Archive for the ‘NXT’ Category
This summer students have the opportunity to learn how to program robots, design games, animate stories, and earn a chance to win over $10,000 in prizes and scholarships! The Robotics Summer of Learning program hopes to effectively increase students’ interest in STEM (science, technology, engineering, mathematics) related fields. The program is hosted online at the Computer Science Student Network.
The Summer of Learning initiative is sponsored by Carnegie Mellon’s Robotics Academy - an educational outreach of Carnegie Mellon University and a part of the university’s world-renowned Robotics Institute. The Robotics Academy mission is to develop educational tools and resources to use the motivational effects of robotics to excite students and teachers about science and technology.
The Computer Science Student Network (CS2N) is a collaborative research project between Carnegie Mellon University (including the Robotics Academy) and the Defense Advanced Research Projects Agency (DARPA) designed to increase the number of students pursuing advanced Computer Science and STEM degrees. CS2N is an online network for students and teachers to connect together and use engaging activities designed to teach how to program robots, animations, web pages, and games.
CS2N also includes tools for teachers/educators to create their own individual groups for students to join. Using the “groups” feature, teachers can track their students’ progress through every activity offered on the site. All of CS2N’s learning activities are designed to align with national educational standards.
Check out all the great features and challenges that will be offered through the Robotics Summer of Learning…
The Robotics Summer of Learning will offer students the opportunity to program a variety of robots in deep space, on a tropical island, and a VEX or FTC game board. The robots are programmed in ROBOTC, a programming language for LEGO, VEX and Arduino robots. Beginning ROBOTC users are able to utilize simple Natural Language commands like forward, reverse, and pointTurn at the introductory level and then migrate to full C-Programming to learn advanced computer science concepts like recursion, pointers, multitasking/threading, and multi-agent communications.
Students will program the virtual robots using the ROBOTC language and ROBOTC’s Robot Virtual Worlds (RVW) software, an interactive educational video game software that allows every student to experience the same benefits of learning robotics and programming. RVW tracks and stores student’s progress, through CS2N, as they solve different levels in each World. After successfully completing a World, students earn a badge that documents their achievements. At the end of the summer, students will have the opportunity to take an exam that will earn them a Carnegie Mellon Robotics Academy programming certification, which can be included in the student’s academic portfolio.
Introductory programming lessons are taught in the tropical themed Palm Island, one of three virtual environments in Robot Virtual Worlds. Once students learn the basics in their first mission, they are then challenged to complete missions on Planet H99 in deep space, and underwater in the Ruins of Atlantis. The final challenge is a national robot programming competition that will include over ten thousand dollars in scholarships and prizes. Two new “programming only” robotics game have been developed specifically for the Robotics Summer of Learning programming competition, which take advantage of current VEX and FTC games in Robot Virtual Worlds. The games are played by autonomously programming your robot to place objects into scoring positions as quickly as possible.
Animation programming languages, such as Scratch and Alice, make it easy for students to create video stories, animations, games, music, and art. By using storytelling and animation as a motivator, students learn the importance of the design process while using and learning interactive programming software.
Our Robotics Summer of Learning Animation Challenge is called Nature Doc-u-mentary. This challenge asks students to write a creative narrative and make an animated documentary using either Scratch, SAM Animation, or Alice 2.0.
Designing a digital game allows students the opportunity to creatively brainstorm ideas, create 3D objects to import into the game board, learn how to program in order to test the success of the game, and challenge them to think of ways to advance and optimize the gameplay. Robot Virtual Worlds comes with two great tools, the Level Builder and the Model Importer. The Level Builder uses a 12-inch by 12-inch board and our “desktop” models to create their very own Robot Virtual World. The Model Importer allows students to import their own 3D models into Level Builder to take their game to the next level. Students can use both tools while designing their own game board for a virtual robot to successfully complete!
Our Robotics Summer of Learning Animation Challenge is called Beacons and Barriers. This challenge will have users focus on creating levels for a virtual robot to navigate through. They will use the Model Importer, included in Robot Virtual Worlds, to create objects to serve as checkpoints and obstacles.
The Robotics Summer of Learning Program is excited for the opportunity to advance students’ interests in STEM and advanced their programming skillsets! Software and training will be provided for free throughout the summer. Students will have 24/7 access to the online course materials, as well as professional support from developers of the software and curriculum. There will be over $10,000 in prizes available to participants in the challenges, including free software, robot kits, and college scholarships. The Robotics Summer of Learning kicks off on June 1 and runs to September 1, 2013.
