used.
  • (ALL) Adjustments so maximum size of messages transferred between IDE and emulator increased to 10K from 1K.
  • (ALL) Fix bug when maximum message size now exceeds maximum flash sector size.
  • (ALL) Joystick buttons had different enums for real and virtual robots. This affected the joy1Btn() command.
  • (ALL) Upissue Firmware Version to 10.29 / Upissue IDE Version to 4.29
  • (ALL) Contents of DebugStream window can now be saved through the menu
  • (ALL) Automatically select RVW package if one is not selected.
  • (ALL) Increase number of RVW Packages available to 40 potential options – allows for future level packs.
  • (ALL) DebugStream can now also be saved as a *.csv file
  • (ALL) DebugStream Window contents can now be saved to a file.
  • (ALL) User models (from Motors and Sensors setup) can now use relative filenames for user models.
  • (ALL) Fix crashing issue when CheckForUpdates get a malformed XML file (typically hotel login pages)
  • (ALL) Fix crash issue when Version XML file download is corrupted by school/hotel/conference “login” screens.
  • (ALL) Fix crash issue when licensing libraries return an unexpected return value – error message string formatting command was invalid causing a crash.
  • (ALL) Added pipe symbol to the LCD Printing Libraries fonts.
  • (ALL) Fixed backslash character in small font.
  • (ALL) Better parsing of “If” and dangling “else” clauses. Prevents a compiler crash when bad syntax in the “if” condition clause.
  • (ALL) Support in GUI for use of user-defined “motors and sensor configuration data files”.
  • (ALL) New “registry flag” to indicate whether user defined “configuration model” files are allowed.
  • (ALL) Previously breakpoints could not be defined in header files. This is now fixed.
  • (ALL) Benign. Enhance output in message trace window for “set breakpoint” message.
  • (ALL) Command line based activation / deactivation commands. Implemented but not fully tested yet – documentation to follow.

ROBOTC 4.27 -> 4.28 BETA Change Log:

  • (ALL) Updated Help System Documentation for new commands and features.
  • (ALL) Updated Firmware for 10.28 / 4.28 compatibility.
  • (ALL) Added a compiler error when ‘switch’ expression was illegal.
  • (ALL) Support for optional “int” keyword as in the declaration “short int” or “int short” in addition to “short”.
  • (ALL) Add USB Joystick control to Graphical (in loop blocks)
  • (EV3) Fixed user reported bug in Synchronized Motor Movements commands.
  • (EV3) Disabled setting sensor ports to typeNone/modeNone when initially configuring port. This prevented sensor ports from being reconfigured manually afterwards inside a program.
  • (EV3) Added Joystick support for EV3.
  • (EV3) Fixed BMP files not displaying properly on the EV3 screen.
  • (EV3) Added Datalogging for the EV3. It is file based and saves the data in a CSV format under prjs/rc-data/
  • (EV3) Added EV3 file operations for reading/writing to files. Commands are available for reading/writing all types and raw data. Files are saved in the standard ROBOTC projects folder and cannot be saved elsewhere for security/safety reasons.
  • (EV3) Fix EV3 issue of USB connected brick disconnected when COMM link is open and IDE cannot recover when USB link is reconnected.
  • (EV3) Changed ramp up/down parameters to 0 for EV3 motors, as per the LEGO programming environment. This is a feature ROBOTC was using but isn’t supported well by the EV3.
  • (EV3) Fixed issue where motor speed was not normalized to -100 to 100 when values exceeding the maximum were provided.
  • (EV3) Adjusted I2C read and write commands to use standard LEGO ioctl. The calls are non-blocking.
  • (EV3) setSensorTypeModeFromWithinOpcode is now used instead of calling for a separate type and mode change. This fixes the issue of bad sensor modes.
  • (EV3) EV3 Touch sensor can now have both bumps and touch value read, regardless of mode
  • (EV3) sensorReset() now calls appropriate reset function, depending on the connection type. If used on Gyro or Touch, the heading or bump count is reset, respectively.
  • (EV3/NXT) Fixed issue with ROBOTC ‘auto-updater’ when launching ROBOTC for LEGO based platforms.

Happy Programming!

Written by Cara Friez

February 11th, 2015 at 4:42 pm

RVW Virtual Brick Giveaway Contest

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VirtualBrick

Want to earn a free Robot Virtual Worlds – Virtual Brick license? BotBench has an awesome license giveaway going on now. Be one of the first 20 people to write a review about it on your website, blog or Tumblr, and you’ll receive a free license! Read more about it here!

Not sure what the Virtual Brick is? Check out our video …
 

Botbench also did a wonderful “First Look” blog on the Virtual Brick. Check it out here – Virtual Brick: A First Look – Making a Line Follower

Want to try out the Virtual Brick? You can download it here and when you do, you get a 10 day trial period.

Happy Programming!

Written by Cara Friez

February 3rd, 2015 at 9:18 am

ROBOTC for VEX Robotics 4.28 BETA Available Today!

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ROBOTC Beta Release VEXThe ROBOTC Development Team is very excited to announce our latest BETA release, ROBOTC 4.28 BETA. This update is for the VEX Robotics (Cortex EDR and VEX IQ) robotics systems and includes new features, functionality and a load of bug fixes!