Also offered during the summer are our Professional Development courses. These courses provide teachers and coaches with a solid foundation for robot programming in the respective languages, and experience in troubleshooting common student mistakes. It also focuses on identifying and extracting academic value from the naturally occurring STEM situations encountered in robotics explorations. Classes are available on-site or online.
During Teacher Appreciation Week, we challenged students to send us stories about their awesome robotics teachers, mentors, and coaches. We received some great stories and are excited to announce the top three stories!! Each teacher will receive a 365-day classroom license for Robot Virtual Worlds. Below are the list of winners and the stories submitted by the students.
You think you’ve seen awesome but you haven’t met Miss Liberty! In 2009 she convinced our elementary school principal to let her start a robotics class. At first, she volunteered her time to teach 24 of us after school (we were in 3rd and 4th grade)…it was so much fun! She made learning how to program seem really easy. We used both NXT-G and ROBOTC.
Then, she loved doing it so much, she founded a STEM non-profit to start robotics and engineering programs throughout our community. She gave a ton of her time to help start robotics programs at elementary, middle, and high schools and then her “robot fever” spread to the neighboring school districts. She began teaching at multiple schools, starting FIRST teams at all levels, and helping us realize there was more we could do with our future then we ever thought possible.
In our community, because of her passion, we now have three school districts with: 4 high schools with actual engineering and robotics elective classes, 3 middle schools with engineering/robotics electives, and two elementary schools with technology rotations of programming with robotics. To top if off, she recruited other awesome teachers to help with the after school programs and every year there are over 32 schools who have full-time robotics teams…all because she rocks. (oh…and she helped the Palm Springs Air Museum raise over $400,000 to build a technology center for kids who want to do robotics, but it isn’t offered at their school!).
Well, we aren’t in elementary school anymore, but she continues to open up her house for our rag-tag group in addition to all the classes she teaches. We love her so much. She is enthusiastic about making sure we “learn how to learn”; thinking critically about everything we work on, from strategy, to psuedocoding, to prototyping out designs. She always answers our questions with questions, and has a neat way of helping us break down complex issues into tiny bite-size pieces.
But best of all, she encourages us to be “Fruitloops in a World Full of Cheerios” and challenges us to the best of who we can be and embrace our quirkiness.
Yeah…Miss Liberty is awesome!!!!!
X-Treme Team (and the kids of the Coachella Valley)
“We know what we are, but not what we may be.” – Hamlet Act IV Scene V
A life beyond what we can perceive is a tall tale to tell indeed. The future is uncertain, opaque, and daunting. We can never truly grasp what it entails, and it often seems unreachable. Yet visions and plans of a future that we may influence lie entirely in our hands, and these dreams may be brought to reality through the wisdom, guidance and eccentric nature of one great man. Mr Graham Conlon is truly a delight to all. His enthusiasm, insight, good-humour and remarkable wit has propelled our team onwards and upwards to unimaginable renown. Whilst this may be marked as pretentious, there are no delusions of grandeur here. Mr Conlon has been a wonderful and exemplary mentor, showing us that with careful organisation, a calm approach, and a dry joke or two, we can affect and shape a collective future for the team. Regardless of the final outcome, we are taught that the journey that we embark on as a team is far more significant; That growing and developing as a team has more value than success. He centers our main focus around building an exceptional team that can then build, control and influence an exceptional robot. From there, the rest is our own doing.
Mentor from Reseda Regents Robotics
*We have not got official word from this coach to use his name in the article, so it has been removed from the story.
I do not write to you today about a mentor of my team, at least not a formal mentor. Instead I write of VRC#20 mentor. I recall him asking why I “wasn’t smiling” very much during the 2011 world championships as he handed me a completed score sheet with a win for red alliance. I find it strange; that single comment brightened the rest of the competition for me (even though I wasn’t sad, just tired) and forever made me a bit appreciative of what he does for robotics. Each year, my team (VRC#599) hosts a VEX tournament for teams in our area that services around 40 teams each year. As such a large event, we draw volunteers from numerous sources and rely heavily on volunteer support. Amongst the volunteers stand STEM teachers, college teachers, students, engineers, and parents. At my very first event, I knew the volunteers from my team and no one else. Within a year I recognized each face and knew each volunteer by name. I see the Reseda Regents Robotics mentor in the morning donning the bright Reseda Regents blue. Just as soon as his team is registered, the Reseda Regents Robotics mentor has put on the striped referee shirt. At every event, he does the same. You see him in bright blue, you see him in black and white. One would expect his black and white referee uniform to juxtapose his Reseda shirt just as the black juxtaposes the white. One would expect an on/off relationship of volunteer to coach; a relationship that leads him to coach his team and volunteer as two separate entities. His Reseda blue very well may be the black and white of the Referee shirt or the gray of a volunteer shirt. In everything he does, he presents a team that inspires. Reseda blue stands out amongst the field reset crew. Reseda blue stands out amongst the queueing team. Reseda blue stands out amongst the half assembled fields. Reseda blue stands out amongst my Robodox green. Reseda blue stands out because team 20, Reseda Regents Robotics, and everyone else emulate an outstanding mentor and teacher whose Reseda blue stands out amongst everything he does.