 

 

 

 

This new BETA release of ROBOTC includes the brand new “Natural Language 2.0″ libraries for the ROBOTC Graphical interface.

CortexGraphical

The new Natural Language 2.0 for Cortex allows users to customize and use their own robot configurations with our new Graphical Interface.

CortexConfiguration

In addition, users can also program their VEX Cortex Competition Robots using our new “Graphical Competition Template”!

CortexCompetition

We’ll have more videos and tutorials on using the VEX Cortex Graphical Language mode in the near future, but try out the new software today and let us know what you think!

To download the 4.28 BETA, use the following links:

Important Setup Information for ROBOTC 4.28 Beta:

VEX IQ Users:

  • Run the “VEX IQ Firmware Update Utility” and update your VEX IQ Brain to firmware version 1.13 (may not be available at time of release, but will be available soon).
  • Users will also have to update their VEX IQ Wireless Controller in addition to any other VEX IQ Devices (sensors, motors) that may need to be updated as well.
  • After updating to the latest VEX IQ Brain firmware, users will also have to install the latest ROBOTC firmware from inside of ROBOTC.

VEX Cortex Users (with Black VEXnet 1.0 Keys):

  • You will need to update your VEX Cortex and VEX Game Controllers with Master Firmware Version 4.23 from inside of ROBOTC.
  • After updating the master firmware, users will also have to update the VEX Cortex with the latest ROBOTC firmware as well.

VEX Cortex Users (with White VEXnet 2.0 Keys):

  • The new VEXnet 2.0 keys have a specific “radio firmware” that you will need to upgrade to enable “Download and Debugging” support. You can download the VEXnet Key 2.0 Firmware Upgrade Utility here.
  • Download the “VEXnet Key 2.0 Firmware Upgrade Utility” and insert your VEXnet 2.0 key to any free USB port on your computer. Follow the instructions on the utility to update each key individually. All VEXnet 2.0 keys must be running the same version in order to function properly.
  • After updating your VEXnet 2.0 keys, you will need to update your VEX Cortex and VEX Game Controllers with Master Firmware Version 4.23 from inside of ROBOTC.
  • After updating the master firmware, users will also have to update the VEX Cortex with the latest ROBOTC firmware as well.

ROBOTC 4.27 -> 4.28 BETA Change Log:

  • All – Updated Help System Documentation for new commands and features.
  • All – Updated Firmware for 10.28 / 4.28 compatibility.
  • All – Added a compiler error when ‘switch’ expression was illegal.
  • All – Support for optional “int” keyword as in the declaration “short int” or “int short” in addition to “short”.
  • All – Add USB Joystick control to Graphical (in loop blocks)
  • Cortex – Fixed issue where performing a new motor PID movement when an existing PID movement is in progress didn’t work properly.
  • Cortex – Allow users to select “Xmtr2″ for VEX Cortex Graphical (Expert and higher menu level)
  • Cortex – Added competition control and competition template for Cortex Graphical
  • Cortex – Added Virtual Worlds Natural Language 2.0 Library for VEX Cortex
  • Cortex – Renamed old-style Natural Language mode to “Natural Language PLTW”
  • Cortex – Fixed issue where software inspection would fail without a radio link on VEX Cortex
  • Cortex – Added dialog message to Cortex “Download Firmware” button on large icon toolbar.
  • Cortex – Multiple incomplete consecutive PID moves. Fix issue when current move is in “ramp down” and new PID movement is initiated.
  • VEX IQ – Added additional standard models for VEX IQ.
  • VEX IQ – Fix issue where mode wasn’t being set for Graphical for VEX IQ Color Sensor.

Happy Programming!

Written by Tim Friez

December 23rd, 2014 at 4:23 pm

New Robot Virtual Worlds iPad App Available!

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We are thrilled to announce a brand new, FREE Robot Virtual Worlds app for the iPad! The Robot Virtual Worlds app allows you to start learning how to program both simulated VEX IQ and fantasy robots using ROBOTC Graphical.

Click here to to open the Robot Virtual Worlds App in iTunes!

The current version of the app will allow you to use the Basic Movement commands from ROBOTC Graphical to control the robot (forward, backward, turn right, turn left), along with the robot’s grippers and arms to interact with objects in the environment. We believe this is a great teaching tool to include with the Expedition Atlantis iPad app as well as a teaching tool for ROBOTC Graphical!

Check out our video of the app in action…


 
And as always, if you have questions or feedback, feel free to contact at support@robotc.net or visit our forums! Happy programming!!

Written by Jesse Flot

December 9th, 2014 at 6:45 am

VEX IQ Highrise/Beltway RVW 2.60 Update!

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Just in time for Thanksgiving break, we’re releasing an update to our VEX IQ Highrise and Beltway Robot Virtual World! Thank you to everyone who has been participating and giving feedback so far! (Note that the Beltway game is part of the VEX IQ Highrise RVW Download.)

We’ve implemented tons of new features based on your feedback. Some of the highlights:

  • There are two new modes for playing Beltway, a 5 minute competition mode, and an unlimited mode for those of you who would like to get the highest possible score
  • You can now switch robots and starting points while playing the game, allowing for greater variety in programming solutions.