Account provided by Chris Miranda of VRC#599, Robodox
Thank you to every one who sent in their stories and thank you to ALL teachers, mentors, and coach for everything you do for your students!
I’d like to welcome a new section to our blog called Teacher’s POV (Point of View) that will allow guest bloggers who are teachers, mentors, and coaches to share some of the lessons they have learned while teaching robotics. Our first guest blogger is a good friend to the ROBOTC family, Jason McKenna, a K-8 Gifted Support Teacher in the Hopewell Area School District outside of Pittsburgh, PA. He has been kind enough to put together some blogs about his experiences teaching robotics.
As teachers, we are constantly looking for ways to make the subjects that we are teaching relevant. Students are always asking when they will ever use a particular concept, or how what they are learning applies to a real life scenario. Admittedly, teachers sometimes have a hard time answering those questions.
Thankfully, teaching Robotics and computer programming puts those questions to rest. Because technology is so ubiquitous in students’ lives, students will immediately see the benefits of learning how to program. Moreover, Robotics is the perfect platform to show the application of math and science concepts to everyday scenarios.
In addition to all of that stuff that we educators like to talk about, students just have fun programming a robot to do something. Add in the allure of some competition, and you have yourself a pretty engaged classroom.
With that in mind, I decided to have my 8th grade students participate in a line following car race. Students were to program their robots to follow a line as fast as possible. Of course, the trick is the robot has to stay on the line. While following a black line, the robot has to decide (using a light sensor) if it is on the black line or on the white part of the mat. For the competition, the students added some PID concepts to their line following. As many of you already know, PID is used in many control systems, from your car, to your homes, to large scale factories. The students and I discussed how PID is basically a control system that tries to calculate an error and make adjustments to a control system based upon that error. The robot calculates an error (how far it is off the black line) and then makes adjustments to the motor speed based upon the error. That is what makes it proportional: the movement is based upon the error. Large error equals a large correction whereas a smaller error creates a smaller correction.
The students were able to apply some of the concepts they are currently learning in Algebra to their program. For example, they are utilizing the slope intercept formula (y=mx+b) to find their turn. Y is the turn distance, x is the light sensor reading (the error), and m is the change in y (maximum and minimum turning power) divided by the change in x (maximum and minimum light sensor reading). Students get to apply an important math concept to a fun and engaging scenario that has real-world applications.
The students then decided that they wanted to see what would happen with two light sensors. The students adjusted their code, conducted some iterative testing, and surveyed their results.
In conclusion, one really sees how Robotics and ROBOTC meld perfectly with the goals of a STEM classroom. Really, the only limitation is a teacher’s (and students’) imagination.
- Jason McKenna
Thank you Jason! If you are a teacher who would like to share your experiences on our blog, send us an email to email@example.com.
We are very excited to share details on ROBOTC 4.0!! This version of ROBOTC will be getting a lot of new features as well as some enhancements to favorite tools already included. Also included in this upgrade will be support for new hardware platforms, including the new VEX IQ and LEGO EV3.
Planned Features in 4.0:
- Overhauled Natural Language functionality to make learning how to program even easier.
- Motors and sensor setup that will automatically detect devices (with supported platforms/devices.)
- Enhanced drag and drop capability with our function library for new users.
- Updated text editor with code collapsing, improved auto-complete, and more user customizability.
- Even more sample programs to help users get started, including samples for new platforms and advanced programming concepts!
- Support for both VEX Cortex and VEX IQ in ROBOTC for VEX Robotics 4.0
- Support for both NXT and EV3 in ROBOTC for LEGO MINDSTORMS 4.0
- No-Cost standalone version of ROBOTC for VEX PIC for legacy users.
Pricing and final availability for 4.0 has not been finalized; however customers can feel secure buying ROBOTC today knowing they will get a full ROBOTC 4.0 upgrade as soon as it is available.
Current ROBOTC Users Upgrade Details:
- 3.0 Perpetual Users (who purchased in 2013): No upgrade fee! Full purchase price will be applied towards same type of license for 4.0.
- 3.0 Annual Users (who purchased in 2013): 50% discount on equivalent 4.0 License
- 3.0 Perpetual Users (who purchase before 2013): 50% discount on equivalent 4.0 License
If you own a license to ROBOTC 3.xx – You can continue to use 3.xx for as long as you would like (assuming you have a perpetual license) – the software will not stop working once 4.xx is released. However, if you wish to use the features and platforms available in ROBOTC 4.xx, you will have to purchase an upgrade at a significant discount.
Upgrades will be available for up to 6 months after the official release of ROBOTC 4.0. Stay tuned to the ROBOTC.net Blog – We will be releasing free beta versions throughout the year and will announce final pricing and availability details in the near future.
In preparation for the 2013 Robotics Summer of Learning, we’ve released updates for the Palm Island (v2.1.0), Operation Reset (v3.1.0),Curriculum Companion (v2.4.0), and Level Builder (v2.0.11) Virtual Worlds!
In Palm Island, Operation Reset, and the Curriculum Companion, we’ve added two highly-requested features: Graphics Quality Control andUpdate Notifications.
Graphics Quality Control
In the Options section of each virtual world, we’ve added a new Graphics Quality setting. Choosing LOW (FASTER) will reduce the visual quality of the virtual environment, but will allow the virtual worlds to run more smoothly on older computers. MEDIUM is the default setting and is a balanced choice between quality and speed on most computers. Choosing HIGH (SLOWER) will improve the visual quality and is the most resource intensive; it is only recommended if you have a newer computer with a dedicated graphics card.
If your computer is connected to the Internet and you log in using your CS2N account in the virtual world, it will now check if there is a newer version of the virtual world available. If an update is available, a notification about the new version appears with a DOWNLOAD NOW button. Simply press it to download the latest version available!
RVW Level Builder
We also updated the RVW Level Builder! We have improved the performance of the menus and fixed an issue where line tracking tiles were getting “stuck” once they were placed. Thank you to everyone who has sent in feedback! We’ve also released a series of videos to help get started with the Level Builder:
The updates can be downloaded from the RVW Level Packs Download area at ROBOTC.net or RobotVirtualWorlds.com.
We recently added a great new feature to our Robot Virtual Worlds … the Measurement Toolkit! There is no more guessing on how far a robot needs to travel to solve programming problems. It allows for intelligent path planning and navigation. You can now have students do the math, show their work, and explain how they solved the problems.
Check out our newest video that talks about what the measurement toolkit can do in RVW!
Teacher Appreciation Week is May 6th – 10th and we are celebrating! We LOVE all teachers and appreciate everything they do for their students! Here at the Robotics Academy, we have a special place in our hearts for robotics teachers, mentors and coaches, so this year we want to make sure they get the attention they deserve.
Do you know an amazing robotics teacher, mentor, or coach? Let us know who they are and why they are AWESOME! Send us your best story, pictures, and/or video about this person to firstname.lastname@example.org. We will share several of these stories on the Robotics Academy blog during Teacher Appreciation Week. And the Top Three Stories, voted by us, will each WIN one Classroom Annual License for Robot Virtual Worlds for their teacher/mentor/coach!
Stories must be submitted by Wednesday, May 8th at 5pm Eastern Standard Time. We will announce the winners on Friday, May 10, 2013.
Please include contact information (name and email/school phone number) for the teacher, mentor, or coach that you’re writing about so we can make sure to get their permission to publish their name on our site. You can send any questions to email@example.com.
We had a great time at the 2013 FTC World Championship last week! It was awesome seeing so many teams using ROBOTC on their computers. We really enjoyed meeting all the different teams and hearing your stories. We will have interviews posted from the event in the next couple weeks. Thank you to every one who stopped by to say hi and congrats to EVERY team. Also thank you to FIRST and FTC for inviting us to be a part of such an awesome event. We look forward to next year!
Check out our short recap video:
And if you haven’t had a chance, head on over to our Facebook page to check out our photo album – FIRST World Championship 2013
We ran into Paul Utley from Pitsco at the 2013 FIRST Championship who designed a model of the Curiosity Rover with TETRIX parts, NXT brick, and programmed in ROBOTC! We were lucky enough to get a short interview with him about it. Check it out here …
If you are at the 2013 FIRST Championship in St. Louis, MO., make sure to stop by and check it out in person. For more information on Tetrix go to http://www.tetrixrobotics.com